Fuck the winner raters. Irrational doesn't deserve this. No good developer deserves this.
He says he wants a smaller team so that he can work in a new way on a new type of game.
They're trying to send the remaining team members off to new companies
[QUOTE=Karmah;43960465]He says he wants a smaller team so that he can work in a new way on a new type of game.
They're trying to send the remaining team members off to new companies[/QUOTE]
Uh
[quote]He added that other Take-Two will try to help affected members land new jobs, whether elsewhere within 2K or with other developers, for whom it plans to hold a recruiting day.[/quote]
They're throwing a pity job fair. I just hope that other companies can pick these guys up.They launch one of the biggest games of the year and then get booted to the curb. This sucks really bad
[editline]18th February 2014[/editline]
Anyway, I'd bet anything they're doing this just for the people that would rate this winner. "Big companies are bad right!? Small teams FTW! At all costs!"
[QUOTE=Antimuffin;43960407]Fuck the winner raters. Irrational doesn't deserve this. No good developer deserves this.[/QUOTE]
I liked BS:I but Irrational hasnt been in its glory for awhile now honestly.
Plus you can say they are good, but in all honesty, Irrational has never been some solid developer, sure they have made great games and 1 of my favorites but their games have gone through development hell for like more than half a decade.
Both BS1 and BSI were a mess in development, thats not really being a good developer.
I smell a LOT of corporate meddling, but if it is seriously Kevin's idea then as my friend put it:
"Hey i know let's just take this huge team of loyal employees and fucking sack them so i can play out my dream"
[QUOTE=spekter;43961397]I smell a LOT of corporate meddling, but if it is seriously Kevin's idea then as my friend put it:
"Hey i know let's just take this huge team of loyal employees and fucking sack them so i can play out my dream"[/QUOTE]
You would be surprised how common that is with Ken when it came to both BS1 and BS:I development, because thats pretty much exactly how it went.
I guess this is why its called Irrational Games, because they couldn't make up another game concept to keep the others occupied, while another group of people work on another game. With no rational reasoning too, just kicked out of the office and told to go find work some where else. :suicide:
[QUOTE=HoodedSniper;43960713]I liked BS:I but Irrational hasnt been in its glory for awhile now honestly.
Plus you can say they are good, but in all honesty, Irrational has never been some solid developer, sure they have made great games and 1 of my favorites but their games have gone through development hell for like more than half a decade.
Both BS1 and BSI were a mess in development, thats not really being a good developer.[/QUOTE]
I don't think you know what development hell means
because "omg it takes 3-5 years to make games that receive critical acclaim" is not development hell.
[QUOTE=Venezuelan;43963509]I don't think you know what development hell means
because "omg it takes 3-5 years to make games that receive critical acclaim" is not development hell.[/QUOTE]
That is not what I meant lol, I didnt even say that at all.
BS1 went through like 3 entire iterations, one being the underwater lab shit, the other being like rapture but in a different time, then Ken Levine made everyone redo it and bump up the timeline a decade or 2 because it was cooler. Its also important to note that at this point in time, Ken Levine is the writer and a big ideas guy and a "CEO" of irrational, and not his glory days of Thief/System Shock
BS:I was WAY worse, it took like 7 fucking years, AND Ken Levine straight up said they cut enough content to make over 3 games and it changed DRAMATICALLY. Hell go look at the first gameplay demos they showed, the games were way different in both, and not just with shit in it, the entire tone and story and even gameplay was changed completely.
Also Ken Levine is a control freak
That is development hell.
No, it isn't, it's poor planning at the worst and it obviously still worked out for them so who's to say those changes weren't for the better
And no, five years.
[QUOTE=Venezuelan;43963839]No, it isn't, it's poor planning at the worst and it obviously still worked out for them so who's to say those changes weren't for the better
And no, five years.[/QUOTE]
How is scrapping 3 games worth of content just "poor planning at the worst" that is some fucking development hell, I mean infinite kept getting pushed further and further away.
BS1 changed on a fucking dime because of what Ken wanted and made the art guys redo like everything.
Like what would you even say is development hell? Would you need Ken to be whipping you while you work or something?
[QUOTE=HoodedSniper;43963906]
Like what would you even say is development hell? Would you need Ken to be whipping you while you work or something?[/QUOTE]
Oh okay nevermind you literally don't understand the term. Development hell isn't "a poor development environment" it's when a project is in a state of limbo, not being developed but still on the table, or being rebooted an exceptional amount of times before it ever gets off the ground. Usually they don't even get past the planning stage and into production. Essentially, vaporware
"Fred, I'm afraid the company is doing a little restructuring and we're gonna have to let you go."
"Restructuring? Why exactly are you firing over 200 people?"
"Because Ken Levine felt like it."
[QUOTE=Venezuelan;43964010]Oh okay nevermind you literally don't understand the term. Development hell isn't "a poor development environment" it's when a project is in a state of limbo, not being developed but still on the table, or being rebooted an exceptional amount of times before it ever gets off the ground. Usually they don't even get past the planning stage and into production. Essentially, vaporware[/QUOTE]
Oh I didnt mean like it as an official term, I just meant it was hell to develop.
[QUOTE=Karmah;43960465]He says he wants a smaller team so that he can work in a new way on a new type of game.
They're trying to send the remaining team members off to new companies[/QUOTE]
Better than when other companies go bellyup. It's either "sorry mate, I hope good fortune find you, and best of luck." or "YOU'RE ON YOUR OWN SHITCUNTS! MONEY PARACHUTE AWAY!"
That's the industry for you, it's always ever shifting and most of the people working are not just simply limited to games, especially artists who can migrate onto so many other projects and do freelance work in the meantime or get picked up by another studio, it's still terrible losing the job like this though.
Heres a tweet from a BS1 and 2 designer who worked at Irrational with Ken Levine.
This tweet is directed at Ken, it was deleted btw.
[IMG]http://i.imgur.com/PIj9wPc.jpg[/IMG]
That's really unexpected. Imagine being a part of the team and developing a game that has been critically acclaimed by everybody, then simply get fired or transferred to some other company. That sounds horrible.
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