• Devblog 28
    7 replies, posted
[url]http://playrust.com/devblog-28/[/url]
Monuments look interesting.
I cannot wait for the inevitable blog update about fishing. I really hope they tackle it by making it interactive with some sort of fish AI under water, and have it so theirs a limited number of fish "holes"(spawns) per river which have different types of Chicken Fish to be caught. Seriously, a rule of thumb for any game is a good fishing minigame.
[QUOTE=JoeSkylynx;46205210]interactive with some sort of fish AI under water[/QUOTE] next gen minigame is here
[QUOTE=Excalibuurr;46208693]Yeah that would be great. Most games fail at this by letting their fishing mini-games become AFK farming.[/QUOTE] I love the minigame that's on Archeage for trophyfish, as it takes a pretty decent sum of time to fight a fish down it's HP/stamina to get it into your boat, and you have to hunt down the school of tuna and such to find a good fish. [media]http://www.youtube.com/watch?v=UsawKVNAaqc[/media]
[QUOTE=JoeSkylynx;46205210]I cannot wait for the inevitable blog update about fishing. I really hope they tackle it by making it interactive with some sort of fish AI under water, and have it so theirs a limited number of fish "holes"(spawns) per river which have different types of Chicken Fish to be caught. Seriously, a rule of thumb for any game is a good fishing minigame.[/QUOTE] [media]http://www.youtube.com/watch?v=FnJhQJ6ET6k[/media]
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