• How Microsoft plans to make Xbox One a friendlier place to play online
    12 replies, posted
[url]http://www.shacknews.com/article/80034/how-microsoft-plans-to-make-xbox-one-a-friendlier-place[/url]
Didn't they have a reputation system with the 360?
[QUOTE=cdr248;41300178]Didn't they have a reputation system with the 360?[/QUOTE] Yeah, they had a reputation system on the 360. If you liked playing with someone, you gave 'em a smiley face and you were more likely to play with them again. If you didn't like playing with someone, you could report them for abuse or downvote them with a reason and you'd be less likely to play with them again. I don't know if anyone knows how the rep system actually worked but it seemed okay. This system seems similar but much more dynamic in terms of matchmaking.
[quote]It appears Microsoft may end up segregating foulmouthed Live players into games they exclusively play in. "You'll probably end up starting to play more with other people that are more similar to you," Lavin told OXM, who jokingly described the quarantined part of Live "the Xbox Live version of hell."[/quote] Sounds a bit like Dota 2's low priority queue.
[QUOTE=benbb;41300223]Yeah, they had a reputation system on the 360. If you liked playing with someone, you gave 'em a smiley face and you were more likely to play with them again. If you didn't like playing with someone, you could report them for abuse or downvote them with a reason and you'd be less likely to play with them again. I don't know if anyone knows how the rep system actually worked but it seemed okay. This system seems similar but much more dynamic in terms of matchmaking.[/QUOTE] I think the primary difference is that its gonna affect who you play with on the xbox one, because im positive it didnt on the 360
Whats worse is the Report system sucked, GTA IV has so many hackers that just kill everyone on the server or freeze your game. The multiplayer is almost unplayable with 8/10 games will have at least one. Reporting them does nothing as Microsoft are lazy fuckers.
[QUOTE=benbb;41300223]Yeah, they had a reputation system on the 360. If you liked playing with someone, you gave 'em a smiley face and you were more likely to play with them again. If you didn't like playing with someone, you could report them for abuse or downvote them with a reason and you'd be less likely to play with them again. I don't know if anyone knows how the rep system actually worked but it seemed okay. This system seems similar but much more dynamic in terms of matchmaking.[/QUOTE] i really liked that a lot that way you could check somebody's profile and see if they were a massive fucking shitlord. loved how there were different categories besides just "bad" and "good." like, on gwfl i was avoided by 70% of players for being unsportsmanlike and aggressive :V
Well, guess that means I probably shouldn't let my friends come over and play on my account if I get an Xbone. All they come over to do when they play is talk shit to people on Live.
[QUOTE=milkandcooki;41302095]i really liked that a lot that way you could check somebody's profile and see if they were a massive fucking shitlord. loved how there were different categories besides just "bad" and "good." like, on gwfl i was avoided by 70% of players for being unsportsmanlike and aggressive :V[/QUOTE] All you had to do was look at their game zone. if it said underground they were shitheads.
[QUOTE=benbb;41300223]Yeah, they had a reputation system on the 360. If you liked playing with someone, you gave 'em a smiley face and you were more likely to play with them again. If you didn't like playing with someone, you could report them for abuse or downvote them with a reason and you'd be less likely to play with them again. I don't know if anyone knows how the rep system actually worked but it seemed okay. This system seems similar but much more dynamic in terms of matchmaking.[/QUOTE] The thing is you'll probably never play with them again anyway since there are so many people on xbl.
[QUOTE=benbb;41300223]Yeah, they had a reputation system on the 360. If you liked playing with someone, you gave 'em a smiley face and you were more likely to play with them again. If you didn't like playing with someone, you could report them for abuse or downvote them with a reason and you'd be less likely to play with them again. I don't know if anyone knows how the rep system actually worked but it seemed okay. This system seems similar but much more dynamic in terms of matchmaking.[/QUOTE] It didn't work because no-one is going to take the time to actually upvote a person, it's all just downvotes.
[QUOTE=Mr. Tripp;41305957]It didn't work because no-one is going to take the time to actually upvote a person, it's all just downvotes.[/QUOTE] Basically this. One of my friends has around a 45% avoidance rate. He's more polite than me, too. I'm [del]kinda[/del] very proud of my 90% avoid. Most of it came from Halo Reach, where I took the peace symbol and two vertical bars and made the fingers and the bars the same color so I could flick people off On the thing about party rep, I'm curious as to how that even works. It's just a temporary party, so how can a permanent rep be applied? If it's brought down by the lowest person with rep, someone could join a randy party, bring down their otherwise spotless rep (like that's even possible) and get them sent to the shit queue besides you never get upvoted anyway so it's all just gonna even out anyway besides I've never gotten any shit mail from anybody since 2010, barring a [SUB][I]tiny[/I][/SUB] few messages sent my way now and then, so what the fuck is the point of all this?
I've had my account suspended two times during the time I played on live due to "clans" or "pro's" who seemed to gather all their friends and report me, of course after the second time I've never had any incidents. On the bright-side they gave me free game time for the inconvenience
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