People will start making profits from this. (I have a feeling)
they already have
This is just whale-milking, really. They published [URL="https://robertsspaceindustries.com/comm-link/engineering/16292-Q-A-UEE-Land-Claim-Licenses"]a FAQ[/URL] with the land claims sale, and the TL;DR is:
- You aren't buying any particular piece of land with this, only banking away the in-game items needed to make a land claim once the feature goes live
- You won't have any advantage when the land claim feature goes live; it will go live to everyone at the same time, a player who buys a claim now just has one ready to go when the patch hits
- You still have to go scouting for a good piece of land in the system of your choice, and the value of the land is up to your personal judgement
- These land claim items only apply to systems controlled by the human empire; lawless space is just that, you're on your fucking own
- [B]You don't even need one of these land claim items to harvest resources from planets in controlled systems,[/B] you just won't have NPC police protection if someone raids your base or sets up their own resource harvesters and hijacks yours
CIG also gave out the following fact in an official (approved by legal) video: If they gave all 1.9mil backers 8x8km plots of land, that would only half-cover one planet at the scale they're making planets. So, land claim items right now are just whale bait.
Ayy, another p2w addition.
And yes, I read the points above, with no indication of how much you get in terms of resources, how valuable the protection is or how expensive those plots are in the first place (aka how long to grind) I can just put it as another p2w, money milking mechanic.
Either way, continuing to wait how bad this gonna end up on launch.
Edit: Somebody wanna explain the dumb ratings? I don't think there is anything wrong with calling it p2w at this point. Granted the grind for such a license can be maybe a few hours, maybe it takes weeks (playtime) though, having bought it for money before release could save a ton of time.
Added to that the resources it can pretty safely generate in the time it takes everybody else to get up to speed is also unknown, which can increase the gap even more.
Also yes, probably not pay2win but I like to include pay2notdiegrinding into that.
This monetization of this non existent game is just ridiculous to me at this point.
[QUOTE=Socram;52932726]This monetization of this non existent game is just ridiculous to me at this point.[/QUOTE]
i wonder if theres any overlap with people saying "don't preorder or give money to kickstart games" and the people buying virtual land in a game that still isnt out yet
[QUOTE=elixwhitetail;52932682]This is just whale-milking, really. They published [URL="https://robertsspaceindustries.com/comm-link/engineering/16292-Q-A-UEE-Land-Claim-Licenses"]a FAQ[/URL] with the land claims sale, and the TL;DR is:
- You aren't buying any particular piece of land with this, only banking away the in-game items needed to make a land claim once the feature goes live
- You won't have any advantage when the land claim feature goes live; it will go live to everyone at the same time, a player who buys a claim now just has one ready to go when the patch hits
- You still have to go scouting for a good piece of land in the system of your choice, and the value of the land is up to your personal judgement
- These land claim items only apply to systems controlled by the human empire; lawless space is just that, you're on your fucking own
- [B]You don't even need one of these land claim items to harvest resources from planets in controlled systems,[/B] you just won't have NPC police protection if someone raids your base or sets up their own resource harvesters and hijacks yours
CIG also gave out the following fact in an official (approved by legal) video: If they gave all 1.9mil backers 8x8km plots of land, that would only half-cover one planet at the scale they're making planets. So, land claim items right now are just whale bait.[/QUOTE]
To be honest though buying land definitely seems to be a necessity if you're going serious in this game. Housing is considered a pretty integral part of many persistent world MMO experiences, and if you want a place you'll need to pay for it in order to ensure any kind of permanence. Correct me if I'm wrong...
How about we get a released game before this dumb shit.
[QUOTE=Im Crimson;52932828]To be honest though buying land definitely seems to be a necessity if you're going serious in this game. Housing is considered a pretty integral part of many persistent world MMO experiences, and if you want a place you'll need to pay for it in order to ensure any kind of permanence. Correct me if I'm wrong...[/QUOTE]
Hangars are your designated place to stash your stuff and that system is already integrated into game packages (and additional ship sales for people who go for that). When the game is further along towards going fully live, players will be able to assign where in what star system/s their hangar(s) will go.
Land claims are for building planetary outposts and resource extractors (like mining jacks) on planets. While you can set up a habitation module that acts as a respawn point in your outpost (according to the design documents CIG has published), it's not a replacement for a hangar because your ship will be out on the landing pad and there are currently no plans for allowing outposts to construct more elaborate landing facilities for permanent storage of ships.
So, no, this land claim stuff does not impact having what a typical MMO considers a "house", i.e. hangars. Hangars are already in the game as a single-player experience (they aren't networked so no visitors) and you can decorate them with space plants and other little dumb decorative things. The only limitations for hangars is that they'll only exist where civilization exists to a developed-enough level to support it -- asteroid hangars are the type of hangar to reach the furthest out into outlaw space because they can be anywhere space rocks are. The luxury hangar is likely to only exist in very developed and moderately secure systems, on the other hand.
You know, I totally get needing to find a way to fund their production by selling ships, but at this point it's just pay to win/cash grabbing.
I love the game, and I've sunk some money into it, but I feel like nobody will actually play the game because they've literally gone broke buying everything there is to get. And those people will be the worst.
This shit better go away once it's live. I won't play a serious MMORPG that's completely based on macro-transaction (since some purchases are literally thousands of dollars.)
As ridiculous (and it really is) as this is, it's not more than what they were already doing. It's not land, just a land "claimable" which you will use to claim land, wherever you may find it. You could already buy UEC and spaceships for better or worse, and with that UEC you could have bought land claims from the UEE upon launch.
this is the star citizen page for buying extra add-ons
[URL="https://robertsspaceindustries.com/pledge/extras"]https://robertsspaceindustries.com/pledge/extras[/URL]
let's see if you can scroll to the bottom of this page
[QUOTE=meppers;52933040]this is the star citizen page for buying extra add-ons
[URL="https://robertsspaceindustries.com/pledge/extras"]https://robertsspaceindustries.com/pledge/extras[/URL]
let's see if you can scroll to the bottom of this page[/QUOTE]
Most of those are for changing the ship that's in your pledge to be fair
[QUOTE=meppers;52933040]this is the star citizen page for buying extra add-ons
[URL="https://robertsspaceindustries.com/pledge/extras"]https://robertsspaceindustries.com/pledge/extras[/URL]
let's see if you can scroll to the bottom of this page[/QUOTE]
That's unfair because that now includes every single possible option for [URL="https://robertsspaceindustries.com/pledge/ship-upgrades"]upgrading from one ship to another[/URL], which is an option the community demanded and the devs implemented so that players have the flexibility of having the ship they want when the game goes live. Having this upgrade system means people aren't locked into the decision they made at the time of pledge if their mind changes over time.
The store was designed without this flexibility being fully available, so the way they've had to jerry-rig the system together is by making a SKU for every possible combination, more or less. But I guess it's good for a cheap zing to prove whatever point you want to make, ok.
Finding out that this has a dumbass property system has completely killed my interest. What a shame.
[QUOTE=elixwhitetail;52933065]That's unfair because that now includes every single possible option for [URL="https://robertsspaceindustries.com/pledge/ship-upgrades"]upgrading from one ship to another[/URL], which is an option the community demanded and the devs implemented so that players have the flexibility of having the ship they want when the game goes live. Having this upgrade system means people aren't locked into the decision they made at the time of pledge if their mind changes over time.
The store was designed without this flexibility being fully available, so the way they've had to jerry-rig the system together is by making a SKU for every possible combination, more or less. But I guess it's good for a cheap zing to prove whatever point you want to make, ok.[/QUOTE]
even if you take those out, there an INSANE amount of ships and all that for sale.
its not like people are looking for a reason to dislike the game dude comon, the massive amount of items in the store is definitely offputting
this is just donation with rewards
[QUOTE=meppers;52933040]this is the star citizen page for buying extra add-ons
[URL="https://robertsspaceindustries.com/pledge/extras"]https://robertsspaceindustries.com/pledge/extras[/URL]
let's see if you can scroll to the bottom of this page[/QUOTE]
I put a weight on my PgDn key and went to the bathroom. When I came back my Chrome tab had crashed :v:
[QUOTE=EnlightenDead;52933158]even if you take those out, there an INSANE amount of ships and all that for sale.
its not like people are looking for a reason to dislike the game dude comon, the massive amount of items in the store is definitely offputting[/QUOTE]
[QUOTE]DISCLAIMER
Remember: we offer pledge ships to help fund Star Citizen’s development. The funding received from events such as these are what allow us to include deeper features in the Star Citizen world. These ships will be available for in-game credits and/or otherwise earnable through play in the final universe, and they are not required to start the game. The goal is to make additional ships available that expand the depth and variety of the game world and give players a different experience rather than any particular advantage.[/QUOTE]
The project is crowdfunded and has a stated goal of being more ambitious than any publisher would allow. If they didn't sell extra ships they'd have brought in like $40 million and they'd be struggling to bolt features onto the side like Elite is.
It looks like it's P2W but there are various mitigation factors going into the design to keep ship sales from perverting the system. I'll spare everyone the essay; the short version is that ship sales will halt when the economy goes live, ships are sold with low-tier equipment and must be upgraded in-game, and the devs have outright promised for years that the economy will be scaled in such a way that it will not be a tedious grind to get ships. You'll be able to get everything in the game, nobody's able to buy exclusive items.
Progression in the game is not about having the biggest ship, because the larger the ship, the more crew required to effectively fly and run it and the higher the running costs. Anyone who thinks that by slapping down half their paycheck they're paying to win has only themselves to blame when the pleb sled grind turns out to not be a massive grind and after a week or two everyone who wants one has the ship they paid for. And if the devs break their promises about the grind and ship sales after live economy, class action lawsuits will be the least of their problems. It'll be Battlefront II all over again but unlike corporate blob EA, CIG will probably go down in flames from the bad PR and their own userbase revolting from the betrayal.
"Star Citizen is a P2W scam" is a funny and easy meme but when you actually look at what they're doing it's not nearly as scummy as first glance suggests.
This sale of land claim items is straight up whale milking, though. :v: I discourage anyone and everyone from buying land claims unless they really have more money than they know what to do with this month. It's pointless except for funding, but they've explained before that they need to show healthy revenue for business needs beyond just funding the game; their leases depend on a good credit rating, for example.
I'm not really worried about the P2W aspect but I see it as needless feature creep at the moment to be pursuing land claim and outpost building features. There are ships that have been on sale for months or even years that don't even have finished art, let alone playable ingame, and I'd rather the developers be working on those than designing things like the Pioneer or the mechanics of real estate.
I just hope like hell this is able to live up to expectations.
[QUOTE=Socram;52932726]This monetization of this non existent game is just ridiculous to me at this point.[/QUOTE]
If "non-existent" means "you can play it in an alpha state right now"
Regardless of your opinion on star citizen you can play the game if you pledge to it. It absolutely exists.
[QUOTE=Megadave;52933500]I just hope like hell this is able to live up to expectations.[/QUOTE]
Depends on the expectations. I bought in assuming I was going to get something like Elite Dangerous but with actual shit to do. But if you read the subreddit or various other online communities people are hyping themselves up something fierce. All I want is a decent space sim personally, which frankly it already is, barring the bugs and lack of optimization of course.
[QUOTE=Raidyr;52933895]Depends on the expectations. I bought in assuming I was going to get something like Elite Dangerous but with actual shit to do. But if you read the subreddit or various other online communities people are hyping themselves up something fierce. All I want is a decent space sim personally, which frankly it already is, barring the bugs and lack of optimization of course.[/QUOTE]
I just wanted Freelancer 2.
[QUOTE=meppers;52933040]this is the star citizen page for buying extra add-ons
[URL="https://robertsspaceindustries.com/pledge/extras"]https://robertsspaceindustries.com/pledge/extras[/URL]
let's see if you can scroll to the bottom of this page[/QUOTE]
yo this is now in my calisthenics routine
20x situps
plank for 2 minutes
5x scroll to the bottom of the star citizen store page
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