Write a review of something. Anything, really. Can be serious, can be satirical, as long as it's a review.
I'll start off by reviewing... Uh...
This Boss Orange piece of brown cloth that came with my glasses.
Looks: It's a piece of very thin, brown cloth, about ten by nine centimeters. It used to have a very vague Boss-logo on one side, though two years of use has since removed that. Not really pleasing to the eye, and gets lost easily due to it's colour.
Feel: It's soft. It's smooth. It's slightly stretchy in one direction, but not in the other.
Use: By far the best dry-wipe for cleaning glasses I have ever had the pleasure to use. It really cleans them every bit as well as a wet-wipe or a dip in soapy-water followed by a washcloth will. It's size means that it fits perfectly when laid out across thumb and index-finger, making it easy to clean both sides of the lens at once, and the thin material makes it easily foldable and entirely unnoticable whether kept in a pocket, wallet, wrapped around your cellphone (Which it also excels at cleaning!) or anything else.
Pros: Dry, always handy, reusable, very light, [I]very[/I] effective at cleaning smudge and smears off of any small glass surface.
Cons: Two years of use removed the faint logo. Sort of ugly. Easily lost and hard to find again.
Overall rating: 9.5/10. I used to always carry those alcohol wet-wipes along with me to clean grease and smudge off my glasses. Not anymore! Thanks, small piece of brown cloth with a rubbed off Boss Orange logo that came with my glasses!
[QUOTE=Riller;45760368]Write a review of something. Anything, really. Can be serious, can be satirical, as long as it's a review.
I'll start off by reviewing... Uh...
This Boss Orange piece of brown cloth that came with my glasses.
Looks: It's a piece of very thin, brown cloth, about ten by nine centimeters. It used to have a very vague Boss-logo on one side, though two years of use has since removed that. Not really pleasing to the eye, and gets lost easily due to it's colour.
Feel: It's soft. It's smooth. It's slightly stretchy in one direction, but not in the other.
Use: By far the best dry-wipe for cleaning glasses I have ever had the pleasure to use. It really cleans them every bit as well as a wet-wipe or a dip in soapy-water followed by a washcloth will. It's size means that it fits perfectly when laid out across thumb and index-finger, making it easy to clean both sides of the lens at once, and the thin material makes it easily foldable and entirely unnoticable whether kept in a pocket, wallet, wrapped around your cellphone (Which it also excels at cleaning!) or anything else.
Pros: Dry, always handy, reusable, very light, [I]very[/I] effective at cleaning smudge and smears off of any small glass surface.
Cons: Two years of use removed the faint logo. Sort of ugly. Easily lost and hard to find again.
Overall rating: 9.5/10. I used to always carry those alcohol wet-wipes along with me to clean grease and smudge off my glasses. Not anymore! Thanks, small piece of brown cloth with a rubbed off Boss Orange logo that came with my glasses![/QUOTE]
I suggest make it a game where you review something given to you by the previous poster to review. So everyone tells the next poster what to review.
Shamelessly copied from my steam profile:
Far cry 3 game review.
Far cry 3, also known as 'Skyrim with guns.'. There's truth to that, I'll show you in this review.
'Far Cry 3 is an open world action-adventure first-person shooter video game developed mainly by Ubisoft Montreal in conjunction with Ubisoft Massive, Ubisoft Red Storm, Ubisoft Shanghai, and Ubisoft Reflections, published by Ubisoft for Microsoft Windows, Xbox 360, and PlayStation 3. The game was released on November 29, 2012 in Australia, November 30 in Europe, and December 4 in North America. A stand-alone expansion titled Far Cry 3: Blood Dragon was released on April 30, 2013.' (-Wikipedia)
In this review, I'll write about a couple of things:
-Story
-Gameplay
-Enemy AI/Boss fights
-Crafting
-Minigames
-Overal Pros and Cons
-Story.
The story start out with you, Jason Brody, partying in a club in Bangkok. You're with your brothers, Riley and Grant, and your other friends. Lisa, Daisy, Keith, and Grand. You're celebrating that your little brother Riley got his pilot's licence. The group decides to go skydive over an island. As you land on the ground, you're captured by local pirates, lead by Vaas. All this is shown to you on a phone camera, held by Vaas as you sit in a cel. You and your brother manage to break out of the cel once Vaas is gone. Halfway through you get caught, and have to run. Once you're safely away from the camp, you meet Dennis. And then your mission to resceu your brother and friends begins.
-Gameplay.
As previously stated, far cry 3 is an open world first person shooter. There's plently of weapons to pick from. You start out with a knife and a pistol, and as you enable radio towers and do missions, you unlock more weapons. You can also buy weapons from the store, although the prices are fairly high.
There's also skills to be unlocked. One of the first skills you learn is 'take down' , which allows you to take down an enemy with a knife. As you go along, more skills get unlocked. Once you've unlocked a skills, it will be represented by a tattoo on your left arm. The more skills you get, he more the tattoos form a sleeve.
-Enemy AI/Boss fights.
I'll admit the enemy AI isn't the best. They'll run for cover, and sometimes try to get away from you, but they'll hardly do anything to prevent getting shot in the open. For example, if you're at a wide open field, they'll run towards you in a straight line. Sometimes they'll seek cover behind an explodable barrel. Overal, it could be improved, but it's not terrible either.
Bos fights are often handled in quick time events, much like animals fights. Quicktime events are made of the following: Left and right mouse button, E, C, and spacebar. Nothing special or hard, but the animation make it look very cool and impressive.
-Crafting.
This game also features crafting (Bet you geussed that already!). To improve you have to craft. More storage, more ammo storage, more weapons, more money, and more syringes are some of the things gained by crafting. You can craft multiple sorts of syringes, for healing and combat. There's also syringes for your surrounding, better senses to find animals, holding your breath underwater for longer, and being fireproof.
Syringes are crafted by collecting leaves, the other things are crafted by animals skins.
-Mingames.
If you're getting tired from killing pirates and animals, there's also minigames. There are seven of them:
Poker (A game of Poker)
Racing (Getting from A to B hitting checkpoints)
Shooting birds (Shoot birds with a shotgun)
Throwing knifes. (Press the button at the right time to throw the knife at the right place on the board)
Supply drop. (Get from A to B hitting checkpoints, within the time limit)
Wanted Dead. (Kill a pirate with a knife)
Hunting qeusts. (Hunt an animal with a specific weapon)
All these are unlocked by taking down outposts and activating radiotowers. There's also side mission, all unique.
Overal Pros and Cons.
Pros:
Fun gameplay
Nice graphics, even on low.
Large varity of weapons.
Good crafting system.
Interesting villain (Vaas)
Multiplayer (although I've never tried it personally)
Lots of Collectables
First person driving
Cons:
Can get boring if you let it.
Second island and villain aren't as interesting as the first.
Main character is rather bland and uninteresting
Activating radiotowers starts to feel like a chore after a while
Overal I'd rate this game a 9/10. Lots of hours of fun went into this game.
[u][b]My left arm[/b][/u]
[u]Looks[/u]: Typical skinny, white guy arm with tattoo of a black/blue nautical star above the elbow.
[u]Feel[/u]: Although a bit hairy, the skin itself is quite soft and and dainty.
[u]Use[/u]: I've found many uses for this particular item: everything from supporting heavy objects primarily held with my right arm, navigating a fret board, and "mysterious masturbation."
[u]Pros[/u]: Has a bit of muscle, easy to lift with, easy to use under "creative" circumstances, fast movements, not amputated.
[u]Cons[/u]: Not ambidextrous (so the hand is a bit awkward at times), sometimes hard to "mysterious masturbate" when hand/arm does not want to comply with up-and-down motions (usually ending up in side-to-side motions), and generally useless in a fight.
I give it a 7/10.
the only serious review ive ever done was for [url=http://store.steampowered.com/app/270150]running with rifles[/url]
[quote]Honestly, this is one of the VERY few early access games you would want to buy, and would be worth your money (and as the devs have stated, it's been in 'early access' for ~2+ years). For being early access though, there's a lot of content to be had, and nothing feels really 'early' about it.
Core gameplay seems simple at first, but when you delve into it, things can get complicated. Cover is a neccessary thing, and you can't just run into a battle willy nilly hoping to get some kills; you will die quickly and very hard. Strategy is a key in this game, somewhat like Arma, but not as hardcore as you would get to strategize in Arma. Listening to your team mates and knowing your surroundings is something to keep in mind too, you may be mowing down the enemy on one front, but one swift flank from the side will bring you crashing down.
Teamwork is a factor as well, and if a team doesn't communicate or plan, let's just say they won't be the one having a dinner party. In fact, it's more helpful if the team takes a step back, looks at the map, and plans what front they should be attacking, or if they should divide their team in half, or abandon one front for a charge on another that would be more helpful. There's an overall objective indicator that you COULD follow, but from playing in Invasion mode, it works out better (if your team is good at listening to each other and strategizing) if you ignore the main objective indicator, and figure out what will bring you an easier victory than what the game says to do.
All the weapons are pretty good to use, there's specifics on the RWR handbook for their technical info, but you should be able to figure out what'll work best for you just from trial and error. Some situations though might be better for, say, a grenade launcher to launch over an enemy wall and tear down their defenses. Or it might just be safer in a situation to sit bnack from afar with a sniper rifle, and pick off enemies in cover one by one.
The vehicles are fun to use, and it's always satisfying to blow up a ton of enemies that are all bunched together with a tank. The physics for driving are a little wonky though, and could be better implemented; I find it difficult sometimes to control a jeep as I'm doing 85 through a warzone, and just end up crashing into a wall.
You can utilize tactical aid (or whatever the game wants to call it, I just call it that because it's similar to World in Conflict's tactical aid) once you level up and get a radio. It's incredibly useful when there's a ton of enemies charging at you, or defending, and you just simply call in some mortar or artillery support, and they all just die at once. You can even call in a tank if you want, which could be great if a map doesn't have a spawn for a tank (Haven't tried doing so myself, it might just deny you doing that if it doesn't have a spawn, I'm not sure)
You can earn better weapons through leveling up, which is done by just simply killing enemies, completing objectives, etc. Some weapons are only usable temporarily, and you can only use them up until you die, in which case you'll have to buy another one (Not true for any other mode besides Invasion I think, in which ALL the weapons are unlocked all the time). These weapons are unlocked through picking up briefcases dropped from enemies on the battlefield. Speaking of which, you also have to make 'money', aka RP, in order to call in tactical aids or buy equipment or weapons. This can be done in the same fashion as XP, except for killing. The best way to make RP, though, is from picking up blue items dropped from enemies. They range from Gameboy spoofs to beer bottles, and once delivered to your team's armory, you'll earn the RP stated the item would give you.
However, bringing RP up brings in a small problem I have: it's kinda hard to obtain RP in my opinion, at least if you want to be using tactical aids or non-permanent weapons. Tactical aids can cost a LOT of RP, and for some it can be hard to pick up blue items dropped by enemies. Such as me, for example; I play as a sniper a lot, and of course I'm shooting from afar, but most of my comrades get to the items first before I can, so I lose out. I've not really used any tactical aid beyond a simple mortar shot, because it's simply not cost effective. What's worse is that the better equipment you have on you, the more RP you lose upon respawning. If I'm using, say, a grenade launcher, I lose 18 RP every time I respawn. With how often you can die in this game, those numbers really start to add up. They oughta make an easier way to make RP in Invasion, or at least cheapen the tactical aids. That's just my little problem, however, and it might not be a problem for you, especially if you don't play Invasion, I don't know if it's as much of an issue in any other modes.
Another issue is that once you unlock all the permanent weapons from the armory, there isn't much at the moment to be unlocked as you progress further. The only thing I've noticed is that my maximum squad size capacity goes up, and that's not all that helpful if the squad AI are dumbs as rocks. They might have planned for more in the future in rewards for leveling up, but for now all that's to be had in later levels is the ability to have more squad mates and kick lower ranks than you out of a vehicle.
The last issue I can think of is, it might just be specific to one server, but there are major desync issues going on. This may, and most likely IS not happening on other servers, but I've only played on one so I can't say for sure. The server might just not be able to handle the player load, or the AI load. However, once you have to resync, the game can really screw you over. I've had times where my character would just have a mind of it's own, running into a wall of enemies that'll just spray me down, or running into the other direction, having to waste my time running back. At one point the game even straight up teleported me into a grenade, getting me killed! Did I mention the desync teleports you sometimes too? I can be on one side of a wall for a second, the next I can be on the other side despite there being no possible way to do so near me.
With all these positives and negatives listed, I want to finally say, once again, the game is worth it. You might not have any of the problems that I've had, but even if you do, the game is great fun and I haven't had this much fun in a long while. The community is great too, friendly, not full of idiots,, it could even be compared to the awesome community of Natural Selection 2. The developers are really interactive with the community as well, posting in the Steam forums, their own forums, listening to critiques or things players think could be improved or changed. Running With Rifles might seem like a simple war game at first, but it is so much more than that. There have been many times where I'd load it up, thinking I'd play for an hour or two, but before I know it, 5 hours have already passed. The game has been out for a long while, and it could possibly be close to getting out of early access, but the future for Running With Rifles is a bright one if all of this continues. And for $10. it is a gigantic steal.[/quote]
This is my friends review of Max Payne 3
[QUOTE]This is one of the worst things I have ever seen in my life. On the box, it says, "Plays like a game... feels like a MOVIE!!!"
Well that's horse ♥♥♥♥. It does not play like a game, and it certainly does not feel like a movie. It's a slideshow that verges on being softcore porn.
But it isn't that either! It's like some kind of experimental art project. If I just made a bunch of ♥♥♥♥ and put all kinds of filters on it, that would be the same as this miserable pile of ♥♥♥♥.[/QUOTE]
Guess which game it's referring to
I think I'll review Luftrausers
Luftrausers is a game developed by Vlambeer and published by Devolver Digital. It's an arcade style dogfighting game that gets more challenging and hectic as you play. You try to get as high a score as possible by destroying enemy planes, boats, blimps, jets, and other kinds of aeronautical warfare.
[B]Aesthetics[/B] -[I] 9/10[/I]: Luftrausers boasts a very memorable artstyle, using dark reds and muted yellows to give a really pleasing combination of color. It mainly uses silhouettes for all the vehicles in the game, making them simple to see. Bullets are also drawn large, which is very good given how many of them are flying on the screen at any given moment, it helps to be able to see everything going on. You can unlock color palettes as well if you don't really like the color scheme.
[B]Story[/B] - N/A: This is a game with a very basic premise. You are a Luftrauser pilot on a ship of some unknown origin, and you are being attacked by a lot of enemies. Given the arcadey nature, the story doesn't really matter.
[B]Gameplay[/B]-[I]8/10[/I]: The gameplay is stellar arcade fun. It boils down to a lot of key factors that make it constantly enjoyable and easy to pick up and play. The game controls beautifully, using the arrow keys for turning and accelerating and using X to fire. You can configure the controls as well if you don't find that set up to your liking.
Difficulty wise, the game is quite challenging, as it gets more and more difficult to survive as the game progresses. Those that aren't good with reflexes might have a hard time with this game, but if you are used to arcade style shoot-em-ups, you'll feel right at home with this game.
One of the core mechanics in the game is being able to stall the plane mid flight, which really allows you to pull off some amazing stunts. It's awesome being able to go as high in the sky as you can, then just letting yourself drop to the sea, avoiding bullets as you fall, only to jet back up when you get to the bottom. It allows for some intense maneuvering. Your ship also recovers from damage whenever you are not firing, so being able to have this much control over your ship becomes vital to surviving for long periods of time.
The game also features a system for customizing your ship's components. As you play, you unlock new chassis, guns, and jets, each having a significant impact in how you play. For example. you can get a chassis that is more durable, but since it's larger, you turn way slower when your jet is active. There's a shotgun kind of gun that fires many bullets in a spread at the press of the fire button. There's a jet you can get called the "Gungine" which literally is a jet that propels you by firing bullets, allowing you to constantly shoot behind you. It has the drawback of being a much slower propellant. This really makes the game more interesting, as you'll constantly be experimenting with different tools that will change your play style. There's also plenty of incentives to try new things as you play, as the way you unlock things is through the missions you get assigned to you. They'll tell you to do things like destroying x number of aircraft carriers, or scoring x amount of points in one go. It pushes you try new things which is great.
The nice thing about the game as well, as that each play session does not have to be an ordeal. It is very much a game you can pick up and play for as long as you like, whether it be several hours of playing, or just a quick 5 minute break at work.
Along with the good, there are a couple of complaints I have. One of them being a technical problem: the frame drops significantly when you take a lot of damage. I'll explain this more in the technical section, but given the fast paced nature of the game, you can imagine this is not really good for it. The other complaint I have is about how the enemies are sometimes spawned. It's most notable with the boats, which are easily one of the more tedious enemies to dispose of. Sometimes they will spawn in large clusters, which can make them very frustrating to deal with.
[B]Music[/B]: -[I]9/10[/I]: There's not much to the soundtrack, but what's there is perfect and very much fits the game. It ends up making me feel very badass when I play the game, and that's exactly what I'd want the soundtrack for this kind of game to do. The tracks are very memorable, and I find myself listening to them from time to time.
[B]Technical [/B]- [I]8/10[/I]: The game is not very big, nor is it very demanding, so most machines nowadays can probably run it without a hitch. It performs pretty well, although as mentioned previously, there is a significant frame rate drop when you are taking a lot of damage, most noticeably when your ship crashes into others. This really can hamper the gameplay, and breaks the smooth, fast paced action of the game. The other complaint I have is a bit of a nitpick, but I find it a problem nontheless. The game doesn't have any resolution settings. Granted, fullscreening it looks fine and you can click and drag to resize the window, but it'd be nice to be able to keep it in a certain aspect ratio.
[B][U]OVERALL[/U][/B]- [I]8.5[/I]: Luftrausers is a very fun game. It is a great arcade style shoot-em-up dog fighter that is challenging and addicting. It has a very memorable art style and very tight controls.
at $9.99, this game is definitely worth a purchase.
[QUOTE=riki2cool;45760624]This is my friends review of Max Payne 3
Guess which game it's referring to[/QUOTE]
AVGN's review of Plumbers Don't Wear Ties?
[QUOTE=MuffinZerg;45760380]I suggest make it a game where you review something given to you by the previous poster to review. So everyone tells the next poster what to review.[/QUOTE]
I disagree since A: Writing a review takes more than a minute, so ninja'ing will be rampant, B: People might not have the item they're told to review and C: It narrows the range of stuff to review down.
Overall, I give your post a 3/10. It wasn't a shitpost or ill-meaning, but it's heavily flawed in execution.
this thread is so [url=http://facepunch.com/showthread.php?t=1188146]2012[/url]
[B]Item:[/B]26650 Hades mod with included dripper.
[B]Looks: [/B]Solid, metal construction in a polished "silver" color.
[B]Feel: [/B]Heavy. Solid. Large. My hand wraps around it perfectly.
[B]Use:[/B] Depends. Paired with my hades dripper, which sits flush on this construction, its amazing. Running a 22 Gauge dual coil @ 8wraps, sleeper. Works like a charm, Voltage drop is minimal. Loving it.
[B]Pros: [/B]Extremely large dripper to go with, which is solidly build, and easily to build coils on.
[B]Cons: [/B]Firing button is a bit wonky, even with magnets. A tad heavy to bring along for outdoors.
[B]Overall rating:[/B] [I]9/10.[/I] Gives the clouds I want, holds a massive 26650 battery, solidly built, and the dripper itself is massive, for massive builds. Only downpart is the weight, otherwise a 10/10.
[I]Finn the Human Happy Meal Toy[/I]
[B]Appearance[/B] - 7/10
Stays moderately true to the original character design, lazy work on the back of the shield and left arm, as well as a tad bit of shoddy painting where the shorts and boots meet the legs.
[B]Entertainment[/B] - 6/10
A rather simple action, but it does what it needs to do well. The trigger works nice for a year old toy, as does the arm. Formidable paired with others, alone, it can only distract one for the car ride home.
[B]Other notes[/B] - Durable and hard, can probably withstand quite a bit of wear and tear. Also considering it's lightness, would be useful for long car rides/trips. Display on desk, cabinet, etc. if you do not want to use. No batteries necessary. Limited time offer, so relatively rare, and comes free with any Happy Meal.
[B]Overall rating[/B] - 7/10
[img]http://img1.imagesbn.com/p/9781607108672_p0_v1_s260x420.JPG[/img]
ITEM: Grimm's Complete Fairy Tales
Appearance - 10/10
Looks almost like a real leather bound book and goes well on a bookshelf, with other CC books. The pages are of a yellowish white color that adds to the old style appearance.
Entertainment - 8/10
Classic fairy tales as they were back when they were written. What's not to like?
Other:
The quality of the book is excellent, the pages are sturdy and the overall appearance is fancy as fuck. I reccomend to anyone who likes classic books
Overall - 8.5/10, if not 9
Other books of the same collection are a must too.
[QUOTE=absolalone111;45761178]this thread is so [url=http://facepunch.com/showthread.php?t=1188146]2012[/url][/QUOTE]
shameful self-promotion
[B]Item:[/B] 6-inch Dan Wesson airsoft revolver
[B]Looks:[/B] Shiny silver-like metal, plastic grip. It's a goddamn revolver. [B]10/10.[/B]
[t]http://cdn.pyramydair.com/images/zoomed/ASG-Dan-Wesson-6inch-Silver-Revolver_ASG-16559_zm.jpg[/t]
[B]Feel:[/B] Very heavy, feels very powerful. Handle on the other hand does feel a bit weak in its construction. Holding it makes me want to shoot zombies and ask people if they feel lucky.[B] 9/10[/B]
[B]Use:[/B] Airsoft-wars, twirling and playing with at a desk, shooting targets. [B]10/10[/B]
[B]Other:[/B] Fires 6mm plastic BBs using CO2 cartridges. Sadly there's no trace of recoil like there would be in a green-gas gun. Does fire at about 350 FPS (pretty damn fast).
[B]Overall score: 9/10[/B] - deduction for the plastic and weak construction of the handle. Everything else is awesome.
[B]Item:[/B]An A4 sized envelope.
This envelope does its job and A4 documents fit very snug in it.
The glue was a bit shoddy though.
7/10, would use a similar envelope in the future.
[QUOTE=riki2cool;45771023]shameful self-promotion[/QUOTE]
less promoting, more making a joke that i thought was funny when i posted it, but i guess not
Review: Elecbullet
Too overweight
Too much porn
Smart
Musical
ADD
Rating: 11/10 it's OK
The rubber bands I use for my braces because my orthodontist said I needed them to further fix my teeth.
Looks: The bag is a little ziploc style plastic bag, which is opaque white. It's sort of small, making it good to slip into your back pocket when you go out. There's a cool illustration of a Galapagos Giant Tortoise on it, in black ink.
The bands themselves are okay looking. You can get a bag of mixed color ones which only has about four colors but it's better than the very drab clear ones. Plus the clear ones are only a little bit clear, the color reminds me more of nicotine stains than clear rubber or latex or watever they're made of.
Comfort: This is where the problems come in. Other than the general discomfort of having rubber bands yanking your teeth into shape, which really can't be avoided, the edges of each band are squared, making them weirdly sharp. Depending on their placement in your mouth, they can cut into your inner cheeks, especially during sleep. Because of the stretch, you can't put wax over them. Right now, I have two on my canines, and my inner lip is raw a lot of the time. I think maybe rounding the bands might help, but idk.
Durability: This is largely dependent on the placement of the bands and how you wear them. They are supposed to be changed between 4 and 6 times daily, because they eventually weaken. I usually change mine when a band snaps. Though I've noticed with the recent placement that they wear a lot faster, becoming thin and ragged near the bracket, making snappage a lot more frequent. This is probably unavoidable without changing the size of the band, which is the smallest my orthodontist's office uses. changing the size of the band would also probably change the length of time they need to be worn and might result in overcorrecting, especially if the band were to become thicker.
Results: As annoying as they are, if you wear them, they do whatever it is they're trying to accomplish by pulling my teeth around. Moving them into the right places presumably. Either way, if I wear them enough, the next time my orthodontist pokes around in my mouth he makes these contemplative yet approving faces. So obviously they are doing something, even if I'm not seeing it right away like I did when he put a wire on my canine to bring it down into place.
Overall: 8.5/10 Deduction for the raw mouth, because that shit's annoying. And for the snapping bands, because I've had them snap inside of my mouth and on my lip and that hurt a lot.
[I]Coca Cola Can[/I]
[B]Appearance[/B] - 8/10
Rather tall-can. A very appealing design, although a bit outdated considering it's World Cup-themed. Both black and white hands holding soccer ball is a nice touch, as well as the soccer ball being green and yellow, Brazil's flag's colors.
[B]Use[/B] - 9/10
Capable of easily holding the liquid inside. Easy to open, as well as a hole to hold a straw in place. Aluminum, so easy to crush/recycle. Bigger than the average Coca Cola can, so able to hold more of it. Rims at the top capable of holding a small amount of soda that spills out. Base at bottom for easily setting down.
[B]Other notes[/B] - Contents taste exceptionally well, although addictive. Not too bad of a price. Easy to carry. Not a very healthy choice of drink.
[B]Overalling rating[/B] - 9/10
Coca Cola
i've had too many cans, please help my left eyebrow is twitching
10/10
I'll review Stolichnaya Premium Vodka because I just drank it.
It is a smooth vodka with a somewhat pure (not that pure, but better than other popular vodka brands) taste and I got hints of bitterness as well. Upon swallowing, it is somewhat harsh and has a bit of a sting to it.
I also mixed the vodka with various sodas and it works pretty well as a mixer vodka. If mixed, it tastes less harsh and bitter and sodas mask the slightly dirty flavor.
Score: 6/10. Definetly better than other vodkas I've tasted, such as Smirnoff, Finlandia and Absolut, but it's far from the best. It's a bit too harsh for me, but this could be due to me being used to smoother vodkas, such as Imperia.
My dick
Costs a late night fee, and yo dick caught the HIV
10/10
[editline]24th August 2014[/editline]
[video=youtube;WIGQArdu7Qc]http://www.youtube.com/watch?v=WIGQArdu7Qc[/video]
pink frosted cookies.
[T]http://puu.sh/b5z9x.jpg[/T]
[B]Looks:[/B] like pink frosted cookies should look. they look cheap but don't let their appearance fool you
[B]Tastes:[/B] like sugar. only sugar. Pure sugar.
[B]Price:[/B] like two dollars. you could buy five of them and you'd still be saving big. why buy big dollar cookies like "chips ahoy" when you could have these marvels instead.
[B]Overall:[/B] they're fucking [B][I]fantastic.[/I][/B]
[B]Score:[/B] 9.5/10
[QUOTE=absolalone111;45761178]this thread is so [url=http://facepunch.com/showthread.php?t=1188146]2012[/url][/QUOTE]
I rate this thread 2/10
Wrong section, owner doesn't even clarify why he gave those 2 "animes" their ratings, got banned for it, and it's a closed thread also
Although the posters reviewed pretty ok
[I]Green Earbuds[/I]
[B]Appearance[/B] - 5/10
A rather simple and average design. Very attractive color.
[B]Use[/B] - 6/10
Moderate sound quality. Cheap, so easily breakable. Cushions are useful for not causing any pain whilst in your ears, although very easily lost, and hard to put back in. Can be tangled without much effort, and that can be problematic. Jack can be easily bent, hindering it's use.
[B]Overall rating[/B] - 5/10
Today I'm going to reviewing IGN.
It's a terribly designed and archaic site that has a terrible user base, laughable "news", corrupt staff members and a stigma for being one of the absolute worst sites on the internet.
Overall, IGN gets an 8.8/10 and Site of the Year.
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