Okay, now I might get back into playing simply because they fixed a LOT of the issues that were making the game boring and annoying (like poor loot, insanely difficult enemies for people who aren't funded with superproxXxG3ar, etc)
Good on Blizzard for actually making a bit of an effort, but it still sucks that the game was bad enough to make me quit playing for several months :v:
[QUOTE]Champion and Rare monsters will no longer enrage after prolonged combat, and they will no longer heal to full health after not being engaged
Jailer can now no longer appear with Knockback, Nightmarish, or Vortex
Invulnerable Minions has been removed as a possible affix
Fire Chains damage has been reduced by 20%
Nightmarish monsters will now make players immune to Fear for 6 seconds after the Fear is cast on the player
Plagued, Frozen, and Mortar monsters will now do only 10% of their damage to pets and Followers
Shielding monsters will no longer shield if they are the last monster left in the area, and only one monster in a given pack can be shielded at a time
The spawn points of Arcane Enchanted beams have been adjusted slightly to be more spread out, and their damage has been reduced by approximately 30%
Champion and Rare Fallen Lunatics have been removed from both Zoltun Kulle dungeons
Swarm monsters now have a more pronounced Champion and Rare appearance[/QUOTE]
Woah, those are great changes. Invulnerable minions were absolute bullshit
Interesting set of changes, but it seems like there's going to be drop buffs across the board. There's going to be a glut of rares now.
This will make me start playing again.
Oh yeah, almost forgot. I have 20 million gold, muahaha
Again I'll admit, this is a patch that's done some good, for the game and players of the game, rather than just for Blizzard's pockets. Can't fault them for trying this time
I still hate Blizzard with a fucking passion though
Magic Find is no longer averaged among all players in a multiplayer game
Auctions can now be cancelled at any point so long as they do not have any active bids
These two are almost worth it
I hope D3 just keeps getting better, its a game I want to love and this patch actually goes to show that Blizzard does give a shit, its essentially changing the game completely for the better and I hope they can continue this shit.
They at least got me to reinstall.
[quote=Bashiok, Community Manager]
We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they're going to run out of stuff to do (if they haven't already). Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren't going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it's not there right now.[/quote]
I don't understand how Blizzard operates.
When your community manager says publicly that there's no engaging endgame, my first thought would be to fix that.
Not to make a big stint out of legendary weapons which should have been special to begin with and buffing skills nobody uses anyway.
It's nice Blizzard is patching the game at all, but so much of this should have been set from the start. What a missed opportunity.
What really doesn't make sense is why Blizzard shot down the old direction from 2009. The inventory was good, skills worked in a tree as you would expect, and character attributes were there.
I guess the auction house sucked up so much of what could have been useful dev time.
[IMG]http://www.blogcdn.com/www.joystiq.com/media/2009/03/diablo3.ui-3302009-580px.jpg[/IMG]
[quote=Patch]
Multishot
Hatred cost lowered from 40 to 30
Skill Rune - Fire at Will
Now reduces Hatred cost to 15[/quote]
Multishot was overpowered as it was. Now they're going to waste more of their time rescinding this change and half of these other changes later.
I like how they're buffing all skills almost to bring them up to par with your more powerful ones, rather than nerfing the fewer more powerful ones to be in line with the weak ones
[quote]Sentry is also a very distinctive spell that doesn't get used very often. It's interesting mechanically, and it has some nice potential for team play, so we'd like to make it more attractive. The solution was pretty simple for this one: we took its damage, and then we doubled it. [/quote]
[QUOTE=Super Muffin;37342388]
What really doesn't make sense is why Blizzard shot down the old direction from 2009. The inventory was good, skills worked as you would expect, and character attributes were there.
I guess the auction house sucked up so much of what could have been useful dev time. [/QUOTE]
They explained the attribute changes several times, it had nothing to do with the auction house
I don't even know what you mean by the inventory or skills.
Patches are fun and all, but they doesn't really add content, which D3 is lacking. Currently there is no end game
[QUOTE=MILKE;37343292]Patches are fun and all, but they doesn't really add content, which D3 is lacking. Currently there is no end game[/QUOTE]
More endgame than Diablo 2 had.
I hope the expansions that Blizzard has plans for make this game much better. I mean, it's okay now, but it could truly be a great game with proper endgame and more things to do than just grind for hours.
[QUOTE=Raidyr;37342793]They explained the attribute changes several times, it had nothing to do with the auction house
I don't even know what you mean by the inventory or skills.[/QUOTE]
I was saying the auction house took up time they could have used on other things besides dumbing the game down to "Babby's first arpg".
There was no link between attributes and the auction house in my post.
Skills in D3 don't work in a tree, as would be expected from a [I]Diablo[/I] game. They unlock at specific levels, just like unlocking a gun in any [I]Call of Duty[/I]. The end result is also the same.
You try it out, find it's pointless, and never use it again.
As for inventory, eh I just like the old inventory artwork better.
[QUOTE=Raidyr;37343347]More endgame than Diablo 2 had.[/QUOTE]
If you believe that, you must have some form of post-purchase rationalization brought on by disappointment.
[QUOTE=Super Muffin;37343943]
If you believe that, you must have some form of post-purchase rationalization brought on by disappointment.[/QUOTE]
Endgame in Diablo 2: Farm the same few bosses over and over hoping for loot, or buy it off third-party websites
Endgame in Diablo 3: Play through Inferno, where loot has a better chance of dropping from rare elites and letting you play any section of the game you find fun instead of individual fights
I'd say you are the one trying to rationalize your rose-tinted view of Diablo II with reality.
[editline]21st August 2012[/editline]
[QUOTE=DhoomLord;37343536]I hope the expansions that Blizzard has plans for make this game much better. I mean, it's okay now, but it could truly be a great game with proper endgame and more things to do than just grind for hours.[/QUOTE]
You do realize that's what action RPG's are about, right? Grinding after beating the main story to get good loot? That's the whole reason they exist. Torchlight 2 is going to be the exact same thing.
People saying that Diablo 2 has more endgame are being dumb.
The only endgame to Diablo 2 were Baal or mephesto runs, thats it, and shitty PvP.
[QUOTE=Super Muffin;37342388]I don't understand how Blizzard operates.
When your community manager says publicly that there's no engaging endgame, my first thought would be to fix that.
Not to make a big stint out of legendary weapons which should have been special to begin with and buffing skills nobody uses anyway.
It's nice Blizzard is patching the game at all, but so much of this should have been set from the start. What a missed opportunity.
What really doesn't make sense is why Blizzard shot down the old direction from 2009. The inventory was good, skills worked in a tree as you would expect, and character attributes were there.
I guess the auction house sucked up so much of what could have been useful dev time.
[/QUOTE]
This is mainly why I don't play. The lack of stats / skill points, and the whole inventory management. This patch is great for changing what is in D3, but I really hope, if its at all possible, to get back stats and skillpoints. I think that is what set Diablo apart and above the rest. Also it made characters unique and gave players a skill in that they had to balance their character with stats and skillpoints.
[QUOTE=HoodedSniper;37344862]People saying that Diablo 2 has more endgame are being dumb.
The only endgame to Diablo 2 were Baal or mephesto runs, thats it, and shitty PvP.[/QUOTE]
Um there is no such thing as "endgame" content with Diablo 2, that's why. It wasn't a game designed around one, because it had a finite ending. It was a game designed more about replayablity and complexity with new characters, or trying to build your exisiting characters to do certain activies much easier (baal runs for example). There was no end game, because it didn't need one and it wasn't designed to have one. Very few actual players of Diablo II kept playing it on the same character over and over after they beat it the first time and on harder difficulties - it was about moving on and trying something new with a new character build/archetype.
Diablo III is different in the sense that the game was designed with an end-game in mind for single characters, and the existence of the auction house reinforces this. The real issue for me is that Diablo (as a series/gameplay style) just isn't the type of game that exhibits a particularly good/fun end-game, becuase the gameplay style isn't an MMO, where you are expected to play indefinately with a single character and thus NEED an end-game to keep you playing. It is an action RPG with a set beginning, middle, and end, and as such instead would benefit strongly from deep replayablity/character gen/etc once a player finishes a character. This aspect of the game still exists in diablo3 (replaying on harder difficulties), but it wasn't done nearly as well as Diablo 2 IMO. Stuff like character progression being simplified, the random nature of the game not being nearly as random as before, strong loot gameplay being subtly sidelined in favor of auction house and other things all contribute to the "replayability" becoming a less important aspect of the game compaired to the second game.
It still has better replayability than a lot of other diablo clones out there at the moment though mind you (like Borderlands).
I feel they wanted D3 to last as long as D2 has but rather than do exactly what they did last time, they want to add things that they thought players wanted. The story was okay, cutscenes were not nearly as detailed as I had hoped and by that I am referring mainly to Diablos transformation. It was half assed. Not nearly as cool as in D2.
In the end Diablo 3 is basically Diablo 2 with an auction house. Not much else. The replayability is what you make of it.
[quote]If you believe that, you must have some form of post-purchase rationalization brought on by disappointment.[/quote]
Diablo's end game was baal runs and I guess Ubers were added like 10 years after release??
[editline]21st August 2012[/editline]
[QUOTE=KorJax;37346200]Um there is no such thing as "endgame" content with Diablo 2, that's why. It wasn't a game designed around one, because it had a finite ending. It was a game designed more about replayablity and complexity with new characters, or trying to build your exisiting characters to do certain activies much easier (baal runs for example). There was no end game, because it didn't need one and it wasn't designed to have one. Very few actual players of Diablo II kept playing it on the same character over and over after they beat it the first time and on harder difficulties - it was about moving on and trying something new with a new character build/archetype.
Diablo III is different in the sense that the game was designed with an end-game in mind for single characters, and the existence of the auction house reinforces this. The real issue for me is that Diablo (as a series/gameplay style) just isn't the type of game that exhibits a particularly good/fun end-game, becuase the gameplay style isn't an MMO, where you are expected to play indefinately with a single character and thus NEED an end-game to keep you playing. It is an action RPG with a set beginning, middle, and end, and as such instead would benefit strongly from deep replayablity/character gen/etc once a player finishes a character. This aspect of the game still exists in diablo3 (replaying on harder difficulties), but it wasn't done nearly as well as Diablo 2 IMO. Stuff like character progression being simplified, the random nature of the game not being nearly as random as before, strong loot gameplay being subtly sidelined in favor of auction house and other things all contribute to the "replayability" becoming a less important aspect of the game compaired to the second game.
It still has better replayability than a lot of other diablo clones out there at the moment though mind you (like Borderlands).[/QUOTE]
lol dude pretty much everyone ever rushed in diablo 2 to get to the end of the game and it took like an hour
A lot of people who say Diablo 2 had more endgame content are referring to the ladder system getting reset every so often, thus having you make a new character if you wanted to be up there.
It all depends on what people consider endgame content and personal goals..
I'm reinstalling and starting a new character with these changes. Could be fun.
Changing just enough to get me to try to get to 60 at least once.
I've still got my eye on you Blizzard...
Played a some just now. Still same shit.
Shit. Shit, Blizz, shit.
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