• Cliff Bleszinski's Project BlueStreak snatches up AAA shooter designers and staff
    13 replies, posted
[url]http://www.pcgamesn.com/project-bluestreak/cliff-bleszinskis-project-bluestreak-snatches-aaa-shooter-designers-and-staff[/url]
So far this game has only been hype and promises with nothing to actually show. Is this a Kickstarter?
Well it's a game consisting of hype and promises with nothing to actually show. You tell me.
Imagine working for this fucking hack
[QUOTE=Leg of Doom;45480254]Imagine working for this fucking hack[/QUOTE] Imagine being hyped for the result of this fucking hack
[QUOTE=Leg of Doom;45480254]Imagine working for this fucking hack[/QUOTE] Imagine working in an industry and getting paid for what you like to do, regardless of who your boss is.
sometimes I wonder what would happen if you got all the big figures in the gaming industry into a single room to make a game.
[QUOTE=Saxon;45483362]sometimes I wonder what would happen if you got all the big figures in the gaming industry into a single room to make a game.[/QUOTE] Nothing would come out, since everybody would block themselves with their egos and own ways how the game should be made.
[quote] that it will be a skill-based shooter set in a living world with a story that isn’t dependent on over-exposition. More recently, it was clarified that this world would still be Earth.[/quote] So I tried taking out all the filler buzz phrases and got this. [quote] that it will be a shooter set in a world with a story.[/quote] I never thought I would be annoyed with companies trying to slather themselves in Dark Souls "no over-exposition" musk.
[QUOTE=Saxon;45483362]sometimes I wonder what would happen if you got all the big figures in the gaming industry into a single room to make a game.[/QUOTE] Some of the Rare devs made a good point about that in part of a Conker 64 lets play (which I [url=https://www.youtube.com/watch?v=VgtAXCaSlpk]highly recommend watching[/url]), which is that it's not about the skill and experience of the individual team members, it's about how well they work as a team. You can throw a hundred top tier devs in the room and they won't make a game as effectively as a dozen guys who work really well as a cohesive unit, which is basically what Rare was, a bunch of moderately skilled nobodies who all got on with eachother.
This sounds an awful lot like a story we know. Famous dev leave succesful company he runs with because of his own vision and gets a bunch of random top name people together and hypes it with no information Cliff Bleszinksi' Daikatana ladies and gentlemen
Bluestreak? More like Brownstreak amirite?
[QUOTE=Antimuffin;45483477]Nothing would come out, since everybody would block themselves with their egos and own ways how the game should be made.[/QUOTE] I seriously don't understand ego when it comes to video games.
[QUOTE=Leg of Doom;45480254]Imagine working for this fucking hack[/QUOTE] At least he made some good UT maps. Wish it was just that though.
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