• Hitman's episodic structure is the evolution triple-A gaming needs
    34 replies, posted
[url]http://www.pcgamesn.com/hitman/hitmans-episodic-structure-is-the-evolution-triple-a-gaming-needs[/url]
can't wait for hitman episode 3
[QUOTE=PCGamesN;48865016][url]http://www.pcgamesn.com/hitman/hitmans-episodic-structure-is-the-evolution-triple-a-gaming-needs[/url][/QUOTE] No, it's fucking not. The evolution that gaming needs is going back to shipping fucking complete games at launch and not the promise of "We'll finish it, we swear! :^^^^)!!!"
I agree, publishers need more ways to fuck the consumers
I'm interested in Hitman's model and curious to see how it works out but no, not all games need that model.
Man, I need to be an editor for PCgamesN. If all I have to do for a solid paycheck is to spout stupid bullshit then sign me the fuck up! I'll flood out this section with 3 part articles on how EA and or Ubisoft are the best game Devs in history! How about an article saying everyone should preorder everything and that it's the future! Don't get me wrong, I think they have some actually good editors that make truly good and intersting articles, but holy fuck, is the EiC asleep at the wheel or something? Does he not read any of this shit? You'd figure if he did he'd be going "Jesus christ. We actually embarass ourselves by letting people put these articles up there? I need to start firing people."
The one game that's done episodic stuff well was Revelations 2. They had all parts done at once and they just released them over the course of 4 weeks and they were all fairly priced.
[QUOTE]Rather than going with the traditional method of shipping a full game with a start, middle, and end, IO are experimenting with a game released in stages over several months.[/QUOTE] Dude sounds fucking awesome I love it when it takes months for me to finish a game!!! Hell yeah let me get that episodic release so I can play for an hour and have the game tell me next part comes out in a month!! Who actually writes these things and thinks what they're saying is a good idea? [editline]9th October 2015[/editline] Charge me full price for a AAA game for each episode too, that sounds fucking rad, make sure to put dlc in each episode too, PCN please hire me im awesome at promoting this good shit
[QUOTE=Louis;48865167]Dude sounds fucking awesome I love it when it takes months for me to finish a game!!! Hell yeah let me get that episodic release so I can play for an hour and have the game tell me next part comes out in a month!! Who actually writes these things and thinks what they're saying is a good idea? [editline]9th October 2015[/editline] Charge me full price for a AAA game for each episode too, that sounds fucking rad, make sure to put dlc in each episode too, PCN please hire me im awesome at promoting this good shit[/QUOTE] I don't understand how this point isn't recieved from the consumers clearly. Nobody wants to pay for a triple A game and fucking wait to play it on THEIR time schedule. We want to play it and finish it on our own damn time.
[QUOTE=Jojje;48865065]I'm interested in Hitman's model and curious to see how it works out but no, not all games need that model.[/QUOTE] SIN Episodes wasn't that long ago. We got 1/8 of the game.
[QUOTE]An hour a week is just pacing myself: a new episode is an event. It also comes coupled with a set of trailers and news articles to remind me that it’s coming. An episodic structure doesn’t just offer convenient, digestible chunks of content though.[/QUOTE] This is some Idiocracy shit. Are you telling me this guy who writes about videogames for a living literally can't pace himself with games, and needs publishers to withhold further sections of the game from him and remind them they exist when they come out, like they're doing him a huge favor not letting him take the game at his own pace? This is hardly a risk when the method is tried-and-true at a smaller scale, it's just Square Enix finding a way to drip-feed games to their audience to keep them interested for longer without building a game that has enough replayability value to do that on it's own.
The question now is, How much do you think they paid him off to side with the publisher in this article?
I'm a big Hitman fan but six missions across three maps just doesn't sound appealing to me. Even if they're doubling that after launch, it's still the shortest Hitman game there is and the other games don't usually repeat maps either.
This writer can piss off, jesus what a painful article to read. I don't mind episodic games but not when the game gives you no choice but to cough up the price of the full game first.
hahaha NO
Only games that work like that are Telltale games... Or anything of the sort, an interactive story game... Not an actual... Fucking game.
Sorry but most people who play games aren't workaholics who have roughly 1 or 2 hours a day to play. Your core market was, is and always will be the hardcore. Majority of AAA is made and marketed towards people with little interest and looser grips on their wallets. It might get you a quick burst of cash but to truly get a grip on things, you need your core market and you need to expand that market by not being a phenomenal retard when it comes to business models. [editline]9th October 2015[/editline] [QUOTE=RichyZ;48866564]I can see it working if the game sucks, you'd only spend around half the price you would normally spend and be less disappointed by the end of it all.[/QUOTE] Demos need to come back. It is nowhere near as hard to make a demo as developers make it out to be. I remember playing the Human Revolution leaked content before release and not only were there barely any bugs despite it supposedly being alpha build but it fully convinced me to pre-order.
So wait, how many games out there have successfully pulled off the episodic structure? If there were more than a few hundred, I'd understand, but from my understanding, the only ones that have done any good with it is TellTale games and..one other.
Can't just give us a proper HD Hitman game can you? Give us a game like Blood Money with nice graphics and solid gameplay.
[QUOTE=kyle877;48865048]No, it's fucking not. The evolution that gaming needs is going back to shipping fucking complete games at launch and not the promise of "We'll finish it, we swear! :^^^^)!!!"[/QUOTE] Someone needs to get you a fucking medal. Thank you for hitting the nail on the head so hard you sent it flying through the wood. I'm so tired of publishers trying to rip us off. They keep trying to cut parts of a game then sell them back AFTER we pay full price. Not all of us are made of money, assholes. I want to play a game on my own time with everything included in what I paid for. Also, paying full price for an episodic game before the full thing is out? Fuck that noise!
It almost seems they're expecting Contracts Mode to carry the game, but can it? Assuming there are as many NPCs as they say and whatnot, [I]maybe[/I], but I'd want a solid campaign before I delve into Contracts.
Contracts is a silly excuse for a mission creator. It's basically just forum challenges but with UI elements and leaderboards. Sure you can get a few interesting set ups, but it all just feels very lazy to me when we have actually level editors in other console games.
[QUOTE=RichyZ;48868430]But it's completely optional, you can just wait for the full thing to come out and pay full price. It's not even like early access where its advertised as being in an unfinished shitty buggy feature incomplete state, they've already said that the content that is there will be 100% playable and feature complete.[/QUOTE] I agree with you but this IS an episodic game we're talking about isn't it? I believe buying the episodes themselves should always be an option. If I don't like it, I can stop there with minimal money lost. Or if I want the whole thing, I can buy it on a disc after the whole thing is out, as you said. Forcing me to pay full price when the full game isn't even out yet is retarded, and ensures that I lose much more money if I end up disliking the product. It just makes more sense to me to buy by the episode, and then have a "full release" version for sale AFTER the complete game is out. I don't like paying for things when I can't even tell if I'll like it yet and have to wait to even find out. AFTER I give them the money for the whole thing too.
[QUOTE=kyle877;48865048]No, it's fucking not. The evolution that gaming needs is going back to shipping fucking complete games at launch and not the promise of "We'll finish it, we swear! :^^^^)!!!"[/QUOTE] Gaming seems to have ran into a situation where the developers, the publishers, journalists, casual, core and hardcore gamers all want entirely different things that for the most part don't align at all.
[QUOTE=Rossy167;48871583]Gaming seems to have ran into a situation where the developers, the publishers, journalists, casual, core and hardcore gamers all want entirely different things that for the most part don't align at all.[/QUOTE] Most developers want to make games, and have them just be good. Publishers want money and don't give a fuck about the consumers, because their job is "How much money can we rake out of our customers? 60 dollar core game? Check. 50 dollar season pass? Check. Microtransactions? check? What? We don't have enough content to fill those out? Strip it out of the main game." [B]I am very bitter about this.[/B]
[QUOTE=kyle877;48871595]Most developers want to make games, and have them just be good. Publishers want money and don't give a fuck about the consumers, because their job is "How much money can we rake out of our customers? 60 dollar core game? Check. 50 dollar season pass? Check. Microtransactions? check? What? We don't have enough content to fill those out? Strip it out of the main game." [B]I am very bitter about this.[/B][/QUOTE] One of the best and worst things about gaming is that you don't need to be a super hardcore gamer to be into all of this, the problem with that though is that it means while we sit here complaining about season passes, bad PC ports and micro transactions there are millions more people that will lap it thinking it's perfectly ok because they're not into gaming enough to know it's not.
[QUOTE=Rossy167;48871721]One of the best and worst things about gaming is that you don't need to be a super hardcore gamer to be into all of this, the problem with that though is that it means while we sit here complaining about season passes, bad PC ports and micro transactions there are millions more people that will lap it thinking it's perfectly ok because they're not into gaming enough to know it's not.[/QUOTE] Just because that's the standard does not make it acceptable. There were lots of horrible things in history that were the standard at the time, but that doesn't mean they were good.
[QUOTE=kyle877;48871734]Just because that's the standard does not make it acceptable. There were lots of horrible things in history that were the standard at the time, but that doesn't mean they were good.[/QUOTE] That's my point: the majority of a publisher's profit likely comes from people who don't consider themselves gamers and therefore think all the bollocks we're against is ok. Look at Fifa, CoD, Battlefield, Halo etc etc.
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