• Team Fortress 2 gets equipped with Mega Man map, thanks to talented modder
    10 replies, posted
[url]http://www.pcgamer.com/team-fortress-2-mega-man-map[/url]
[IMG]http://cdn.mos.cms.futurecdn.net/fZG879m4uUiCs9SMfuaLYY-650-80.jpg[/IMG] Hold up, this is just a port of Megaman 8-bit Deathmatch's map.
That map is yeeeaaaaaarrrsss old :v:
[QUOTE=Kegan;51011231][IMG]http://cdn.mos.cms.futurecdn.net/fZG879m4uUiCs9SMfuaLYY-650-80.jpg[/IMG] Hold up, this is just a port of Megaman 8-bit Deathmatch's map.[/QUOTE] Yup, I'd recognize those tiles anywhere. That's Blizzard Man's stage from 8bit Deathmatch [IMG]http://vignette4.wikia.nocookie.net/mm8bdm/images/a/a6/Blizzardman.png/revision/latest?cb=20130509171803[/IMG] It looks to be lightly edited though
[QUOTE=Dantz Bolrew;51011398]Yup, I'd recognize those tiles anywhere. That's Blizzard Man's stage from 8bit Deathmatch [IMG]http://vignette4.wikia.nocookie.net/mm8bdm/images/a/a6/Blizzardman.png/revision/latest?cb=20130509171803[/IMG] It looks to be lightly edited though[/QUOTE] Well the post says it's one map with multiple arenas, so I imagine they tweaked things for balance and the control points, as well as to tie everything together.
[QUOTE=RikohZX;51011426]Well the post says it's one map with multiple arenas, so I imagine they tweaked things for balance and the control points, as well as to tie everything together.[/QUOTE] [QUOTE]The project has taken him over five years to complete, and it hasn’t been easy. Serious limitations in the Source engine made running a map with eight separate stages quite a challenge, Pancakes tells me, and that's not to mention all the effort it takes to rip the sprites and artwork from Mega Man 6. Each arena is also accompanied by the respective music from that stage... [/QUOTE] Says here it took him five years and that he ripped the sprites and everything. Unless it's the same mapper for both, he lying. [editline]6th September 2016[/editline] I'm actually gonna boot up both games and check, this is fucky
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=515326351"]pancakes and strike[/URL] are responsible for the tf2 level, but none of them are credited for any of the megaman 6 stages on the [URL="http://mm8bdm.wikia.com/wiki/Category:Mega_Man_6"]mm8bdm wiki.[/URL] Though they might not have made the level designs, it's really impressive how they flawlessly ported all of them to Source in one map. E: I haven't played MM8BDM in like two years, but now that I think about it, I'm pretty sure Blizzard Man is the only copied map.
[QUOTE=MasterKade;51011491][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=515326351"]pancakes and strike[/URL] are responsible for the tf2 level, but none of them are credited for any of the megaman 6 stages on the [URL="http://mm8bdm.wikia.com/wiki/Category:Mega_Man_6"]mm8bdm wiki.[/URL] Though they might not have made the level designs, it's really impressive how they flawlessly ported all of them to Source in one map. E: I haven't played MM8BDM in like two years, but now that I think about it, I'm pretty sure Blizzard Man is the only copied map.[/QUOTE] Yeah it seems like it's only Blizzard Man's stage that resembles MM8B Deathmatch and it's only because of the boat. The tf2 maps are nicely made. Sorry for jumping the gun a little too quick
They look really similar but by no means exactly the same. They probably just used the mm deathmatch stage as inspiration. It'd be more trouble than it's worth to port it from DooM to Source than to just create it from scratch anyway.
I remember playing this map so much in Vs Saxton Hale mode back then.
Damn, this was a 5 year effort?
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