• Closing some games results in corrupted graphics (fixed by resetting graphics stack)
    4 replies, posted
I've been having this odd issue where every time I close Second Life (and some other games that I can't remember) the graphics go a bit nuts. Pressing Ctrl + Shift + Win + B to reset the graphics stack fixes this. Should I be particularly concerned? Is this common with anyone else? Specs: CPU Intel Core i5 6600k @ 3.50GHz Skylake 14nm Technology RAM 16.0GB Motherboard Gigabyte Technology Co., Ltd. Z170XP-SLI-CF (U3E1) Graphics Standard Monitor (1920x1080@60Hz) DELL M991 (1280x1024@75Hz) Intel HD Graphics 530 (Gigabyte) 4095MB NVIDIA GeForce GTX 1070 (EVGA) Storage 232GB Samsung SSD 850 EVO 250GB (SSD) 931GB Western Digital WDC WD1002FAEX-00Z3A0 (SATA) Optical Drives TSSTcorp DVD+-RW TS-H653B Audio High Definition Audio Device [video=youtube;dKqm9CkT9sw]https://www.youtube.com/watch?v=dKqm9CkT9sw[/video]
Are you using F.lux by any chance? I remember having something like this, fucking annoying, uninstalled it FAST if not I'd uninstall the drivers outright [url]http://www.guru3d.com/files-details/display-driver-uninstaller-download.html[/url] and try maybe an older driver version than the current one, or newer [editline]31st May 2017[/editline] So long as you aren't having spasm's DURING gameplay its probably nothing
[QUOTE=J!NX;52294368]Are you using F.lux by any chance? I remember having something like this, fucking annoying, uninstalled it FAST if not I'd uninstall the drivers outright [url]http://www.guru3d.com/files-details/display-driver-uninstaller-download.html[/url] and try maybe an older driver version than the current one, or newer [editline]31st May 2017[/editline] So long as you aren't having spasm's DURING gameplay its probably nothing[/QUOTE] I just uninstalled f.lux and tried again but it still happened. I'll restart later when my render finishes and see if it still happens.
[QUOTE=Snickerdoodle;52294489]I just uninstalled f.lux and tried again but it still happened. I'll restart later when my render finishes and see if it still happens.[/QUOTE] It'll need a restart to 'refresh' but you should be fine now tbh
[QUOTE=J!NX;52294579]It'll need a restart to 'refresh' but you should be fine now tbh[/QUOTE] Flux was the issue. After a restart I'm not having issues like that again
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