Blizzard have found that the new players coming into WoW now are often unschooled in conventional control schemes: they have never used WASD before, or are new to mouse-look.
What the fuck? It took me 10 minutes to get used to WASD when i was seven years old. New to mouse-look? What the fuck is this bullshit.
[QUOTE=Sub-Zero;45767509]Blizzard have found that the new players coming into WoW now are often unschooled in conventional control schemes: they have never used WASD before, or are new to mouse-look.
What the fuck? It took me 10 minutes to get used to WASD when i was 7 seven years old. New to mouse-look? What the fuck is this bullshit.[/QUOTE]
I agree this is bullshit. WoW is dying because there are alternatives. Some of them do what WoW did, but they did it better and without a subscription fee. Hell I'd imagine most of the games people moved onto from WoW aren't even MMOs.
It's simple, it's more of the same stuff and people are tired of it, so they leave
WoW subs are dropping because there's no new content.
When the release go live they gain subs, then they lose subs. And so forth.
If games are considered active with 1 million players playing, WoW is far from dieing.
WoW subs are dropping because when you have such a high playerbase anything you lose will be a lot.
[QUOTE=Ragekipz;45767572]WoW subs are dropping because there's no new content.
When the release go live they gain subs, then they lose subs. And so forth.
If games are considered active with 1 million players playing, WoW is far from dieing.[/QUOTE]
The problem is that they're losing more than they gain. During the expansions everyone hops back on, but the number of people that stay after the hype is lower every year. There are fewer people playing consistently and therefore the game is dying.
Obviously it doesn't matter that much right now because they still make an insane amount of money from the amount of subscribers they have.
[QUOTE=DeandreT;45767625]The problem is that they're losing more than they gain. During the expansions everyone hops back on, but the number of people that stay after the hype is lower every year. There are fewer people playing consistently and therefore the game is dying.
Obviously it doesn't matter that much right now because they still make an insane amount of money from the amount of subscribers they have.[/QUOTE]
That's part of the game's life cycle. WoW's not big news anymore, it's ok to be losing subs.
It's not even a matter of pumping new content, people are just tired of WoW.
They need WoW2.
[QUOTE=Ragekipz;45767660]That's part of the game's life cycle. WoW's not big news anymore, it's ok to be losing subs.
It's not even a matter of pumping new content, people are just tired of WoW.
They need WoW2.[/QUOTE]
They need something else than WoW or anything related to WoW. They need new IPs. They only have 3 that are active, and after a while it gets stale. They need NEW stuff, not more of the same.
Cata killed it for me.
[QUOTE=Ragekipz;45767660]That's part of the game's life cycle. WoW's not big news anymore, it's ok to be losing subs.
It's not even a matter of pumping new content, people are just tired of WoW.
They need WoW2.[/QUOTE]
The article was about WoW sub numbers and the reason for their decline. They say it's because they can't attract new players because the game is too complicated. I was just calling out their bullshit because people aren't suddenly too dumb to play WoW. The game has gotten progressively easier over the years so technically MoP should have peaked even above WoTLK.
If Blizzard produced content all year round instead of holding everything hostage every year for a $60 fee on top of the $15 sub I think they would get better subscription numbers. People need to feel like they get value from staying subscribed for the entire year.
[QUOTE=DEMONSKUL;45767725]They need something else than WoW or anything related to WoW. They need new IPs. They only have 3 that are active, and after a while it gets stale. They need NEW stuff, not more of the same.[/QUOTE]
The Titan MMO they've been working on for sometime is supposed to be a new IP.
doesn't come out till 2016 though
I'm interested in trying WoW because I never played it and I like Warcraft, but if you play it now you don't know what the fuck the plot is and the game is empty until you get to a high level.
[QUOTE=frankie penis;45767768]The Titan MMO they've been working on for sometime is supposed to be a new IP.
doesn't come out till 2016 though[/QUOTE]
I thought they paused that project a little while ago.
[QUOTE=RainbowStalin;45767830]I'm interested in trying WoW because I never played it and I like Warcraft, but if you play it now you don't know what the fuck the plot is and the game is empty until you get to a high level.[/QUOTE]
I'd recommend reading the books. The lore isn't really all that complicated, but the books go pretty in-depth and can help you understand the reason characters do things in the game that don't really make sense in isolation.
Wait till warlords of draenor comes out plus that 10th anniversary I will bet they will get more subs again and such. And new players don't know how to use WASD or mouse lock? That's a big lie when I was new I knew how to play an MMO.
[QUOTE=Sub-Zero;45767509]Blizzard have found that the new players coming into WoW now are often unschooled in conventional control schemes: they have never used WASD before, or are new to mouse-look.
What the fuck? It took me 10 minutes to get used to WASD when i was 7 seven years old. New to mouse-look? What the fuck is this bullshit.[/QUOTE]
Isn't WoW just now starting to become big in China (or some other eastern country)? If so then I could totally believe that people in such countries aren't used to WASD when you hear things about how Japanese games aren't used to having control over the camera because they are used to 2d games with fixed cameras.
A lot of there hardcore fan base which maintains subs for a long time have also stopped playing and lost interest in the game. The newer players usually just sub for a few months and then quit. Like a lot of the best theory crafters and top players stopped playing around when Panda came out. It indicates some kind of trend imo
The most confusing part about it to me a newcomer are all of the different expansions.
[QUOTE=morky;45768358]The most confusing part about it to me a newcomer are all of the different expansions.[/QUOTE]
Hardly, you purchase all the expansion in one go except usually for the last one or two.
They decided it was all right to screw over people by not releasing content for over a year, they really must be brain dead over at management if they didn't think that would be a negative effect on the game.
I don't think WoW could possibly maintain the huge sub number they had before. Every game has its day, there always comes a point where people will get bored.
I think it's safe to say WoW has had its day, and there's not much content they can add to keep interest. It's time to move on to a new game imo.
They'll all come back when WoW 2 (actual World of Warcraft 2.0) comes out. They have a lot of competition though. Lots of sandbox games where you can literally do anything, I don't see how you can look at something like ArcheAge or The Repopulation and say "Yeah I'd rather have the same shit that I've been playing since 2004 AND pay $15 a month"
That reminds me, why hasn't World of Warcraft gone F2P?
MoP was a flop in the sense that it became a bit too goofy and then ultra-serious raiding and then suddenly grimdark.
WoD is funny about setting a precedent of "Hey guys we're doing new things! Come check it out!" when they're taking half the things away they've promised.
Not only that, but the simple factoid of the "Holy shit I have to level and get to 90?" "[B]HOLY SHIT. I HAVE TO DO THIS MORE TIMES IF I WANT OTHER CHARACTERS?"[/B] and it only gets worse.
And what does Blizz do? Instead of sacrificing more exp for faster levelling like they did previous expansions, they just throw down a "Shell 60$ get 90!" thing, [sp] And yes, I have bought it a couple of times solely because levelling is such a fucking pain. [/sp].
WoW is dying, due to stupid fucking choices and an attempt to milk the fanbase more & more when they should take a step back and allow people easier levelling. Instead of the 60$ instant90 they could have made a stacking buff that every character gives 10% or 20% to EXP to any levelling ones.
20% x n = txp
n = characters
txp = finished product.
eg. ( 20% x 10 = 200% exp gain.)
[QUOTE=Korova;45768414]They'll all come back when WoW 2 (actual World of Warcraft 2.0) comes out. They have a lot of competition though. Lots of sandbox games where you can literally do anything, I don't see how you can look at something like ArcheAge or The Repopulation and say "Yeah I'd rather have the same shit that I've been playing since 2004 AND pay $15 a month"
That reminds me, why hasn't World of Warcraft gone F2P?[/QUOTE]
The day WoW goes f2p is the day it dies.
The MMO genre today has become a joke and nothing else
if there was an affordable non-themepark MMO with combat as deep and personal as, lets say, dark souls, then maybe I'd consider it. But there isn't, that doesn't exist at all and I don't see one being made any time soon. Sure a few are really great but come on.
MMO's feel very generic and stale. They don't offer the 60$ + subscription fees, or even are free but to have fun you have to spend shitloads of money. Even if you only spend a certain amount of money though, how worth it is premium really in an MMO? does it really serve for better fun? Or is it just going to be insanely themepark and "Single player game with unregulated multiplayer tacked on".
the "press numbers in a battle with your palm on your cheek" gameplay is what fucking kills me with them. How is that fun at all or creative at this point?
it was a great thing when it was a new idea but its so overused now. Combat has to have a natural progressive flow, something more meaningful than "You tap buttons and oh you're stronger than them so you win". where you actually have to develop a strategy against every single enemy and get expansions that are basically just painted single player DLC's.
IMHO something similar to border lands would be great, only with the breaking of what 'levelling' means like dark souls has. Where you get progressively powerful but the one thing that caps you is your skill.
[QUOTE=J!NX;45768479]The MMO genre today has become a fucking joke and nothing else
if there was an affordable non-themepark MMO with combat as deep and personal as, lets say, dark souls, then maybe I'd consider it. But there isn't, that doesn't exist at all and I don't see one being made any time soon. Sure a few are really great but come on.
MMO's feel very generic and stale. They don't offer the 60$ + subscription fees, or even are free but to have fun you have to spend shitloads of money. Even if you only spend a certain amount of money though, how worth it is premium really in an MMO? does it really serve for better fun? Or is it just going to be insanely themepark and "Single player game with unregulated multiplayer tacked on".[/QUOTE]
MMO's at their core have been very similar in the past decade, I don't understand how now only today they're a joke.
That being said, there needs to be more innovation in the field, and I agree that most are generic and just the same crap everyone's seen before.
But for now, current MMO mechanics still make the green, and people are still willing to fork it out, so they've no reason to go to all the effort to change it.
[quote]Blizzard have found that the new players coming into WoW now are often unschooled in conventional control schemes: they have never used WASD before, or are new to mouse-look.[/quote]
wait....um what?
[editline]22nd August 2014[/editline]
i kinda thing they under-estimate their competition, i mean in 2004 how many MMO's like WoW existed compaired to today, i mean there was like Everquest and....Everquest, now we have too many for me to even list in this post
[QUOTE=Atlascore;45768598]Blizzard has not only accepted WoW's fate, but have decided to milk the game's dwindling userbase dry before it dies, with the release of Warlords of Draenor they're adopting a yearly expansion model, in other words they expect people to pay $50 every year on top of the $15 sub fee ($180 a year) for less content.
[URL="http://www.mmo-champion.com/threads/1576332-Chilton-Kil-Jaeden-not-in-this-expansion-only-two-WoD-Raid-tiers-planned"]Source[/URL][/QUOTE]
he said at least two raids were planned
[quote]
Misc
In theory, Warlords could only have two raid tiers and then a new expansion. It depends on how quickly the next expansion is ready.[/quote]
from MMO-champion
When they still have ~6 million subs they aren't going to go F2P.
Besides lack of content, what annoys me is their BS reasons not to include something. Silly shit like using dyes on armor because they would "lose control on how the game looks". Who the hell cares? Wildstar managed to do a pretty good dye system so that it doesn't look like shit.
Ive really stuck with WOW over the years, i remember when my mum actually had a Beta copy and i played through with a Night Elf Rogue on it.
I stopped playing for WOTLK and CATA but i came back when Siege of Orgimmar dropped for MoP. There were so many changes it was kinda overwhelming to me, everything i remembered in my mind from Vanilla and BC was gone or sorta outdate. They changed alot and for me that was enough to keep playing. Ive got at least 3 level 90s now and im eagerly awaiting the next expansion.
[editline]22nd August 2014[/editline]
[QUOTE=Atlascore;45768767]You don't understand how this works..
First raid tier = the raid(s) expansion ships with
Second raid tier = first raid(s) added in post release content patch
Third raid tier = second raid(s) added in later post release content patch
Warlords (and future expansions) will not have the third tier[/QUOTE]
It makes you wonder how they are gonna pad it out.
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