• Intel explains why we don't have 10MHz processors by now
    8 replies, posted
[url]http://www.pcgamer.com/intel-explains-why-we-dont-have-10ghz-processors-by-now[/url]
i don't want excuses, intel, i want results.
I don't know much about CPUs, but could it be possible to increase thread counts per core in the future? Though if we're talking about gaming, Core count and thread count don't really mean shit if developers aren't bothering to code for it
[QUOTE=Pat.Lithium;53150792]i don't want excuses, intel, i want results.[/QUOTE] This article explains the fundamental reasons why [B]any [/B]processor design will hit a performance ceiling (heat and the bottlenecking pipeline stages). There are no "excuses" here.
Better explanation below
[QUOTE=TheTalon;53150800]I don't know much about CPUs, but could it be possible to increase thread counts per core in the future?[/QUOTE] The current core design for most high performance CPUs are superscalar and supports out-of-order execution, meaning that each core has many execution units to keep the long pipeline from stalling as much as possible by dispatching new instructions onto different execution units while the previous ones are still processing past instructions. The only reason why Intel implemented Hyperthreading (and AMD's equivalent) is because not all of the execution units in the core are utilized at all time, depending on the stream of instructions. By dispatching a second thread to the same core, the idling execution units can be utilized for cycles that would've otherwise been wasted. Under this design concept, adding more than 2 physical threads to each core is counter-productive as the additional threads will start competing for free execution units within each core, therefore decreasing overall performance.
Heat is a problem, I get it, but is our current method of handling heat really the most ideal? like it really doesn't feel like as much engineering has gone into that design. I mean in general does the chip itself actually have to be physically that size? Is there a reason that chips couldn't be physically larger? With a larger chip, heat piping could be built in. All sorts of engineering solutions for reducing heat become possible. Granted you would lose motherboard compatibility, but in return for a massive increase in speed, I'm not sure that would be a big deal.
[QUOTE=B!N4RY;53150816]This article explains the fundamental reasons why [B]any [/B]processor design will hit a performance ceiling (heat and the bottlenecking pipeline stages). There are no "excuses" here.[/QUOTE] was merely a jest, i did read the article.
[QUOTE=Pat.Lithium;53150862]was merely a jest, i did read the article.[/QUOTE] Don't worry: I recognised that your post was a joke. Apparently humour is lost on some people.
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