• Friday Devblog 18
    28 replies, posted
[url]http://playrust.com/friday-devblog-18/[/url]
I hope Tom was working hard on the Holiday.
I bet that guy who posted on the rust forum about how tom isn't doing any work is real happy right now
Did they fix the issue with fog not rendering over water? It sure looks like it from that one morning shot.
It's looking good and it's keep getting better and better... The Biome Weather Cycle really wish that slow paced terraforming was in the game, and watch how one day I log in, it was all grass and sunny, and the next day I log in, it's all snowy and almost everything is covered in snow and stuff is frozen.
This is starting to look like something I'd play a LAN game with friends on. Like Unturned.
Wow shit, I didnt realize Rust was being this heavily expanded on. Those animations tho, sexyy
Event system sounds like it has a lot of potential, how about something similar to this for a future event? [video=youtube;g0Z6CxmiCwY]http://www.youtube.com/watch?v=g0Z6CxmiCwY[/video] not exactly like it, but something epic and deadly and mapwide.
[QUOTE=HoodedSniper;45505602]Event system sounds like it has a lot of potential, how about something similar to this for a future event? [video=youtube;g0Z6CxmiCwY]http://www.youtube.com/watch?v=g0Z6CxmiCwY[/video] not exactly like it, but something epic and deadly and mapwide.[/QUOTE] It's already easy enough to die, we don't need blowouts.
It's looking so much better than the old radiation action-thriller. [url]http://rustdev.facepunchstudios.com/[/url] Fun fun fun
[QUOTE=itisjuly;45505967]It's already easy enough to die, we don't need blowouts.[/QUOTE] We would need underground enclosures.. And honestly.. What would be the problem if it was a very rare event? Something like every in-game month? [editline]26th July 2014[/editline] And hell, it could be anything.. From a flood to a sweeping fire.
[QUOTE=itisjuly;45505967]It's already easy enough to die, we don't need blowouts.[/QUOTE] Its easy enough to die in real life, at least a blowout would be an exciting death unlike choking on a chicken finger or something.
[QUOTE=HoodedSniper;45514046]Its easy enough to die in real life, at least a blowout would be an exciting death unlike choking on a chicken finger or something.[/QUOTE] What the hell does that even mean? I don't want to die in Rust from a blowout just because I couldn't find a shelter in time. It's already easy enough to get shot 5 minutes after spawning. A blowout-like death in rust simply sounds cheap.
[QUOTE=itisjuly;45514518]What the hell does that even mean? I don't want to die in Rust from a blowout just because I couldn't find a shelter in time. It's already easy enough to get shot 5 minutes after spawning. A blowout-like death in rust simply sounds cheap.[/QUOTE] Meanwhile, in the Rust subforum, multiple people have suggested radioactive rain as a lethal world event that acts similar to a blowout in the last two days. Just as cheap. They don't see the balance issue with a mechanic that just kills you for not finding shelter in time. One person once suggested that gravity should just periodically reverse itself and fling everyone into the sky, then reverse again a couple seconds later so everyone falls to their death unless they were inside or they crafted and had equipped a set of Icarus-style wings.
[QUOTE=elixwhitetail;45514575]Meanwhile, in the Rust subforum, multiple people have suggested radioactive rain as a lethal world event that acts similar to a blowout in the last two days. Just as cheap. They don't see the balance issue with a mechanic that just kills you for not finding shelter in time. One person once suggested that gravity should just periodically reverse itself and fling everyone into the sky, then reverse again a couple seconds later so everyone falls to their death unless they were inside or they crafted and had equipped a set of Icarus-style wings.[/QUOTE] nvm iem dumb
[QUOTE=endorphinsam;45514812]haha using the rust forum as a counter argument positively wait you're serious?[/QUOTE] I'm not sure how that's a counter argument when I was adding to what itsjuly posted with similar dumb ideas direct from the Rust section. But those posts really did happen. One of the radioactive rain guys reposted his thread in the experimental subforum because I guess he expected a personal reply from Garry and it didn't come after a day or two.
[QUOTE=elixwhitetail;45514859]I'm not sure how that's a counter argument when I was adding to what itsjuly posted with similar dumb ideas direct from the Rust section. But those posts really did happen. One of the radioactive rain guys reposted his thread in the experimental subforum because I guess he expected a personal reply from Garry and it didn't come after a day or two.[/QUOTE] i misread part of your post, sorrreryrtyy
[QUOTE=itisjuly;45514518]What the hell does that even mean? I don't want to die in Rust from a blowout just because I couldn't find a shelter in time. It's already easy enough to get shot 5 minutes after spawning. A blowout-like death in rust simply sounds cheap.[/QUOTE] It wouldnt need to be some blowout, I just mean it would be sick for a global, and deadly type of server wide event, it wouldnt need to be as fast and deadly as a blowout which pretty much 1 shots, plus its balanced around STALKER anyways. But a type of very rare storm or something could be great, maybe something that would require others to be forced to work together if they want to survive, so randomly killing people during the event would be worse off for you. Like say whatever it was slowly did damage to weak structures like just base wood buildings, and you just killed 3 people trying to take shelter in your place, well now you cant repair or whatever shit fast enough and now your shits getting wrecked and your probably gonna die yourself on top of your shit being destroyed. It could be cool to have an event that would be pretty much players vs environment I never meant something like a blowout that just shows up and kills you if you cant find shelter, but I did mean something as grand in scale as a blowout.
So, I haven't followerd Rust too much, but this is progress made towards a version of the game that [I]isn't[/I] avilable to players yet? As in, the version of the game that is available not like this at the moment and won't be any time soon?
[QUOTE=Skyward;45515463]So, I haven't followerd Rust too much, but this is progress made towards a version of the game that [I]isn't[/I] avilable to players yet? As in, the version of the game that is available not like this at the moment and won't be any time soon?[/QUOTE] There are two versions of rust in your library, this one is the experimental one. you can use all of the features in the OP in the experimental version only, until the devs deem the game complete then remove experimental version and just make it official.
[QUOTE=Skyward;45515463]So, I haven't followerd Rust too much, but this is progress made towards a version of the game that [I]isn't[/I] avilable to players yet? As in, the version of the game that is available not like this at the moment and won't be any time soon?[/QUOTE] The experimental branch, where all playable changes get committed, has been available for players to try out for like three months. If you launch Rust from Steam, now, you get a tiny launcher asking if you want to play the legacy branch or 'Try Experimental'. It was not installed by default initially, and you had to opt in via the Betas tab and this caused problems for going back and forth between the versions, but now both versions are stored in separate subfolders and can be run without corrupting the other's settings. Not everything in the devblogs is actually in the playable experimental build, primarily the unfinished art assets and unfinished biome tests. But a lot [I]is[/I] playable now.
[QUOTE=HoodedSniper;45515285]It wouldnt need to be some blowout, I just mean it would be sick for a global, and deadly type of server wide event, it wouldnt need to be as fast and deadly as a blowout which pretty much 1 shots, plus its balanced around STALKER anyways. But a type of very rare storm or something could be great, maybe something that would require others to be forced to work together if they want to survive, so randomly killing people during the event would be worse off for you. Like say whatever it was slowly did damage to weak structures like just base wood buildings, and you just killed 3 people trying to take shelter in your place, well now you cant repair or whatever shit fast enough and now your shits getting wrecked and your probably gonna die yourself on top of your shit being destroyed. It could be cool to have an event that would be pretty much players vs environment I never meant something like a blowout that just shows up and kills you if you cant find shelter, but I did mean something as grand in scale as a blowout.[/QUOTE] To me personally that does not sound fun at all. It is already hard enough to play lone wolf, it would be nearly impossible in case of event like that. If you're with strangers, I guarantee everyone will slaughter one another and last guy will just die. Say I am exploring and the rain thing starts. I need not only to find a shelter but also shelter that has multiple people who won't kill you for your loot. Even if I am well equipped, I will die either from ganging or from rain after I kill everyone else. At this point my body is just free loot. All a system like that does is encourage groups of friends gang others because now loners are forced to take cover with others. Normally you can run away from suspicious groups but in a case like this you either die from environment or from getting gangbanged. It would also make building shelters un-fun since you'd need people to help sustain them. If anything, your idea is even cheaper than stalker's blowouts. If stalker was MP like rust, these blowouts would be so annoying. If you want player vs environment, add more dangerous animals or mutants of some sort but not some bullshit acid rain that kills you unless you can keep repairing your shack with a bunch of other people. It sounds more frustrating than anything, and not fun at all. I worked hard to get my materials and equipment, I don't want to lose it all to some stupid rain or strangers I was forced to go to. Grouped players are already a force to be reckoned with. Mechanics like that would only increase their power since those people won't have a problem surviving such event and yet loners would be buttfucked. I like Rust because you can play as loner and enjoy the game. I don't want to be forced to join up with others to battle a stupid game mechanic.
[QUOTE=itisjuly;45516187]To me personally that does not sound fun at all. It is already hard enough to play lone wolf, it would be nearly impossible in case of event like that. If you're with strangers, I guarantee everyone will slaughter one another and last guy will just die. Say I am exploring and the rain thing starts. I need not only to find a shelter but also shelter that has multiple people who won't kill you for your loot. Even if I am well equipped, I will die either from ganging or from rain after I kill everyone else. At this point my body is just free loot. All a system like that does is encourage groups of friends gang others because now loners are forced to take cover with others. Normally you can run away from suspicious groups but in a case like this you either die from environment or from getting gangbanged. It would also make building shelters un-fun since you'd need people to help sustain them. If anything, your idea is even cheaper than stalker's blowouts. If stalker was MP like rust, these blowouts would be so annoying. If you want player vs environment, add more dangerous animals or mutants of some sort but not some bullshit acid rain that kills you unless you can keep repairing your shack with a bunch of other people. It sounds more frustrating than anything, and not fun at all. I worked hard to get my materials and equipment, I don't want to lose it all to some stupid rain or strangers I was forced to go to. Grouped players are already a force to be reckoned with. Mechanics like that would only increase their power since those people won't have a problem surviving such event and yet loners would be buttfucked. I like Rust because you can play as loner and enjoy the game. I don't want to be forced to join up with others to battle a stupid game mechanic.[/QUOTE] The thing is, Rust isnt close to being finished, seems most biomes arent even done, not everything is in, so a lot of your complaints about this can end up being completely moot. Plus I never said some rain that comes in and kills you, but a server wide event that can harm you would be sick, of course some rain that just kills you and structures sounds completely shit, it is completely shit. When I made my suggestion of something like a STALKER blowout I meant in the sense as being grand and global, and something that would challenge players and instead be more of a force of nature and not something to do with killing NPCs. Something like that could be great to break the norm of PvP and PvE type shit and mix it up a bit, plus could add a bigger sense to the end of the world type shit. I didnt mean the sky changes and you die if you dont get in shelter, or whatever the radioactive rain you are talking about. Im just listing really basic ideas here, not a design doc.
[QUOTE=HoodedSniper;45516258] I didnt mean the sky changes and you die if you dont get in shelter, or whatever the radioactive rain you are talking about. Im just listing really basic ideas here, not a design doc.[/QUOTE] I get it you do not mean a blowout like stalker or rain. I get that you mean it is a global wide event. And I think a global event that kills you is shit. An event that forces people to work together or die is shit because people in games will never work together unless they know one another. If you need to work together with strangers to overcome a world event, everyone will end up dead from pvp. The ones who make it will die form the event because everyone else is dead. Working together with strangers in open pvp games is nearly impossible. You're listing a basic idea and I'm saying why such a basic idea in Rust would suck balls. Even if in some miraculous way strangers cooperate to survive the event, they will kill one another right after it ends.
I think it would be nice to have some server wide natural disaster of some sort, that forces you into shelter, like extreme weather (cold or heat), hurricane, or even floods. That way, when the disaster dissipates, then everyone would go out to loot the bodies of the people who just died.
[QUOTE=itisjuly;45518249]I get it you do not mean a blowout like stalker or rain. I get that you mean it is a global wide event. And I think a global event that kills you is shit. An event that forces people to work together or die is shit because people in games will never work together unless they know one another. If you need to work together with strangers to overcome a world event, everyone will end up dead from pvp. The ones who make it will die form the event because everyone else is dead. Working together with strangers in open pvp games is nearly impossible. You're listing a basic idea and I'm saying why such a basic idea in Rust would suck balls. Even if in some miraculous way strangers cooperate to survive the event, they will kill one another right after it ends.[/QUOTE] Your too pessimistic, you could become total bros with people you find during the shit.
[QUOTE=HoodedSniper;45520754]Your too pessimistic, you could become total bros with people you find during the shit.[/QUOTE]I've never had such an experience during rust. At least not anything lasting. Sooner or later someone either leaves or gets murdered.
[QUOTE=itisjuly;45520803]I've never had such an experience during rust. At least not anything lasting. Sooner or later someone either leaves or gets murdered.[/QUOTE] perhaps they did not like you much ive had a few bases with randomers in the past :v:
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