• Titanfall wasn't originally planned for Xbox One
    26 replies, posted
[url]http://www.shacknews.com/article/83519/titanfall-wasnt-originally-planned-for-xbox-one[/url]
[quote]Instead, the team was going to focus entirely on PC[/quote] interesting
[quote] making a console version ultimately made the game better across all platforms.[/quote] Oh please. Do tell. How did putting more stress on the team to produce more made the game better.
[QUOTE=Neddy;44223917]Oh please. Do tell. How did putting more stress on the team to produce more made the game better.[/QUOTE] [quote=The Article]Titanfall runs on the Source engine, but to get it running on Xbox One, the team had to make significant modifications to ensure it ran in 64-bit and supported DX11. "Part of the conversion gave us the opportunity to re-architect the engine and make it more like we wanted it to be on the memory side," Baker said. "A lot of the work was making the engine multi-threaded. The original Source engine had a main thread that built up a command buffer for the render thread and there was a frame of delay. We kind of changed that so the render thread buffered commands as soon as they were issued."[/quote] by making it multi-threaded and use dx11
[QUOTE=Neddy;44223917]Oh please. Do tell. How did putting more stress on the team to produce more made the game better.[/QUOTE] According to [URL="http://www.examiner.com/article/the-witcher-3-wild-hunt-developer-talks-ps4-and-xbox-one-power-difference"]this[/URL], developing for the Xbox One isn't too different than it would be for Windows, but I imagine the 360 version was a pain in the ass for Respawn.
[QUOTE=Durrsly;44223948]According to [URL="http://www.examiner.com/article/the-witcher-3-wild-hunt-developer-talks-ps4-and-xbox-one-power-difference"]this[/URL], developing for the Xbox One isn't too different than it would be for Windows, but I imagine the 360 version was a pain in the ass for Respawn.[/QUOTE] Good thing they aren't doing the 360 version themselves then :v:
[QUOTE=Makol;44224023]Good thing they aren't doing the 360 version themselves then :v:[/QUOTE] I imagine in the coming years that is going to be the case with a lot of games. That's what happened with the PS2.
[QUOTE=Durrsly;44224047]I imagine in the coming years that is going to be the case with a lot of games. That's what happened with the PS2.[/QUOTE] It's happening with multiplats too, for the Wii U that is. Seems live devs are off loading last gen and Wii U versions/ports of their games to other companies to make the game and work on its patches. But in the Wii U's case it's a bit more decent since it's usually a team within the main dev (except Watch Dogs) so patching and such is slighty easier.
[QUOTE=a-cookie;44223937]by making it multi-threaded and use dx11[/QUOTE] what part of that isn't something you could focus on when developing strictly for PC
You don't [I]need[/I] it to be multi-threaded and DX11 on PC, but it's a requirement for XBone.
[QUOTE=A big fat ass;44224105]You don't [I]need[/I] it to be multi-threaded and DX11 on PC, but it's a requirement for XBone.[/QUOTE] they should, regardless of what consoles they support. there's massive performance increases when you upgrade to DX11.
And that's why they said it was a good thing for PC. [editline]13th March 2014[/editline] I should say it was probably Microsoft's requirement for the game to be multi-threaded/DX11.
i wonder how much microsoft paid
[QUOTE=Akuma_lektro;44224198]i wonder how much microsoft paid[/QUOTE] Probably more than you or I will see in two years.
[QUOTE=Ekalektik_1;44224238]Probably more than you or I will see in two years.[/QUOTE] more like in our lives.
[QUOTE=Akuma_lektro;44224198]i wonder how much microsoft paid[/QUOTE] A good chunk, and access to their Azure servers.
Are there any Mountain Dew or Doritos for Titan Fall yet?
I thought EA signed a deal behind respawns back with making it be on xbone, thus why they had to make it work on it?
[QUOTE=Foda;44224154]they should, regardless of what consoles they support. there's massive performance increases when you upgrade to DX11.[/QUOTE] Should isn't need
[QUOTE=Sam Za Nemesis;44225126]I remember reading that they´ve chose source specially because of good PS3 support, which is odd considering there´s no Sony ports for the game, this explains that a bit.[/QUOTE] They've been quoted saying that they have a running version of the game on PS3, but they said that shortly before it was reveiled to be a Microsoft exclusive. But according to someone at Respawn, can't remember who, the first Titanfall game is an exclusive and future titles may appear on other systems. [QUOTE=nomad1;44225161]I thought EA signed a deal behind respawns back with making it be on xbone, thus why they had to make it work on it?[/QUOTE] yeah, some of the devs tweeted about it and seemed shocked
[QUOTE=Makol;44225415]But according to someone at Respawn, can't remember who, is that the first Titanfall game is an exclusive and future titles may appear on other systems.[/QUOTE] I think it's really too early for the to say something like that. Microsoft and Sony both have a lot of money to give to companies willing to make their game artificially exclusive.
I wonder if they'll every port to PS4. I wonder, did Microsoft have them by the balls or something? Cause releasing this game on PS4 would have made it even bigger.
[QUOTE=dai;44224083]what part of that isn't something you could focus on when developing strictly for PC[/QUOTE] nothing, but as a requirement to run on xb1 it forced them to make improvements they otherwise probably wouldnt have considered worth the cost
I really hope Respawn remains the owner of their IP.
[QUOTE=dai;44224083]what part of that isn't something you could focus on when developing strictly for PC[/QUOTE] Basically making an XBone port forced them to actually optimize the game instead of releasing on more or less vanilla source which isn't all that great by today standard.
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