• Weekend Deal - Wargame: Red Dragon, 70% Off
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Wargame: ATGM Dragon is pretty good. It's a fun balance between micromanagement and intensive engagements that have you trading territory relatively regularly. Unless you like armor, then, hahahahahaha you're fucked
Play this game with C&C music. It's worth it.
[QUOTE=Zillamaster55;50353906]Wargame: ATGM Dragon is pretty good. It's a fun balance between micromanagement and intensive engagements that have you trading territory relatively regularly. Unless you like armor, then, hahahahahaha you're fucked[/QUOTE] Armor is actually a damn good starting deck. It really depends on what countries you use. For anyone curious: This game is pretty damn good once you get used to it and play on a team with friends. It does take some time to understand how the game works with the units including building your own deck. The few tips I have is this: - Anti-Aircraft units are a must in decks. Group'em and keep their radar weapons off so they don't get bombed by radar-guided aircraft. - If you have empty transports sitting around, throw them around the map and use them as recon. If your OPFR and have BMPs, Keep those around because they are extremely good for AP. - Recon units. Put them near the front and have some moving around. Your units are bats without them.
Armor isn't nearly as bad as it used to be, pretty usable on many maps
And they added the Dutch for some reason??
[QUOTE=Mallow234;50357295]And they added the Dutch for some reason??[/QUOTE] Oh shit seriously? Neat
[QUOTE=Zillamaster55;50359112]Oh shit seriously? Neat[/QUOTE] Oh yes. I'm pretty shit at wargame so I can't really tell whether the nation is any good, I just like that I can use the YP-408 and the YPR-765 now.
Basically Total War modern edition. [editline]20th May 2016[/editline] That isn't to say that it plays very much like a total war game does, but if you were to transplant the style and scale of Total War onto a modern battlefield, this would be it.
What's great about this game is the multiplayer aspect when it's 3 on 3. Any more than that and it gets too hectic, but 3v3 is a beautiful cluster that can lead to some awesome tactics on the fly
[QUOTE=Zillamaster55;50353906]Wargame: ATGM Dragon is pretty good. It's a fun balance between micromanagement and intensive engagements that have you trading territory relatively regularly. Unless you like armor, then, hahahahahaha you're fucked[/QUOTE] Are you joking? Armour is the best specialised deck even for veterans I would literally prefer to have 1 armour player and another dropped player instead of two airborne or support players any day of the week. Its extremely rare I see an airborne or support player contributing to the team effort on a level half as useful as an armour player holding a flank or pushing efficiently. You can't spam light-medium tanks like you could in the last two games in the series and get away with it, but with armour decks with at least strong 80-100 pt or 100-130 pt tanks can be very effective. I regularly play a Brit/Commonwealth armoured deck with Challengers that can basically take on any Redfor armoured push, and with a good supply chain going they're extremely hard to kill - a Chally 2 can take 2 top of the line ATGMs to the face and survive, pull back for repairs and be at full health again inside of 2 minutes. ATGMs are extremely easy to counter. If they're from gunships, you just need to bring some mobile anti-aircraft. If they're static, you make heavy use of smoke to deny LoS to your tanks as they cross open ground. Even just hitting ATGM positions with artillery usually works because their armour is usually garbage, outside of high point Redfor tanks, which are basically free points once high point NATO tanks get into mid range.
I don't think I've ever lost a single Challenger 2.
In one 10v10 match i had like 200 t-34s, apcs, and hundreds of conscripts die trying to cross a single small bridge. All to four leopard 2s
[QUOTE=Riller;50359484]Basically Total War modern edition. [editline]20th May 2016[/editline] That isn't to say that it plays very much like a total war game does, but if you were to transplant the style and scale of Total War onto a modern battlefield, this would be it.[/QUOTE] this is actually how I think they could make the WW2 total war game that a bunch of people on TWcenter have been crying for since empire
[QUOTE=Virtanen;50394218]this is actually how I think they could make the WW2 total war game that a bunch of people on TWcenter have been crying for since empire[/QUOTE] A Wargame WWII would be absolutely awesome.
[QUOTE=Riller;50394555]A Wargame WWII would be absolutely awesome.[/QUOTE] It'd be really hectic too. World War II on the Wargame engine would allow you to recreate the truly epic battles like Kursk.
whatever you do don't just buy tanks and spam them because you will lose
[QUOTE=Zillamaster55;50395475]It'd be really hectic too. World War II on the Wargame engine would allow you to recreate the truly epic battles like Kursk.[/QUOTE] I would want it scaled just a little down, probably. Something like 30% or so, just to account for the relatively shorter range of most weapons in the war. Still keep it much, much grander than Men of War or Company of Heroes.
[QUOTE=Riller;50396644]I would want it scaled just a little down, probably. Something like 30% or so, just to account for the relatively shorter range of most weapons in the war. Still keep it much, much grander than Men of War or Company of Heroes.[/QUOTE] wargame ranges are already massively scaled down, honestly it feels like they could just use the current distance system fine for ww2 stuff
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