• DX10 and vsync
    17 replies, posted
does vsync ever work when a game is in dx10 mode? all the ones i have tried so far bfbc2, stalker:cop, metro 2033, bioshock1/2 probably more as well) fail and forcing with drivers does not help either, not much point in better graphics if the experience is ruined by no vsync.
yes it does, why wouldnt it
Not sure about the others, and for that matter I haven't played call of pripyat. But the old stalker would have no vsync unless it was enabled in both driver and game. For some reason. Maybe this bug persisst for the newest installment?
vsync isn't really worth it
[QUOTE=thf;20896380]vsync isn't really worth it[/QUOTE] For games where you get >60 fps it is.
What does vsync do?
Makes sure this doesn't happen: [img]http://www.prad.de/new/news/admin/images/408412027688495[/img] It's absolutely worth it. Once you see how smooth and nice the image is with it you'll never want to go back.
[QUOTE=BmB;20896779]Makes sure this doesn't happen: [img]http://www.prad.de/new/news/admin/images/408412027688495[/img] It's absolutely worth it. Once you see how smooth and nice the image is with it you'll never want to go back.[/QUOTE] Ah, but the problem lies with the mouse lag Vsync gives you. It gives you a delay from moving your mouse, to it taking effect. On some games this is minimal, but for other games it's absolutely horrendous.
Usually it's really not perceptible. And if you have 60 fps the practical delay is inhuman. Keep in mind there will always be a delay. In the world of computers there's no such thing as instant. The real question is when do you stop feeling it is instant?
In Left 4 Dead, vsync produces a very annoying amount of input lag. It is very noticeable; triple-buffer vsync makes the game unplayable for me. 1/60th of a second ~= 16.667 ms of latency. Unlike network latency, this latency is not factored out by server time-rewinding.
Even though my fps in Left 4 Dead 2 is almost constant over 60 theres this mouse lag. I cannot really "see" it, but I can feel it if you understand what i mean
I've also noticed that enabling vsync in L4D2 increases its RAM usage a bit, fi that matters to you, albeit, I've never noticed a difference with/without it on.
Any games where you need quick aiming like L4D, Unreal Tournament, or CS 1.6, vsync is a huge no-no. In fact it's kind of ironic that they chose 1.5 to show tearing.
[QUOTE=Night-Eagle;20898564]In Left 4 Dead, vsync produces a very annoying amount of input lag. It is very noticeable; triple-buffer vsync makes the game unplayable for me. 1/60th of a second ~= 16.667 ms of latency. Unlike network latency, this latency is not factored out by server time-rewinding.[/QUOTE] Strange, I can't tell the difference between v-sync on or off with regard to input lag. Visually I can see a huge difference, I can't stand playing without v-sync because of the tearing (which I never noticed until someone pointed it out to me :v:).
It's mostly for eye-candy games.
[QUOTE=he-did-it-->;20899572]It's mostly for eye-candy games.[/QUOTE] to me, it's for ALL games... i h8 tearing.
It is worht noting that triple buffering produces a more lag, but with no benefit if your framerate exceeds 60. Triple buffering is for being able to display any framerate smoothly. Rather than just 60 and 30 and 15 and whatnot. So if you can easily max a source game like l4d triple buffering is inadvisable.
Vsync in half-life 1 sucks balls.
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