• Notch On New Minecraft EULA: Not ‘Literally Worse Than EA’
    19 replies, posted
[url]http://feedproxy.google.com/~r/RockPaperShotgun/~3/H4_3lDOlrJY/[/url]
I don't see anything wrong because they're tired of children with their parents' cards spending dollas for stacks of diamonds. And as a result those dumb parents seek chargebacks from Mojang instead of server owners.
[QUOTE=aurum481;45129556]I don't see anything wrong because they're tired of children with their parents' cards spending dollas for stacks of diamonds. And as a result those dumb parents seek chargebacks from Mojang instead of server owners.[/QUOTE] They should enforce legislation of how payments are processed, such as the servers telling the purchaser that they are not affiliated with Mojang. Doing this is very bad.. imagine if garry did this.. Gmod would also die.
yeah but this is hilarious
[QUOTE=Killergam;45130685]Doing this is very bad.. imagine if garry did this.. Gmod would also die.[/QUOTE] Sounds alright to me.
[QUOTE=aurum481;45129556]I don't see anything wrong because they're tired of children with their parents' cards spending dollas for stacks of diamonds. And as a result those dumb parents seek chargebacks from Mojang instead of server owners.[/QUOTE] Not completely related, but I wonder how often that happens with private servers for MMORPGS that don't allow user made servers. Thinking they are more evil than EA because they aren't cool with people restricting vanilla features unless you pay extra for them? Either a lot of people didn't get what the new EULA meant or more likely a LOT of people were doing that.
At least EA updates their unfinished (and released) games.
[QUOTE=aurum481;45129556]I don't see anything wrong because they're tired of children with their parents' cards spending dollas for stacks of diamonds. And as a result those dumb parents seek chargebacks from Mojang instead of server owners.[/QUOTE] People are annoyed because Mojang have been slowly targeting this game towards children and are forgetting about their more loyal, maturer fans.
[QUOTE=gk99;45138440]At least EA updates their unfinished (and released) games.[/QUOTE] I wasn't aware that Mojang fit into that category. See: [url]http://minecraft.gamepedia.com/Upcoming_features[/url]. I can never tell with Facepunchers and some of their Mojang-related posts whether people are making [bad] jokes or just shitposting. I'm going to assume the latter here. [QUOTE=Noss;45138751]People are annoyed because Mojang have been slowly targeting this game towards children and are forgetting about their more loyal, maturer fans.[/QUOTE] People are annoyed because most people overreacted after initially reading the changes without taking the time to sit down and actually consider what this all meant. That, and big-name servers who are in clear violation of the new EULA aren't going to be happy either, but then again, why wouldn't they be and why should we care?
[QUOTE=Worstcase;45138821]I wasn't aware that Mojang fit into that category. See: [url]http://minecraft.gamepedia.com/Upcoming_features[/url]. I can never tell with Facepunchers and some of their Mojang-related posts whether people are making [bad] jokes or just shitposting. I'm going to assume the latter here.[/QUOTE] Oh boy look, [B]stuff that hasn't been implemented yet[/B]. Every recent update for this fucking game has been either shit people don't really want all that much or if we're lucky, some bugfixes. You know what'd be great? That modding API we've all been waiting for, for literally fucking years. The Pocket Edition of the game doesn't even fucking have [I]functioning redstone[/I]. Each respective member of Mojang has had their chances and second chances with me. I'm going to stick by my "they're a bunch of lazy fucks and never do anything" stance until they follow through with their promises. The game felt more like a full product (to me) in Alpha.
[QUOTE=gk99;45138996]Oh boy look, [B]stuff that hasn't been implemented yet[/B]. Every recent update for this fucking game has been either shit people don't really want all that much or if we're lucky, some bugfixes. You know what'd be great? That modding API we've all been waiting for, for literally fucking years. The Pocket Edition of the game doesn't even fucking have [I]functioning redstone[/I]. Each respective member of Mojang has had their chances and second chances with me. I'm going to stick by my "they're a bunch of lazy fucks and never do anything" stance until they follow through with their promises. The game felt more like a full product (to me) in Alpha.[/QUOTE] Especially the plugin/mod api. Rigusumi stopped working on ML since ~1.6 and a lot of mods that depended on it are also dying. It also pisses me off that they still haven't fixed the constant fucking crashing of 1.7.9 making it unplayable.
[QUOTE=gk99;45138996]Oh boy look, [B]stuff that hasn't been implemented yet[/B]. Every recent update for this fucking game has been either shit people don't really want all that much or if we're lucky, some bugfixes. You know what'd be great? That modding API we've all been waiting for, for literally fucking years. The Pocket Edition of the game doesn't even fucking have [I]functioning redstone[/I]. Each respective member of Mojang has had their chances and second chances with me. I'm going to stick by my "they're a bunch of lazy fucks and never do anything" stance until they follow through with their promises. The game felt more like a full product (to me) in Alpha.[/QUOTE] Here's the big thing about the modding API: Notch, who made most of the underlying systems of the game, is a hobbyist programmer who probably didn't expect the game to be big enough that an API would ever be added. They need to rework significant portions of the game to not be shit before the API can actually be added. I mean, for fucks sake, the dispenser used to have hard-coded checks where it would check if the item was one of the types that did something besides drop, then do that action instead of having some kind of onDispense() thing on the items themselves.
These threads are always entertaining. I couldn't care less what is or isn't coming in future updates, I can count the number of games I've spent less than 20 dollars on and put hundreds of hours into on one hand. What a great value that buy was, even if I haven't played it in a while. Endless whining about a game that people have sunk hundreds of hours into, at less cost to them than a few hours of work. So what if the mod API never comes out? most of the people on this site that post along these lines probably paid less than 50 cents/hour they got out of the game
I traded half a stack of diamonds for a hat in tf2 once.
[QUOTE=gk99;45138996]The Pocket Edition of the game doesn't even fucking have [I]functioning redstone[/I].[/QUOTE] Admittedly, they have made huge strides from the first version (creative only, no mobs, small finite worlds, no caves and a lot more missing).
Jeb has been working on Pocket Edition recently too. It's not forgotton.
[QUOTE=LoLWaT?;45141382]It's beyond slow going though, like really. At least the newest update is finally in testing and hopefully there'll be an actual release of it this next week. But even as the largest update by far we'll still be missing a lot of functionality. Redstone won't be in until way later and they may or may not put it in since ancient phones wouldn't be able to handle the calculations apparently. They need to just raise the cut off and put it in anyways. I think their ultimate goal is to have it mirror the PC version and make worlds cross compatible but they seem to be on Valve time with all of this.[/QUOTE] The new PE update is a big one. It actually going to be the first released non-pc version to have infinite worlds, and it will be relatively close (in blocks at least) to the pc version.
[QUOTE=Sombrero;45139035]Especially the plugin/mod api. Rigusumi stopped working on ML since ~1.6 and a lot of mods that depended on it are also dying. It also pisses me off that they still haven't fixed the constant fucking crashing of 1.7.9 making it unplayable.[/QUOTE] Hell, eloraam gave the fuck up too, and I don't blame her with how long it took her to update it each time.
Actually I won't be suprised at all if they hire the Minecraft Forge team, make Forge Modloader official and call it a day until an official Minecraft workshop happens few years down the path.
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