Meadow is a social MMO about parading around as cute animals
8 replies, posted
[url]http://www.pcgamer.com/meadow-mmo[/url]
Sounds boring
Wow, i'm not sure if even my voodoo3 graphic card will stand those graphic!
I think i'm going to buy a PS1 because it's truly the best platform there is today.
[QUOTE=Orkel;51407186]Sounds boring[/QUOTE]
I've heard from some people who've had fun with it and currently it has a very positive rating on it (~84%), so I think it's safe to say people are having some fun with it. I think the real problem with things like this though is they're based entirely on social interactions so your experiences can be very inconsistent. That, and it's only ~$3 without a sale.
[QUOTE=ApertureXS200;51407241]Wow, i'm not sure if even my voodoo3 graphic card will stand those graphic!
I think i'm going to buy a PS1 because it's truly the best platform there is today.[/QUOTE]
Don't get your hopes up. My 970 can't even run the game above 10fps :why:
[QUOTE=Elspin;51407293]I've heard from some people who've had fun with it and currently it has a very positive rating on it (~84%), so I think it's safe to say people are having some fun with it. I think the real problem with things like this though is they're based entirely on social interactions so your experiences can be very inconsistent. That, and it's only ~$3 without a sale.[/QUOTE]
this is true, i'm imagining a game where a fox runs up to me and yells "CUNT"... might not be too immersive
Granted odds are it doesn't have any sort of currency, but the thought of a gang of owls or something shouting about where to buy cheap in game acorns for real money is both amusing and depressing
[QUOTE=HAKKAR!!!;51409831]this is true, i'm imagining a game where a fox runs up to me and yells "CUNT"... might not be too immersive[/QUOTE]
[QUOTE=SteakStyles;51410825]Granted odds are it doesn't have any sort of currency, but the thought of a gang of owls or something shouting about where to buy cheap in game acorns for real money is both amusing and depressing[/QUOTE]
The game is styled like Journey, there's only non-verbal communication
This is what was neat about The Endless Forest -- you had only a few basic emotes and noises and you and everyone else were all completely anonymous, but you figured out ways to communicate with people. Adding context to those emotes and noises creates simple messages and the rudimentary forms of language.
It's a very narrow niche that falls into the "art over gameplay" category, but interesting things could come out of it, especially if there are post-release patches that respond to how the community uses the available features.
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