We've listened to your feedback and have decided that we are incapable of learning from History.
"it was all valve guys, bethesda would [i]never[/i]"
[quote] We’ve looked at many ways to do “paid mods”, and the problems outweigh the benefits[/quote]
[url]https://creationclub.bethesda.net/en[/url]
Looks like it's learning from the major mistakes of the previous attempt. They're picking the creators much more carefully, they're actually checking the quality of the content, and they're building safeguards to make sure the creators don't just rehost old shit. And the system isn't running through automated community votes.
As garry said last time, demand will dictate the success of this venture. If people buy into it and are willing to spend extra cash on extra content then go for it so long as the content isn't fraudulent, half-assed or running through an easily exploited automated selection system.
Publicly this has already blown up in their face. I hope it crashes and burns, wouldn't be surprised if this was quietly shelved or put on life support within a year.
The thing is the only way to make this go away is for the mass majority of people to absolutely refuse to pay for any mods, and I dunno if I see that happening.
And if it doesn't happen, this is just going to get normalized and continue over time.
I will never buy one, nor will I buy any game that uses this system.
No doubt I'll still be playing these games and downloading mods though. Shame Bethesda wants it to work out that way.
My primary issue with the concept is the "credits" they are using.
I absolutely hate digital currencies in the form of points, as you can't just purchase what you want directly, you normally have to buy a pack of points, some of which are just left floating as unused currency in your account, forcing you to either buy something you didn't really want, or save them up for the next purchase, as they are non-refundable.
Give me flat fees over point systems any day.
Why can't they just have some sort of donation system?
[QUOTE=chemo;52345651]Why can't they just have some sort of donation system?[/QUOTE]
I suggested this before but they could just go the YouTube route and play a sub-30 second ad after you start downloading the mod, then give the mod developer a share of the ad money.
Slightly more annoying, sure, but much more ethical than outright charging for mods.
They don't want donations because then it's harder for them to take a nice piece of the cut. This is purely Bethesda greed.
Theyre using 'credits' in an attempt to give the image that you're not actually paying for the mods because it shit in their face last time.
So how will this work on the PC? If they get rid of the Nexus then that will be the final nail in the coffin for any bethesda game modding, at least on the PC which is like 80% of the mods. Though they said that existing mods will not be able to be taken onto the creation club. I'm really confused. Also mods on consoles have some really large and dumb limitations.
They've also mentioned that:
[quote]Your Credits are transferable and can be used in both games [b]on the same platform."[/b][/quote]
So they are only usable on the same platform, meaning you have to buy or acquire more credits for different platforms?
EDIT:
They even have the god damn nerve to make a "horse armor" mod and use it in their promotional video.
[t]http://i.imgur.com/DFVnurg.jpg[/t]
Is this a joke?
There's nothing inherently wrong about giving the modders a way to get compensated for the value they created, so long as the system is robust and difficult to exploit.
It seems Bethesda is on the right track now, but of course we'll see how it works out in practice.
As for a strictly donation-based system: I don't see that ever working out at all. TF2 has difficulty compensating the mapmakers. Maps are free to play on, so the various means of supporting mapmakers via microtransactions are strictly voluntary. You have the world traveler's hat that you can buy map stamps for, making it spawn a particle effect on certain maps, or, you can buy map filters for strange weapons so they count kills on certain maps, and the game itself also reminds you to buy these things on every purchase you make. All of the proceeds go straight to the mapmakers - that is to say not much at all, if anything.
itch.io also has a donation system in place, try making any amount of money on that I dare you. Heard even folks with amazing games don't take that revenue seriously, it's like $5 a month at best.
Donations are a feel-good thing, not an actual system that'd reward mod makers in any substantial way. It's slightly better than nothing at best, absolutely not worth the effort to set up any kind of money pipeline for them.
Honestly it feels more like TF2's or CS:GO's Steam Workshop submissions more than paid mods. We'll see how this goes. Since there seems to be a modicum of quality control, it could be a decent thing.
particularly because they're blocking the entire "retrofitting previously free stuff into paid content", I really dont see an issue with this. if you don't like something on the market, they aren't forcing you to play for it, and hopefully there won't be in your face popup ads either in game. the people who don't make money off of this system will either stop wasting their time making worthless content or continue to do so, no skin off the consumers back really. i dont see this as being anti-consumer or infringing on the mod community with all of this in mind.
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