[quote]Following Street Fighter V's launch in February, the fighting game has received criticism for its lack of content. Capcom have now responded to this backlash. [B]The games in our list of best RPGs have single-player modes, you know.[/B][/quote]
I...what? Do they not have a "list of best fighting games" so they use RPGs and advertise their singleplayers?
Like I'm not even going "wow pcgamesn ur a shit" I'm just confused at this one.
[URL="https://www.microsoft.com/en-us/store/apps/killer-instinct/9nblggh1z149"]get a better fighting game with much more content for a cheaper price.[/URL]
[QUOTE=redBadger;50091062][URL="https://www.microsoft.com/en-us/store/apps/killer-instinct/9nblggh1z149"]get a better fighting game with much more content for a cheaper price.[/URL][/QUOTE]
SFV and KI are WAAAAAY different things.
[QUOTE=redBadger;50091062][URL="https://www.microsoft.com/en-us/store/apps/killer-instinct/9nblggh1z149"]get a better fighting game with much more content for a cheaper price.[/URL][/QUOTE]
Sorry I want to play a good fighting game.
[QUOTE=redBadger;50091062][URL="https://www.microsoft.com/en-us/store/apps/killer-instinct/9nblggh1z149"]get a better fighting game with much more content for a cheaper price.[/URL][/QUOTE]
Funny you should mention KI since that game also started with sixteen fighters and then progressively added a much more impressive roster.
It's almost like SFV is doing the same thing.
[QUOTE=Ganerumo;50091849]Funny you should mention KI since that game also started with sixteen fighters and then progressively added a much more impressive roster.
It's almost like SFV is doing the same thing.[/QUOTE]
Actually, when KI launched, it only had 6 fighters initially, with 2 others coming to round off the first season. Even less of a roster than SFV, with Season 1 completed.
While critics did acknowledge that, KI probably got a pass for it because the game is technically free to play. They weren't necessarily charging you full price for a lack of content, like SFV is sort of doing.
KI's business model is actually a pretty decent model to go by for fighting games, but it doesn't really work if it's priced the same as a full game. I'm sure if KI came out and was $60 on release, even with the promise of future content, it would be getting just as much grief as SFV is getting. Probably even moreso.
Both are great games, however. It's definitely worth owning both if you can (well, if you have Win 10 for KI).
It's one thing to have a reasonable after-release support that doesn't force consumers to pay out the ass for new content, especially in fighting games. It's another to basically release a game explicitly unfinished so they can release the rest of it down the line because the publisher wanted to make a quick buck off of brand name alone, much less being the next big sequel of Street Fighter. When your game's launch lacks proper tutorials outside initial start up stuff, an actual arcade mode and vs. CPU normal fights, not to mention a lot of online functionality that was present even in Street Fighter 4, it's blatantly in the latter category.
And considering only a handful of years ago we had the whole Ultimate Marvel vs. Capcom 3 debacle, I basically refuse to think that there won't be some updated variant of SFV at some point or another - even if as an upgrade for V, like Super SFIV to Arcade Edition and Ultra, rather than requiring a whole separate re-purchase. [i]Every[/i] sub-series in the franchise except for the first game has done it, as did pretty much all of the peripheral and spin-off titles. I know they're trying the whole 'SFV is a platform for future content' thing, but it's Capcom.
[QUOTE=SpartanXC9;50091458]Sorry I want to play a good fighting game.[/QUOTE]
Says guy who knows nothing about fighting games.
[QUOTE=HybridTheroy;50093758]Says guy who knows nothing about fighting games.[/QUOTE]
I played KI on release and SFIV on release. SFIV was better from what I played.
[QUOTE=RikohZX;50092342]It's one thing to have a reasonable after-release support that doesn't force consumers to pay out the ass for new content, especially in fighting games. It's another to basically release a game explicitly unfinished so they can release the rest of it down the line because the publisher wanted to make a quick buck off of brand name alone, much less being the next big sequel of Street Fighter. When your game's launch lacks proper tutorials outside initial start up stuff, an actual arcade mode and vs. CPU normal fights, not to mention a lot of online functionality that was present even in Street Fighter 4, it's blatantly in the latter category.
And considering only a handful of years ago we had the whole Ultimate Marvel vs. Capcom 3 debacle, I basically refuse to think that there won't be some updated variant of SFV at some point or another - even if as an upgrade for V, like Super SFIV to Arcade Edition and Ultra, rather than requiring a whole separate re-purchase. [i]Every[/i] sub-series in the franchise except for the first game has done it, as did pretty much all of the peripheral and spin-off titles. I know they're trying the whole 'SFV is a platform for future content' thing, but it's Capcom.[/QUOTE]
There won't be versions because there is no arcade release.
Also they released it early because of the Capcom pro tour not to make a quick buck. You don't release fighting games at all to make a quick buck.
[QUOTE=Lolkork;50092696]And yet you charge for both a sprint and a marathon.[/QUOTE]
All the DLC characters can be unlocked for free though? can't say the same for any other new fighting game lol
guilty gear, KI, mkx you all have to pay for new content, in sfv you can spend half an hour doing the singleplayer stuff to rack p enough points for a character and a half
[editline]9th April 2016[/editline]
they still should have released an arcade mode on release though, singleplayer content is important for casuals and new players but the story mode in sf5 is beyond terrible. Not only can you get away with spamming the one move to beat the CPU, the stories are only 2-3 matches long and they're all best of 1.
the CPU in SF4 was pretty tough even if it cheats but still it was a challenge
[QUOTE=Rahu X;50092178]Actually, when KI launched, it only had 6 fighters initially, with 2 others coming to round off the first season. Even less of a roster than SFV, with Season 1 completed.
While critics did acknowledge that, KI probably got a pass for it because the game is technically free to play. They weren't necessarily charging you full price for a lack of content, like SFV is sort of doing.
KI's business model is actually a pretty decent model to go by for fighting games, but it doesn't really work if it's priced the same as a full game. I'm sure if KI came out and was $60 on release, even with the promise of future content, it would be getting just as much grief as SFV is getting. Probably even moreso.
Both are great games, however. It's definitely worth owning both if you can (well, if you have Win 10 for KI).[/QUOTE]
KI's system is a retarded money sink because paying for each character individually as they come out would cost you a humongous amount of money - somewhere around 130 dollars. Meanwhile if you paid the regular AAA price for it at any point (either at the start of season 1 or right now) you'd get every single character already out and to be released.
KI was made to look free to play as a way to offer a free demo, but in reality considering it free to play is the most drastic mistake you can do, both for yourself and your wallet.
[editline]9th April 2016[/editline]
[QUOTE=Lolkork;50092696]And yet you charge for both a sprint and a marathon.[/QUOTE]
Fighting games are investments. You buy an expensive game that you're meant to play for hundreds of hours.
If you're not ready to spend that much time playing the game then you shouldn't even buy the game to begin with because these fifty bucks will be completely wasted.
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