YYYYYEEESSSSS.
No more 139482923782 entries of 'Skyrim 4GB Loader' in my processes anymore!
[video=youtube;usfiAsWR4qU]http://www.youtube.com/watch?v=usfiAsWR4qU[/video]
one big step for Skyrim! only so many more to go!
[QUOTE=TheJoker;33818925]Now make it 64-bit.[/QUOTE]
Uh, doesn't this pretty much make Skyrim 64-bit? I think with 32-bit Windows programs that Windows will only allow that program to use up to 2GB of memory. I'm not sure though.
[QUOTE=doctorjohndorian;33818899]I only have 2.5 gigs of ram so whoopee[/QUOTE]
512mb more than you could use before!
[QUOTE=Antdawg;33820639]Uh, doesn't this pretty much make Skyrim 64-bit? I think with 32-bit Windows programs that Windows will only allow that program to use up to 2GB of memory. I'm not sure though.[/QUOTE]
For it to be true 64bit it should be capable of using up too 192GB of RAM, not that any game would but still.
Edit:
Apparently it could be more than 192GB but that's what 64bit Windows 7 can support atm.
[QUOTE=Antdawg;33820639]Uh, doesn't this pretty much make Skyrim 64-bit? I think with 32-bit Windows programs that Windows will only allow that program to use up to 2GB of memory. I'm not sure though.[/QUOTE]
32bits equals about 4 billion bytes. 4GB. The 2GB limit is somewhat confusing but it's due to a variety of things in the OS.
64bit support would mean it could support a unbelievably amount of ram. Something like 16Xetabytes or 17,179,869,184GB
[QUOTE=Brt5470;33821652]32bits equals about 4 billion bytes. 4GB. The 2GB limit is somewhat confusing but it's due to a variety of things in the OS.
64bit support would mean it could support a unbelievably amount of ram. Something like 16Xetabytes or 17,179,869,184GB[/QUOTE]
32bit usually supports about 3.5GB of RAM
[QUOTE=shakadamus;33821721]32bit usually supports about 3.5GB of RAM[/QUOTE]
I kept things simple but 32bit is 4GB basically, the 3.5GB thing is that Windows 32bit can only address 4096mb, not just system memory so all video memory and I think some various caches come into play. So it's 4GB minus any separate ram, caches, etc and then what is left over can be addressed to normal RAM.
Eh, actually the explanation is quite simple. A 32 bit OS means that it's registers are 32 bits long, that means, they're the size of a 32 bit unsigned integer. With each bit having 2 possible values, 1 and 0, and there being 32 of them, that means there are 2^32 permutations (Possible values), which equals to 4.294.967.295 possible values (therefore the amount of numbers a 32 bit integer could store).
Each data stored on the RAM has something called a memory address, analogous to a street address, which is basically the location where this data exists. If each one of those addresses are 32 bits long, that means there's only chance for 4.294.967.295 unique addresses, thus, 4GB.
If we use 64 bit integers, though, we get, well, 2^64 possibilities, 18446744073709551616 permutations, the equivalent to over 16 exabytes. That's 16 million terabytes. So we can kind of say than 64 bit OS do not have memory limitations, thus, OSes like Windows allows programs to use all the space they want, since when there was only 4GB available, letting them use over 3GB felt like overkill and a waste of OS resources.
(This explanation is simplified it's not really entirely like that but you get the point)
Good job releasing a patch for a fix I already had for the past few weeks I appreciate the effort guys.
[QUOTE=BANNED USER;33824798]Good job releasing a patch for a fix I already had for the past few weeks I appreciate the effort guys.[/QUOTE]
yeah because you found a fix that means they shouldn't have done it for the thousands of other people that didn't go out of there way looking for a fix.
[QUOTE=doctorjohndorian;33818899]I only have 2.5 gigs of ram so whoopee[/QUOTE]
Time to download more ram!
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