• Beyond: Two Souls announced from Quantic Dream
    11 replies, posted
[url]http://www.shacknews.com/article/74145/beyond-two-souls-announced-from-quantic-dream[/url]
Awkward faceposing and QTE. Yep another quantic game alright.
another female protagonist that looks like ellen page sony must really like her
[QUOTE=Hamsterjuice;36203798]another female protagonist that looks like ellen page sony must really like her[/QUOTE] Well, she [i]is[/i] voiced by her, so I guess it's not a big coincidence.
[QUOTE=wraithcat;36203719]Awkward faceposing and QTE. Yep another quantic game alright.[/QUOTE] what do you mean i thought the faceposing was great
[QUOTE=wraithcat;36203719]Awkward faceposing and QTE. Yep another quantic game alright.[/QUOTE] Ethan and his kids were weird but I remember the rest of the characters looking great.
[QUOTE=Leather Belt;36203940]Ethan and his kids were weird but I remember the rest of the characters looking great.[/QUOTE] I thought Ethan looked creepy as hell.
I'm still awaiting on an Omikron sequel , but this looks like it could be an alright game. Shame the tech is wasted on a PS3 however..
[QUOTE=BrickInHead;36203924]what do you mean i thought the faceposing was great[/QUOTE] Watch the cop. How there's a pretty stark divide between his upper and lower face. Oh that's not to say they don't have some amazing faceposing on some of the characters. But a lot of the nonmains just look awkward. From memory the same was with heavy rain. But I honestly could never get myself to play heavy rain for longer periods of time, because I honestly disliked the QTE galore. [QUOTE=Fhenexx;36203814]Well, she [i]is[/i] voiced by her, so I guess it's not a big coincidence.[/QUOTE] Not just voiced. Also used as a model base and the facepose animation base.
This looks pretty interesting.. it's nice to see game developers attempting plots more complex than simply 'shoot bad people until you win', as clumsy and flawed as the ground-breaking initial attempts may be.
[QUOTE=FreakyMe;36208322]This looks pretty interesting.. it's nice to see game developers attempting plots more complex than simply 'shoot bad people until you win', as clumsy and flawed as the ground-breaking initial attempts may be.[/QUOTE] To be honest shoot bad people until you win isn't a plot element. It's a gamestyle element. And you easily have a complex plot with a shooter. It's not like quantic has amazing gameplay either. Heavy rain was essentially a series of QTEs.
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