Why the fuck is the facial animation of today's games is less than passable, when Half-Life 2, a game almost 10 years old got facial animation down perfectly?
[QUOTE=artDecor;42605307]Why the fuck is the facial animation of today's games is less than passable, when Half-Life 2, a game almost 10 years old got facial animation down perfectly?[/QUOTE]
because facial animation hasn't been limited by technology for about 12 years and everything has been down to animator skill for ages
[QUOTE=artDecor;42605307]Why the fuck is the facial animation of today's games is less than passable, when Half-Life 2, a game almost 10 years old got facial animation down perfectly?[/QUOTE]
More developer studios need to spend the time building a complete FACS (Facial Animation Coding System) for their characters, and then use a voice-to-phoneme tool to utilize the FACS. Even if the tool isn't as comprehensive as the one that Valve uses, a rudimentary one that they then hand-tweak would be better than what many studios have today.
Not to mention, with all the time animators put in to hand-animating facial animation for dialogue anyways, they could probably build a FACS that'd look ten times better, and probably tweak their generated phonemes to look even better than Half-Life 2's.
Honestly, there is no real excuse for studios to not use a FACS, so far as I know. They probably end up building all the phoneme structures anyways, by hand-animating the dialogues.
Or do what bioshock infinite did and have one character with good facial animation and then don't bother animating any other character in the game.
[QUOTE=artDecor;42605307]Why the fuck is the facial animation of today's games is less than passable, when Half-Life 2, a game almost 10 years old got facial animation down perfectly?[/QUOTE]
I was playing Assassins Creed 2 yesterday, and in the very first scene I thought Lucy was going to eat Desmond. Her mouth just made the hugest movements for the slightest speech.
[editline]22nd October 2013[/editline]
[QUOTE=RainbowStalin;42605744]Or do what bioshock infinite did and have one character with good facial animation and then don't bother animating any other character in the game.[/QUOTE]
2 characters. You forgot about Comstock :v:
[QUOTE=butre;42605392]because facial animation hasn't been limited by technology for about 12 years and everything has been down to animator skill for ages[/QUOTE]
At least valve had the decency of getting help from another company for the facial animations.
And this game looks pretty bad, honestly. It's literally just Arkham City, with another player model for batman.
[QUOTE=Ganerumo;42606035]
And this game looks pretty bad, honestly. It's literally just Arkham City, with another player model for batman.[/QUOTE]
Except it's not, new story, new mechanics, new map.
that framerate was fucking awful
[QUOTE=Zeb Brown;42606156]Except it's not, new story, new mechanics, new map.[/QUOTE]
It's not a new map, it's an expanded map.
1/2 of it (dev estimate) is from Arkham City.
Plus, I saw so many textures and models (from Arkham Asylum/City) being reused.
Which may not bother some but it's so blatant here, especially considering that the majority of it are models and textures that are really unique in the previous games and stand out.
Not including that there appears to be a negligent amount of new gadgets as well as the only new thing I saw in melee combat is a ground takedown where Batman punches the guy in the arm instead of the head/crotch.
What the christ, Arkham Asylum and City had great facial animations!
[QUOTE=MadBomber;42606655]What the christ, Arkham Asylum and City had great facial animations![/QUOTE]
Its not being made by Rocksteady this time 'round.
I wouldn't say its terrible. Just not the AAA quality people would expect from the franchise. Seems like STALKER or something. At least the voice acting is good. I still will have fun, likely.
Why does batman's voice actor sound so familiar
its not the same guy from the last 2 games?
The demo itself didn't really look like it was graphically polished so I hope that it will be by the time we'll get to play it.
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