• DICE takes the blame for holding back Mirror's Edge 2
    42 replies, posted
[url]http://www.pcgamesn.com/dice-takes-blame-holding-back-mirrors-edge-2[/url]
So they have Mirror's Edge 2, Battlefield 4, and Battlefront to release. That's going to take a bit of time I hope they don't suck though.
Please don't fuck up Battlefront Please don't fuck up Battlefront Please don't fuck up Battlefront Please don't fuck up Battlefront Please don't fuck up Battlefront Please don't fuck up Battlefront Please don't fuck up Battlefront Please don't fuck up Battlefront Please don't fuck up Battlefront Please don't fuck up Battlefront Please don't fuck up Battlefront Please don't fuck up Battlefront
[QUOTE=Jocke;41962524]Please don't fuck up Battlefront[/QUOTE] I'm optimistic, haven't played a DICE game I didn't like.
[QUOTE=Jackald;41963002]I'm really pessimistic about Mirror's Edge DICE barely has any of the same people in it that used to work there back in 2006, and ME is apparently being an open world prequel. ME worked so well because of its meticulously planned and carefully placed level design and failed because of the combat. i'm fully expecting them to make it a combat-focused retread of ME1. I just don't trust DICE to make good games anymore.[/QUOTE] You do realize the same can be said of probably the majority of game companies out there right? Developers going to new studios is common as hell. Not to mention compared to 2006 studio sizes have increased in size, so any of the same people there are a smaller presence in general.
Waiting for the unevitable "appealing to broader audience" changes
[QUOTE=qwerty000;41963488]Waiting for the unevitable "appealing to broader audience" changes[/QUOTE] "All jumping is now QTE based." - Future DICE
[QUOTE=qwerty000;41963488]Waiting for the unevitable "appealing to broader audience" changes[/QUOTE] It'd be entertaining to see considering how on-rails and simplistic the original Mirrors Edge was. Cult hit sure, but complex it was not.
[QUOTE=Raidyr;41963556]It'd be entertaining to see considering how on-rails and simplistic the original Mirrors Edge was. Cult hit sure, but complex it was not.[/QUOTE] Maybe the single player yeah. Try competing in the time trials though.
[QUOTE=cyanidem;41963735]Maybe the single player yeah. Try competing in the time trials though.[/QUOTE] Mirror's Edge is surprisingly deep. But yeah, totally expecting beat-'em-up-based, single-button Parkour pablum here. They'll eventually end up saying something stupid like "we want the [insert game here] crowd" and that'll be it. I hate feeling so cynical about this, but Mirror's Edge is [u]one of [i]the[/i] last[/u] big studio artistic endeavors left -- in the basically the [i]world[/i] -- that hasn't been seriously pooch screwed. And the industry hasn't been kind to common sense.
[QUOTE=Jackald;41963866]They also reportedly said that they "really missed the mark on Mirror's Edge 1's high difficulty". So yeah, get ready for "hold 1 button to parkour"[/QUOTE] Yeah. It was the complexity of the moves, and the tendency to fail when learning how to play, that they hated about the first game. And that makes me feel [i]super[/i] uneasy.
Hopefully they realise it's not worth rushing a project like Mirrors Edge 2.
[QUOTE=Jackald;41963866]They also reportedly said that they "really missed the mark on Mirror's Edge 1's high difficulty". So yeah, get ready for "hold 1 button to parkour"[/QUOTE] lets hope its not Ryse: Parkour edition.
[QUOTE=Jackald;41963866]They also reportedly said that they "really missed the mark on Mirror's Edge 1's high difficulty". So yeah, get ready for "hold 1 button to parkour"[/QUOTE] i wasn't aware that acknowledging fault in a previous game and saying you're going to change it automatically means "hurr durr lowest common denominator" developers aren't fucking idiots, you know.
when I play it on the PC, I use the mouse buttons for duck and jump [QUOTE=milkandcooki;41964011]i wasn't aware that acknowledging fault in a previous game and saying you're going to change it automatically means "hurr durr lowest common denominator" developers aren't fucking idiots, you know.[/QUOTE] well, no, but some devs out there are "Fucking idiots" these ones are not, but lets hope they don't make it too simplified
[QUOTE=milkandcooki;41964011]i wasn't aware that acknowledging fault in a previous game and saying you're going to change it automatically means "hurr durr lowest common denominator" developers aren't fucking idiots, you know.[/QUOTE] It's just more common than not that when a dev has a big problem with an interesting, complex feature being [i]difficult[/i], they're going to simplify the HELL out of it. And the fact is, they need to make more money on Mirror's Edge. It's a business. If a bunch of casual-level players were frustrated by a less forgiving system, they're going to playtest the parkour FOR those casual players instead of for the people who really enjoyed it (since they were a minority, and competitive Mirror's Edge isn't any bigger than a niche challenge community that doesn't make money professionally like the DOTAs and the Counter-Strikes.)
I'm pessimistic about it simply because of all the problems ME1 had. I'm not too worried about DICE messing anything up, but I'm not really sure this is actually a concept that can be done very well.
[QUOTE=Jackald;41963866]So yeah, get ready for "hold 1 button to parkour"[/QUOTE] You do realize that ME1 used only two or three buttons for parkour related stuff right? Jumping and Sliding, then the quick turnaround button. The game would automatically grab ledges and run walls.
Article name is silly. Not having a pitch isn't DICE holding it back, it is DICE not believing EA will invest in it.
[QUOTE=milkandcooki;41964011] developers aren't fucking idiots, you know.[/QUOTE] i'm afraid i got bad news for you [editline]25th August 2013[/editline] [QUOTE=milkandcooki;41964011]i wasn't aware that acknowledging fault in a previous game and saying you're going to change it automatically means "hurr durr lowest common denominator" [/QUOTE] heh, who does that anymore (apart from valve maybe) all they do is acknowledge what made money in the first game, boost it with other money making strategies [editline]25th August 2013[/editline] seriously, there are so much possibilities in such setting (everything's new, bright and shiny, life looks normal, if only it wasn't the very definition of a police state) don't get me wrong (like you always do), I'm looking forward to this game, it's just hard to believe that EA won't fuck up again with sequels.
I can't wait for Mirrors Edge 2. Even if there is more combat focus, I'm totally ok with that. Imagine being able to slide down entire walls while spraying your TMP at a fool down the stairs... THAT WOULD BE SO MUCH FUN! Especially in multiplayer, I would absolutely love that. [media]http://www.youtube.com/watch?v=193ltiF0DW0[/media] I was so hyped when this first got announced... Parkour? Check Guns? Check Fast paced? Check Being able to slide under cars? Fucking badass. Buuuut... it wasn't fully funded unfortunately. You may say that Brink is my "go to" game for parkour and shooting... and... well, even though I did like that game, I always felt like the parkour was way to restricted compared to Mirrors Edge. Sooo, can't wait for a parkour action shooter....
[QUOTE=Jackald;41963002]I'm really pessimistic about Mirror's Edge DICE barely has any of the same people in it that used to work there back in 2006, and ME is apparently being an open world prequel. ME worked so well because of its meticulously planned and carefully placed level design and failed because of the combat. i'm fully expecting them to make it a combat-focused retread of ME1. I just don't trust DICE to make good games anymore.[/QUOTE] Just because the same people aren't there any more doesn't automatically mean that they were replaced by bad people.
Mirror's edge shouldn't focus around (armed) combat. You are a fast and fragile courier, your priority is to deliver important info, so you should run away from enemies (or fight them if there's no option)
have Faith guys
[QUOTE=qwerty000;41965799]Mirror's edge shouldn't focus around (armed) combat. You are a fast and fragile courier, your priority is to deliver important info, so you should run away from enemies (or fight them if there's no option)[/QUOTE] I think that's the one thing people dont want most to happen, so hopefully they will see that this isnt an option.
I have confidence that DICE is going to do well with Battlefront. I mean they asked to do for a ages, they clearly have the passion and they said that they are going to make battlefront it's own game. Not another battlefield.
Battlefront isn't going to be hard to live up to. Battlefront was not a masterpiece of game design, in fact it kinda felt like total shit but it was fun anyways because STAR WARS. I just hope they retain the flying body physics whenever you throw thermal detonators. That was hilarious
[QUOTE=asteroidrules;41964652]I'm pessimistic about it simply because of all the problems ME1 had. I'm not too worried about DICE messing anything up, but I'm not really sure this is actually a concept that can be done very well.[/QUOTE] Could you share those problems? Never heard an elaborated bad critic about ME's problems
[QUOTE=qwerty000;41963488]Waiting for the unevitable "appealing to broader audience" changes[/QUOTE] Funny and sad at the same time that this is so undenyingly true...
the announce trailer shown that they are keeping the great visual style the game always had, thats a good point as long they dont try to bastardize the gameplay i will enjoy the living heck out of ME2
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