• Why do publishers delay the PC version of their games?
    52 replies, posted
[url]http://www.pcgamesn.com/why-do-publishers-delay-pc-version-their-games[/url]
Not surprised the posts under the article immediately became hostile rather quickly.
That still didn't answer the question on why PC releases are delayed. Do they think that since pirates have to wait longer that they will just buy the game on consoles instead?
No, they do it because either the console manufacturer either pays (microsoft has done this many times) or they know that people will buy the game twice, one on console and one on PC. The dev they're talking to is probably ubisoft though. They're the only company who does this, besides rockstar and that's really not why rockstar does it.
What if he's actually telling the truth but he's wrong? Its not like they'd get anything constructive from the PC gaming community.
I can understand people who pirate games to avoid buying a shitty game, then regretting it. I've made the mistake of buying a few games as soon as they came out, or before they came out, and ended up getting burned on the deal.
[QUOTE=Pteradactyl;42467753]That still didn't answer the question on why PC releases are delayed.[/QUOTE] [quote]The problem is simple. The publishers and the managers at the company he works for are terrified of piracy. They delay the PC version of their game because there is a section of the gaming audience that would prefer to download the game for free rather than buy it.[/quote] They did answer, at least for the [Company] that [Man] was working for. Or at least why it happens according to [Man] in [Company].
[QUOTE=Untouch;42467813]No, they do it because either the console manufacturer either pays (microsoft has done this many times) or they know that people will buy the game twice, one on console and one on PC. The dev they're talking to is probably ubisoft though. They're the only company who does this, besides rockstar and that's really not why rockstar does it.[/QUOTE] To clear something up: Microsoft or Sony will often pay for exclusivity in certain types of content, in exchange for co-marketing. I.e. they'll pay for all the advertising for a product as long as they get something in return. Usually, that means a period of DLC exclusivity. I've never, ever heard of them paying a publisher or developer to keep a game off the PC.
[QUOTE=Untouch;42467813]No, they do it because either the console manufacturer either pays (microsoft has done this many times) or they know that people will buy the game twice, one on console and one on PC. The dev they're talking to is probably ubisoft though. They're the only company who does this, besides rockstar and that's really not why rockstar does it.[/QUOTE] That's a lot of claims with little citation. Sure there are probably a lot of devs that get paid by console makers to get exclusives, but that console makers pay to get [b]just[/b] the PC version delayed is kind of a bold statement without any proof. Unless you're assuming this is a common fact and in that case I'd like to know when this has happened because I've never heard of this.
[QUOTE=Binladen34;42467843]I can understand people who pirate games to avoid buying a shitty game, then regretting it. I've made the mistake of buying a few games as soon as they came out, or before they came out, and ended up getting burned on the deal.[/QUOTE] Colonial Marines comes to mind.
so they delay a game from PC because they're afraid of piracy and making them wait longer means that less people will pirate it? Or are they afraid that people will pirate it on PC instead of buying it on console? because either way the pirates will just wait a few months to pirate it and the console players that were going to buy the game aren't suddenly going to say "woah oh shit i better pirate it since it's totally available for free". I wanna know how many sales they actually lose from piracy, or are they just counting "Potential sales". Because I don't know of anybody that's gone to pirate a game and thought "oh, it's delayed/has shitty DRM, better buy it RIGHT NOW on console"
childish excuses; piracy how about making good games that don't impede your computer to play the game without hitches or you know, make a good game period? that is optimized well? instead of console ported low texture hickup shit? yeah... last game I actually bought was probably Metro Last Light, and it was well worth the money. Everything else hasn't really made a huge impact toward my opinion of wants. [sp] Or you could be like SweFox.[/sp]
[QUOTE=Binladen34;42467843]I can understand people who pirate games to avoid buying a shitty game, then regretting it. I've made the mistake of buying a few games as soon as they came out, or before they came out, and ended up getting burned on the deal.[/QUOTE] The problem for devs is that even though a vocal minority of gamers pirate the game to test it before buying, the majority of people will either blatantly pirate it, or say they do it to test the game, play it all the way trough, then never bother actually buying it. I have a lot of friends that to the latter.
[QUOTE=FPSMango;42467892]That's a lot of claims with little citation. Sure there are probably a lot of devs that get paid by console makers to get exclusives, but that console makers pay to get [b]just[/b] the PC version delayed is kind of a bold statement without any proof. Unless you're assuming this is a common fact and in that case I'd like to know when this has happened because I've never heard of this.[/QUOTE] I don't think he meant that as delaying the PC versions like the title of the article says, but making the game getting released on console first.
[QUOTE=SatansSin;42467921]childish excuses; piracy how about making good games that don't impede your computer to play the game without hitches or you know, make a good game period? that is optimized well? instead of console ported low texture hickup shit? yeah...[/QUOTE] Except good games that have good ports still get pirated.
[QUOTE=FPSMango;42467937]Except good games that have good ports still get pirated.[/QUOTE] Point being? They can still be pirated on a console. Piracy on the computer is easier, and cheaper. If they want people to buy their games, then people will. But if people want to test trial, they're going to pirate it. Nothing will stop piracy, but you will get an abundant amount of money, IF you make decent games. Look at GTA V. Only on the consoles right now, do you think their sales would have dropped, or even started to worsen if they released it side by side on the PC? No. I know plenty of people that would have bought it for their PC. Now, people are going to buy it for their PC and Xbox/PS3 AND next gen consoles, creating -more- revenue. So...
[QUOTE=Untouch;42467813]No, they do it because either the console manufacturer either pays (microsoft has done this many times) or they know that people will buy the game twice, one on console and one on PC. The dev they're talking to is probably ubisoft though. They're the only company who does this, besides rockstar and that's really not why rockstar does it.[/QUOTE] i hope it ain't ubisoft or i'll be mad, i preordered watch dogs DedSec edition on PC
AC4 is getting delayed, don't know about watch dogs.
[QUOTE=SatansSin;42468001]Point being? They can still be pirated on a console. Piracy on the computer is easier, and cheaper. If they want people to buy their games, then people will. But if people want to test trial, they're going to pirate it. Nothing will stop piracy, but you will get an abundant amount of money, IF you make decent games. Look at GTA V. Only on the consoles right now, do you think their sales would have dropped, or even started to worsen if they released it side by side on the PC? No. I know plenty of people that would have bought it for their PC. Now, people are going to buy it for their PC and Xbox/PS3 AND next gen consoles, creating -more- revenue. So...[/QUOTE] I interpreted your post as saying making good games with good ports will end piracy on PC. My point in response to that is that it won't because people will still pirate good games. Other than that you can say what you want about them delaying PC versions because people will buy it twice and I won't necessarily disagree with you.
[QUOTE=Pteradactyl;42467753]That still didn't answer the question on why PC releases are delayed. Do they think that since pirates have to wait longer that they will just buy the game on consoles instead?[/QUOTE] no. they wait until they make a worthwhile profit before releasing on PC which could (according to the man that was interviewed in this article) hurt their profits because of piracy.
[QUOTE=SatansSin;42467921]childish excuses; piracy how about making good games that don't impede your computer to play the game without hitches or you know, make a good game period? that is optimized well? instead of console ported low texture hickup shit? yeah... last game I actually bought was probably Metro Last Light, and it was well worth the money. Everything else hasn't really made a huge impact toward my opinion of wants. [sp] Or you could be like SweFox.[/sp][/QUOTE] Or people will just pirate it and not give a fuck anyway, which is the most likely result. You're giving pirates waaaaay too much credit
This article needs a followup: "Why is games journalism going down the shitter?" [url]http://en.wikipedia.org/wiki/Betteridge%27s_law_of_headlines[/url] More at 9, Jim!
if you're going to pirate a pc version you're going to wait to pirate that pc version anyway.
[QUOTE=Pteradactyl;42467753]That still didn't answer the question on why PC releases are delayed. Do they think that since pirates have to wait longer that they will just buy the game on consoles instead?[/QUOTE] They do, if the game is worth it. GTA V for example. PC gamers even went out of their way to buy consoles just to buy GTA V.
Waiting doesn't stop people from pirating. And it has been proven that pirating increases sales of games that people weren't even going to buy in the first place. Pirated games ≠ that many loss of sales. The amount of purchases and pirated copies often overlap (and overlap because they pirated and thought it was worth it).
[QUOTE=Worldwaker;42468103]This article needs a followup: "Why is games journalism going down the shitter?" [url]http://en.wikipedia.org/wiki/Betteridge%27s_law_of_headlines[/url] More at 9, Jim![/QUOTE] Except this isn't a yes or no question. Why are PC games delayed? No. What?
[QUOTE=Swilly;42468178]Except this isn't a yes or no question. Why are PC games delayed? No. What?[/QUOTE] It works because the question is an oversimplification meant to be unanswerable, if you ask why a game's production takes x amount of time, and it's marketing takes y amount of time, and then ask "Is this company delaying this game deliberately?" it's a rather lot of text. The point of the Wiki link is to imply the article has no sense to begin with, it's asking an arbitrary question without context or reason specifically to avoid either. I.e. It exists to generate traffic, not to be a piece of "journalism".
[QUOTE=PCGamesN;42467674]“If we say this publicly, the internet hates us.”[/quote] And for good reason. Saying that is saying you think we're all selfish criminals. Saying that is insulting your customer base, and they are rightfully pissed off at you for saying it. The publishers deserve every bit of ire they receive because of this mentality. ...Not the death threats, of course, but the ire? Yeah. They deserve all of that. [quote] The fear of a backlash is just too fierce. [/quote] And rightfully so. We're fucking tired of being treated as guilty until proven innocent and we're more than willing to rip publishers a new one every time they try. How about doing what Valve and Bethesda do instead? Make good games, leave DRM out, put them on the market at the same time for all consoles, and rake in the dosh. That is how you appease PC gamers. It isn't a difficult thing to do, it just takes some damn intelligence on the part of the publishers. [editline]9th October 2013[/editline] [QUOTE=FPSMango;42467937]Except good games that have good ports still get pirated.[/QUOTE] Of course. It's inevitable. You release something it will be pirated. This is just as true on consoles as it is for music, movies, books, anything. Even physical things get pirated, go down to Beijing or Taiwan and you'll be hard pressed to find a genuine item. The publishers need to look at piracy not as something to combat, but as an operating cost. IT's a fact of life in the media industry and crying about it only makes it worse. Just shrug, ignore the piracy entirely, and focus on making the paying customer happy.
Surely it should be the other way for the new consoles, or at least a simultaneous release. The architecture of the new consoles IS a PC.
Apparently up to half of a games sales happen within the first two months it's first launched. This is the reason Spyro 3 had such [url=http://www.gamasutra.com/view/feature/3030/keeping_the_pirates_at_bay.php]extensive copy protection[/url]. Not sure what that means in this case, but take of that what you will.
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