How to beat the game:
Hide, hide, wait, go to cutscene area. Hide, hide, run, hide.
Usually how these games go. Hopefully they did something different. I do look forward to some in depth reviews.
[QUOTE=Covalent;45998291]How to beat the game:
Hide, hide, wait, go to cutscene area. Hide, hide, run, hide.
Usually how these games go. Hopefully they did something different. I do look forward to some in depth reviews.[/QUOTE]
I don't think it's possible to add anything onto this formula without straying away from what kind of horror game it aims to be (no fighting). as long as the surroundings, enemy AI and world interaction is good then I don't mind it!
same could be said about most games, like Half Life. run, run, fight, solve puzzle, complete game. putting it like that does tend to make it sound very boring :v:
I was half expecting the player to turn around and the Alien would be right there with that "gimme a hug" pose from the film.
I'm really hoping there's no "safe havens" in this game (unintentional of course). Areas where the the Alien,Humans,Synths just don't go to. The devs keep pushing that paranoid & claustrophobic experience and I want to have that every step of the way.
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