I don't think its a fad, but its definately not overtaking everything else. It'll be another good option.
I think Warren Spector needs to make good games again
Jay Wilson glad you could join us!
I somewhat disagree, only somewhat because the ridiculous amount of peripherals coming out for it and the resulting driver-support mess will probably drive it straight into fad territory.
I really don't want that to happen. Hopefully Oculus becomes accepted standard on pc and the xbone and ps4 equivalents get exclusivity for those platforms. I can see that starbreeze headset getting exclusive drivers for starbreeze games and locking out Oculus/other potential headsets, splitting a universal technology between brands at the price they're asking may just kill it off.
Well to be frank, it has been coming in and out of popularity since the 80's. Each time it's either simply been too expensive or aside from a few marketing gimmicks there was never any real native support.
I guess you could say the same could be the case right now but at least they are both cheaper and there's a tiny amount more integration with mainstream games.
I dunno. Perhaps we have to pass the margin where it's both affordable and support is overly included with most games, much like we had with HDTV, DVD's, and solid state disks.
AR on the other hand....with the current tracking technologies there's still a ways to go before we see a truly viable consumer product.
[QUOTE=pentium;48047355]Well to be frank, it has been coming in and out of popularity since the 80's. Each time it's either simply been too expensive or aside from a few marketing gimmicks there was never any real native support.
I guess you could say the same could be the case right now but at least they are both cheaper and there's a tiny amount more integration with mainstream games.
I dunno. Perhaps we have to pass the margin where it's both affordable and support is overly included with most games, much like we had with HDTV, DVD's, and solid state disks.
AR on the other hand....with the current tracking technologies there's still a ways to go before we see a truly viable consumer product.[/QUOTE]
SteamVR, OpenVR, people are really interested in this shit. I am still waiting for actual competition to happen on the market so I dont have to throw too much money at it.
I love the idea of VR, especially in survival games.
So I am certainly a potential customer.
Besides that, VR is useful for other things than just entertainment.
VR colonoscopy.
[quote]they don't want to isolate themselves from the world[/quote]
Sorry pal, but that's exactly what they want. Escapism is the dominant trend in entertainment and it's gonna stay this way for long ahead.
[QUOTE=usaokay;48047221]With the 3D HDTV and motion controls peripherals stuff within the past eight years, it's hard not to think that VR might be a passing fad.[/QUOTE]
Yet there's also the Wii and iPad to show that some hyped tech does succeed.
Basically every instance is different.
VR is overhyped and especially the whole "let's virtualize the arms and legs" thing going on will have a high possibility of only being a gimmick.
But it is a complete game changer that will open up for completely new experiences and ways of interacting with games. It is a godsend for car racing games and simulators as well as more experimental games and "art intallations" like Proteus and Dear Esther.
And yes, like he points out, VR will also be really good for a lot of things outside gaming as well.
I think VR will most likely be it's own things. You have games for mobile, games for pc/console and games for VR.
Putting VR in games that gain nothing from it is a gimmick that I think that will get old fast.
[quote=Nintendo]Online gaming is just a fad.[/quote]
[quote]“I don't think most humans want to look stupid (everyone looks stupid in a VR headset) and they don't want to isolate themselves from the world. [B]I mean, if someone's sneaking up behind me with a baseball bat, I want to know about it[/B], you know what I mean? And let's not talk about nausea.” [/quote]
This is the most edgy argument against VR i've seen so far.
Who?
[QUOTE=usaokay;48047221]With the 3D HDTV and motion controls peripherals stuff within the past eight years, it's hard not to think that VR might be a passing fad.[/QUOTE]
Motion controls might have been a disappointment, but it certainly wasn't a failure.
Considering how much copies the Wii sold, and the mark it left on the industry with everybody creating their own platform, and stuff like accelerometers and gyroscopes in the PS4 controller.
It was all somewhat overblown, but there is a time and place for motion controls, it just isn't in every videogame.
As unfortunate as it is, Warren Spector has been out of touch with the industry for a while now. He's still part of it technically, but he just really hasn't managed to keep up with the changing ideas in it.
from the other thread
Do people not understand that VR isn't a fad? it's an extension of immersion? It's an extension of the gaming experience?
it's such a dumb thing to say. We've been struggling to get true VR for decades now and now we FINALLY HAVE IT. We have Valve, Facebook, Sony, Microsoft all backing this technology up with huge dosh.
Fuck, even Star Trek: The original series, a show made in the 60's, had it's own imagination of a VR experience.
VR is here to stay.
[QUOTE]It's weird, I worked on a couple of games that supported available VR headsets back in the '90s and I was really jazzed about it. Now, I'm kind of over it.[/QUOTE]
That's probably because the VR headsets in the 90's were shit. They weren't actually VR headsets.
Our phones alone are a thousands of times over more powerful than the best gaming machine using the best cards out there in 199x. Our phones alone could play games far more advanced than anything the 90's had. [I]And that's just our phones.[/I] The shit even low end gaming pc's from 2010 can do, aren't even slightly comparable.
[QUOTE=J!NX;48049033]That's probably because the VR headsets in the 90's were shit. They weren't actually VR headsets.
[/QUOTE]
I can concur with that, with the exception of the VFX1. That's the only consumer 90's headset I've ever tried that came anywhere close to a consumer VR device, being only crippled by the graphics support.
I would have perhaps agreed up until the point I played Alien Isolation with the Rift - the first non-tech demo I got to try.
It has ramped up so much since then to that it's all quite exciting.
[QUOTE=Cold;48048878]This is the most edgy argument against VR i've seen so far.[/QUOTE]
Guess he never heard of locking your god damn door and having proper windows/living on the 2nd floor of an apartment complex/living in a gated community if you live in a violent country.
If we get to the point where locking your doors/windows becomes a thing to do before using VR. The battle has already been won.
No one ever credits him for Deus Ex 2 or Epic Mickey
Honestly AR and VR are both going to have massive impacts on the future
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