• Alien: Isolation mod removes the alien, Sevastopol suddenly quite a lonely place
    9 replies, posted
[url]http://www.pcgamesn.com/alien-isolation/alien-isolation-mod-removes-the-alien-sevastopol-suddenly-quite-a-lonely-place[/url]
Why the fuck would you do that?
[QUOTE=DEMONSKUL;49089807]Why the fuck would you do that?[/QUOTE] Idk, having all the time you want to explore the environment and admire the art is attractive to me as someone who's already beat the game
[QUOTE=DEMONSKUL;49089807]Why the fuck would you do that?[/QUOTE] To trick you when the Alien still grabs you as you explore the ship. [QUOTE=DMGaina;49089931]It's funny how it's not actually removing the alien, but trapping it permanently in the air vent.[/QUOTE] I mean using this method, it's highly likely that could happen :v:
It's funny how it's not actually removing the alien, but trapping it permanently in the air vent.
[QUOTE=DMGaina;49089931]It's funny how it's not actually removing the alien, but trapping it permanently in the air vent.[/QUOTE] That would still make me really uneasy.
Like walking around an empty server
I'd rather they get rid of the androids but keep the xenomorph
I did my detailed exploration of Sevastopol after a certain point in the game so this is kinda pointless. [sp] And the end of the game the locations were not really that 'interesting' to want to stay around in for long anyway, let alone having multiple aliens sniffing about [/sp]
[QUOTE=Zillamaster55;49090257]I'd rather they get rid of the androids but keep the xenomorph[/QUOTE] but the androids are one of the coolest parts of the game, that bit where [sp]they take over the whole station[/sp] is probably the closest we'll ever get to System Shock HD
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