• Why Wildstar is like HBO: "We are probably the most fair subscription model on the market"
    36 replies, posted
[url]http://www.pcgamesn.com/why-wildstar-hbo-we-are-probably-most-fair-subscription-model-market[/url]
yeah but HBO has enough substance to justify paying for it
Right now it just feels like paying 15$ a month just to be able to enter the server and play the game, which is what many other MMO's do but for free. MMO subscriptions just feel so.. 2005 (unless i get a whole lot of bonuses and whatnot, kinda like what LotrO does.) I want some solid proof that the 15$ is going to be justified and that the game will not fail after 2-3 years.
Its the fact they're still charging the run of the mill £8.99 for a sub, if they're fair why can't they do £3.99? Maybe a little more.
[QUOTE=darth-veger;44666940]Right now it just feels like paying 15$ a month just to be able to enter the server and play the game, which is what many other MMO's do but for free. MMO subscriptions just feel so.. 2005 (unless i get a whole lot of bonuses and whatnot, kinda like what LotrO does.) I want some solid proof that the 15$ is going to be justified and that the game will not fail after 2-3 years.[/QUOTE] I'd rather pay the sub, knowing that I'll get everything the game has to offer, than constantly hitting the wall of having to pay for something I'd like to have or do. And then there's the option such games offer to earn currency ingame to purchase that stuff, problem is that content changes to fit that model, what could have been a great mechanic or a fun activity, becomes a terrible grind in hopes that you'll give them money to skip it or speed up what isn't fun in the first place. Because that's what F2P is, it isn't free, if you want everything you'll end up paying more than the monthly fee it could have been.
[QUOTE=darth-veger;44666940]Right now it just feels like paying 15$ a month just to be able to enter the server and play the game, which is what many other MMO's do but for free. MMO subscriptions just feel so.. 2005 (unless i get a whole lot of bonuses and whatnot, kinda like what LotrO does.) I want some solid proof that the 15$ is going to be justified and that the game will not fail after 2-3 years.[/QUOTE] Yeah charging for subs is an out of date model that needs to go away. I just dont get why $15 is always the sub fee. If it was $9 then i would be down for it.
[QUOTE=TDocter;44668048]I'd rather pay the sub, knowing that I'll get everything the game has to offer, than constantly hitting the wall of having to pay for something I'd like to have or do. And then there's the option such games offer to earn currency ingame to purchase that stuff, problem is that content changes to fit that model, what could have been a great mechanic or a fun activity, becomes a terrible grind in hopes that you'll give them money to skip it or speed up what isn't fun in the first place. Because that's what F2P is, it isn't free, if you want everything you'll end up paying more than the monthly fee it could have been.[/QUOTE] The only way you could hit a wall is when they would bring out a expansion pack a la WoW and LotrO. Other than that in terms of experience boosts, well most added such things later in so it wasn't build with experience boosts in mind. But my point more or less was, why pay 15 dollar when it can be 5 to 10 dollar a month. Example: [IMG]https://www.lotro.com/sites/default/files/vip//lotro_vip_grid_en.gif[/IMG] Free and Premium are both completely free, you get Premium when you purchase anything from their store. I can play nearly the entire base game for free and the base game is pretty massive if i say so myself. Now later on i would imagine that i am ready for all the extra juicy content, i can either pay 40-50 dollar for the expansion pack or i lay down 15$ a month for a subscription which would unlock my account to all the expansion packs. I think Turbine handled this Free 2 Play thing extremely well.
Just because the PLEX system works for EVE doesn't mean it will work for Wildstar. They're not even close to being the same type of game.
I would never pay montly to play a game. I mean, yes, maybe it's worth it but keep in mind you already payed for the game itself plus who knows if in 2 months you will be bored of it. I'm more a fan of what Guild Wars 2 do, just pay for the game at full prie and you can play forever and free.
I don't really get the hate for subscriptions , but maybe thats because I tend to pick an MMO and stick with it. Subscription MMO's can put out higher quality content quicker than F2P MMOs. When I play an MMO it takes up most of my game time, so playing a sub saves me money. If I pay £8 for a month and play for the month I won't buy another game, so end up saving money I would have spent.
[QUOTE=Seibitsu;44668743]I would never pay montly to play a game. I mean, yes, maybe it's worth it but keep in mind you already payed for the game itself plus who knows if in 2 months you will be bored of it. I'm more a fan of what Guild Wars 2 do, just pay for the game at full prie and you can play forever and free.[/QUOTE] granted, GW2 has a FEW non-essential pay-for things (real money or currency purchased at a premium with in-game cash), but the prices are so low that I don't care. It's essentially $10 to open up a new character slot after you use up the 5 you start with, and a character will last you FAR longer than a month. I regularly pick up little cosmetic nonsense and gamble some currency into the TF2 crate kinda things now and again to make up for a lack of subscription because I enjoy the game and actively want to support ANet. I absolutely hate feeling obligated to pay $15/month just to be allowed to open a game up and experience the base content; dropping money on a sub makes me feel like every day not spent playing the game is wasted time ticking away and the pressure is awful
[QUOTE=dai;44668833]granted, GW2 has a FEW non-essential pay-for things (real money or currency purchased at a premium with in-game cash), but the prices are so low that I don't care. It's essentially $10 to open up a new character slot after you use up the 5 you start with, and a character will last you FAR longer than a month. I regularly pick up little cosmetic nonsense and gamble some currency into the TF2 crate kinda things now and again to make up for a lack of subscription because I enjoy the game and actively want to support ANet.[/QUOTE] Also, you can trade in-game gold for currency-fueled gems, so really you don't need to spend anything *at all,* even if you feel the need to use the trading company occasionally.
I like EvE's way of doing it, but EvE doesn't initially cost $60 like Wildstar is, and who knows how much expansions will cost, but EvE doesn't charge for them
hey you know what sounds better than paying 15$ a month for a video game? snorting an entire brick of cocaine I'd rather it went like this free to play but certain areas and classes and guns might be locked pay monthly and get access to those areas and classes and guns or for one time pay X amount and unlock 90% of the game then and there forever that way no matter what the devs, and the player is happy. don't give a shit about the game? only pay for what you care about. Only care a little bit but want it all? monthly. REALLY care about the game? Pay upfront.
you can play wildstar subscription free you know. make enough in-game money to buy cred [URL]https://www.wildstar-online.com/en/game/features/business-model/[/URL] same system as eve online
[QUOTE=Benstokes;44669499]Also, you can trade in-game gold for currency-fueled gems, so really you don't need to spend anything *at all,* even if you feel the need to use the trading company occasionally.[/QUOTE] [quote]or currency purchased at a premium with in-game cash[/quote] which wildstar is also doing. However this has always been a huge cop-out to excuse charging money in a lot of games. "OH, you can just pay with in-game money anyways, so it's really just up to you", even though the trade rate is always so astronomical that it only benefits the people who get WAY more than their time's worth of gameplay in the first place. It rewards wasting time grinding for cash instead of enjoying the meat of the game, whilst people who don't have that much time are forced to put down the raw cash or face being bankrupt in-game forever
[QUOTE=dai;44668833]I absolutely hate feeling obligated to pay $15/month just to be allowed to open a game up and experience the base content; dropping money on a sub makes me feel like every day not spent playing the game is wasted time ticking away and the pressure is awful[/QUOTE] Understandable, especially now that there is so much actually decent F2P content out there. Most of my friends won't play EVE because of the sub and I understand that. [QUOTE=TheTalon;44669505]I like EvE's way of doing it, but EvE doesn't initially cost $60 like Wildstar is, and who knows how much expansions will cost, but EvE doesn't charge for them[/QUOTE] This is why EVE is the only MMO I am willing to be subbed to at this time. EVE: $20 (or less) purchase for base game + 30 days, friend referrals get 30 days free (sweet!), free content and expansions, $15 a month Contrast that to WoW: $60 base game, $50-60 expansions, $15 a month. Ouch.
[QUOTE=FlakAttack;44669638]Understandable, especially now that there is so much actually decent F2P content out there. Most of my friends won't play EVE because of the sub and I understand that. This is why EVE is the only MMO I am willing to subbed to at this time. EVE: $20 (or less) purchase for base game + 30 days, friend referrals get 30 days free (sweet!), free content and expansions, $15 a month Contrast that to WoW: $60 base game, $50-60 expansions, $15 a month. Ouch.[/QUOTE] EVE has an awesome sub model that sadly a lot of developers will ignore because it means they profit less from more active players in the game. It's basically the opposite of what most MMOs want. Most MMOs want their most addicted players to be paying even more than the average because they're more willing and invested in the game. In EVE being a really active player means you're not paying anything each month.
People bitch and moan when a game is subbed or if it's free to play. People even bitch about Guild Wars 2's model. You really can't win in the MMO market unless you're really niche like EVE or really huge like WoW. I'm fine with paying for a sub so long as they start putting out content pretty soon after the first month which I reserve for bug fixes and glitches that come with every MMO.
[QUOTE=J!NX;44669523]free to play but certain areas and classes and guns might be locked pay monthly and get access to those areas and classes and guns[/QUOTE]Ohh god no. This is the worst way to run these things is lock entire classes and such behind the pay wall.
[QUOTE=Wii60;44669547]you can play wildstar subscription free you know. make enough in-game money to buy cred [URL]https://www.wildstar-online.com/en/game/features/business-model/[/URL] same system as eve online[/QUOTE] A problem though, not everyone has all the time in the world to grind money to purchase in game time. The average player for example will have a hard time getting PLEX in EVE, i believe the same thing will count for Wildstar
[QUOTE=DeandreT;44669749]EVE has an awesome sub model that sadly a lot of developers will ignore because it means they profit less from more active players in the game.[/QUOTE] A PLEX costs more than just buying a month of non-transferable gametime, which translates to more money for CCP.
[QUOTE=DeandreT;44669749]EVE has an awesome sub model that sadly a lot of developers will ignore because it means they profit less from more active players in the game. It's basically the opposite of what most MMOs want. Most MMOs want their most addicted players to be paying even more than the average because they're more willing and invested in the game. In EVE being a really active player means you're not paying anything each month.[/QUOTE] Every PLEX in the game was paid for with real money at some point. So CCP isn't losing money. People paying for gametime with ingame money still in some way, generate money for CCP.
[QUOTE=darth-veger;44670049]A problem though, not everyone has all the time in the world to grind money to purchase in game time. The average player for example will have a hard time getting PLEX in EVE, i believe the same thing will count for Wildstar[/QUOTE]I put massive amounts of time in to many online games and even with the sleepless hours I put in, I could never conceivably be able to regularly afford something like PLEX or Wildstar's Cred. And definitely wouldn't be able to do that and still have any money to actually spend myself. And because I'm fucking dirt poor, can't exactly pay subscription fees any more. And even if I could, I just can't really justify paying it anyway because its just not necessary these days. More games are showing you can find better ways to make money from players without having to charge them just to play the game and without locking everything behind a paywall.
[QUOTE=FlakAttack;44669638] Contrast that to WoW: $60 base game, $50-60 expansions, $15 a month. Ouch.[/QUOTE] To be fair, only the new expansion costs 50-60 dollars. You can find the base game plus all expansions for around 50 dollars or so, depending on where you shop.
[QUOTE=Sir Whoopsalot;44670119]To be fair, only the new expansion costs 50-60 dollars. You can find the base game plus all expansions for around 50 dollars or so, depending on where you shop.[/QUOTE] No not really :v: [IMG]http://www.blogcdn.com/wow.joystiq.com/media/2013/10/newwowboxart.jpg[/IMG] [del]$30,-[/del] $10,- for WoW, WoW The Burning Crusade, WoW Wrath of the Lich King, WoW Cataclysm + 30 day in game time. They updated their Battlechest pack a few weeks ago with Cataclysm. Oh and to be fair with WoW, it at least allows you to play the game for free till level 25 so you can try out the game which is not the case with WildStar (Well you do get 3 Guess Passes when you get the Deluxe Edition).
you're forgetting mists of pandaria, which is $20 by itself.
[QUOTE=darth-veger;44668465]I think Turbine handled this Free 2 Play thing extremely well.[/QUOTE] That model does look quite good, not sure if it would work for any new mmo though. That game had ages to build up content to have a large part of it be free, rest behind a sub or single time paywall. Let's say Wildstar had to go F2P at some point, LOTRO's model would definitely be a good one to go with, until then I'd be happy to pay a subscription, provided of course that they keep the game fun. It's good to see at least some F2P mmo's get it right.
[QUOTE=darth-veger;44670162]No not really :v: [IMG]http://www.blogcdn.com/wow.joystiq.com/media/2013/10/newwowboxart.jpg[/IMG] [del]$30,-[/del] $10,- for WoW, WoW The Burning Crusade, WoW Wrath of the Lich King, WoW Cataclysm + 30 day in game time. They updated their Battlechest pack a few weeks ago with Cataclysm. Oh and to be fair with WoW, it at least allows you to play the game for free till level 25 so you can try out the game which is not the case with WildStar (Well you do get 3 Guess Passes when you get the Deluxe Edition).[/QUOTE] back in the day, WoW let you play for free if you had a guestpass (what player wasn't covered in spares though), and capped you at lv 7.
[QUOTE=Doctor Zedacon;44670005]Ohh god no. This is the worst way to run these things is lock entire classes and such behind the pay wall.[/QUOTE] fair enough at least do it like loadout did it then I guess and maybe like 1 or 2 maps
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