• Steam opens door for paid mods to enter Steam Workshop, starting with Skyrim
    110 replies, posted
[url]http://www.shacknews.com/article/89253/steam-opens-door-for-paid-mods-to-enter-steam-workshop-starting-with-skyrim[/url]
Wait, so any dick can now ask for like 5$ for a stupid skin change or something? How is this a good idea?
This is the dumbest thing I have ever heard of.
yeahhh no im not paying a fiver for a fucking mod mkay, just go to the Skyrim nexus
I don't like this.
next week, in the news; "workshop piracy has gone up 600%".
[QUOTE=BeAR!);47583337]if someones made a massive overhaul mod and put a lot of time into it or something, then where's the problem for asking for a little money[/QUOTE] That will probably be 1% of paid mods. The other 99% will be some self-entitled piece of shit thinking his "Gaping Vagina Swords Pack" mod will be worth $5.
There had better be some sort of monitoring for this. I don't want to see like 300 new "mods" for RPG Maker VX that amount to some tutorial game with a no effort 5 second graphic change that some asshole felt like charging $3 a pop for.
[QUOTE=BeAR!);47583337]if someones made a massive overhaul mod and put a lot of time into it or something, then where's the problem for asking for a little money[/QUOTE] The problem is, that sooner or later every good mod will only be available as paid version. Not everybody has a gold shitting donkey sitting in the basement. It should be optional donations. This also makes modders look like greedy assholes.
[IMG]http://i.imgur.com/BOEhgsx.png[/IMG] Why would anyone even buy that?
My problem with this lies in how it'll play with multiplayer games when and if it expands to them. For example I play Don't Starve Together a lot and I have a few character mods or otherwise. What if one of them became a paid mod? Everyone has to have the mod downloaded to join me as it is in that game, so would everyone have to pay for the mod too? Would I have to disable it in that case? That's what has me concerned: the effect of this outside of a singleplayer game, where it could effectively split a community.
Sickening. if they do this to every game they can, goodbye modding. It would have been much better if they went with a donation button.
I wouldn't be too worried about this. I think it's more directed to people who don't know a lot about mods and are willing to pay for them. The people in the know shouldn't really be affected tbh. And besides, it's the contributors choice, not steams. if anything, take it out on the contributor for deciding to put a price tag on it rather than keep it free like usual.
[QUOTE=BeAR!);47583337]if someones made a massive overhaul mod and put a lot of time into it or something, then where's the problem for asking for a little money[/QUOTE] The absolute concept of a mod was always the modders love for the game, and wanting to add an extra bit while hopefully learning something. This will absolutely stump creativity as people will fucking trip over themselves trying to figure out the next big mod cash-in.
what the fuck? this is a terrible idea.
fastest way to lose all your support for your mod
my god what if this opens up the scenario of: A: "I make mod for x dollars." B: "Well I think that's lame. I'll make a mod loosely inspired by it's features and remake it myself and release it for free." A: "Well this hurts my business, so I'm flagging this free mod for copyright to get it taken down."
Not to mention no more derivative mods. Update broke your mod and creator doesn't care? Though shit, not only you wasted your money, nobody's going to pick up that mod and fix it for the community. Or maybe the creator will just ask you to buy the fixed version again. I can't wait to hear how mod piracy is ruining modding
I feel like this would've been better for something like TF2 rather than skyrim
Fuck this. This is just another way for valve to cash in. Seriously. They're going to take most of the profits anyway. FUCK valve. All they care about is money. They haven't shown off anything I've been interested in since portal 2
[QUOTE=BeAR!);47583589]whats wrong with wanting to make money off something you love, then they might be able to spend more time doing it. It hardly restricts creativity in other fields, so why would it here? and whilst every industry has the cash grabbers, it isn't going to be all of them. If they feel their work deserves a bit of payment then why not, why are you so entitled to get their work for free? and if they love it so much then they wouldn't let the idea of money influence them anyway and go for the best ideas people complaining about people charging for shite mods, well if they're shite then chances are you wouldn't have downloaded them either way[/QUOTE] It hurts the modding community as a whole. Modding communities flourish when there's a lot of people over the years building on top of what others have done before them and creating frameworks for other creators to build on. If you do it for money, you'll want to keep everything for yourself. There's no evolution in the community if everyone is doing their own thing and never sharing. Yes, it's fine if they feel they deserve money for what they do. But in the long run this is going to greatly hurt the modding community. All for what, modders getting pocket change while valve makes bank.
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[QUOTE=redBadger;47583650]They haven't shown off anything I've been interested in since portal 2[/QUOTE] Obviously because they have been working on Source 2 and VR since then.
Quoting 'Gunny who has worked on a bunch of Total War mods. [quote]I somewhat disagree. I am a modder who has worked on several large modifications for the Total War series (such as The Great War mod, Divide et Impera, and Constantine: Rise of Christianity) and though the discussion came up to possibly use adfly or other pay-for-click services, it was largely as a joke. We mod because we enjoy messing around with the game and creating something. It's a hobby, not a job (Though Mitch from TGW recently got hired by the Creative Assembly thanks to his stellar mod work!) Sure some people will see it as a way to make money and pump out minimal quality stuff to try to make a quick buck, but a lot of people who see modding as the end itself, rather than a means an end, will continue to make mods for their own enjoyment. I could never imagine Dresden, head of Divide et Impera, making the mod monetized even if CA let us, and hell he's bought three copies of Rome II just to be able to upload all the versions of DeI and Constantine: Rise of Christianity. Another thing that needs addressing is the steam workshop itself. I... kinda hate it. It's massively inefficient because it doesn't allow us to compress our mods, which leads to issues like that I described above in which Dresden had to buy multiple copies of the game in order to upload all of DeI. Even then, here were bugs that came with it, such as buggy textures due to poor transferrence. TW overhaul modders largely prefer TotalWarCenter over the Steam workshop simply because the workshop is kind of a pain in the ass. Here's hoping it never becomes the only way to get mods into TW. In short, no we are not all going to charge for the stuff if given the chance. It's a hobby, something that most of us do for fun, rather than money. I would prefer a thank you any day, especially as a vocal minority of people already tend to be fairly entitled when it comes to mods. God it would be a nightmare, having to deal with people like those who buy early access and suddenly feel like they are part of the design team. I feel like charging for a mod would put a level of being beholden to those who paid for the mod, and that is something I, nad most other modders I know, would never willingly subject myself to.[/quote] [url]http://www.reddit.com/r/Games/comments/33m403/steam_introduced_paid_workshop_mods/cqm8shi[/url]
[QUOTE=murphy7;47583672]It seems like you don't get how much blood, sweat and tears some people spend into creating their mods.[/QUOTE] One of my Skyrim mods between the workshop and nexus has over 50k subscriptions/downloads and I've been modding on a bunch of different engines for the last 10 years. I think I'm entitled to having an opinion about this thank you very much
This article doesn't link to the about page so in case you haven't seen it: [url]http://www.steamcommunity.com/workshop/aboutpaidcontent[/url] [quote]Try any mod, Risk Free It's still important to spend a little time learning about any product you are about to purchase. But, [b]if after purchase you find that a mod is broken or doesn’t work as promised, you can easily get a refund of that mod within 24 hours of your purchase.[/b] View the full refund policy here.[/quote] makes it sound a little better at least
Forcing people to buy an unofficial modification to the original game is the scummiest thing I've ever heard. "You like this water aesthetic that literally commits nothing to actual game? 2 dollars and its yours." Fucking disgusting.
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[QUOTE=redBadger;47583650]Fuck this. This is just another way for valve to cash in. Seriously. They're going to take most of the profits anyway. FUCK valve. All they care about is money. They haven't shown off anything I've been interested in since portal 2[/QUOTE] You do realise that this probably isn't Valve's call - Bethesda are the only ones who could have actioned this. Most likely they approached Valve and asked if they could get in on the sweet DOTA 2/TF2 Workshop cash and a deal was worked out.
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