I personally don't see anything special. It's just a bunch of things done in other games without much of a unique twist.
Looks cool, I've got a soft spot for over the top action games
Call me cynical but if you have any experience with the dev team you'll see that they're terrible at getting things done.
I see that it is in early prototype, so I'm hoping that the visuals as well as the smoothness of the animations would improve immensely.
[QUOTE=MrEndangered;40062067]I personally don't see anything special. It's just a bunch of things done in other games without much of a unique twist.[/QUOTE]
In other games? It's been done in The Specialists and Action Half-Life and that's really it?
Lets see G1 abandon APB completely for this. As if they ever even did anything good for the game anyway.
[QUOTE=Skelmech;40062190]Lets see G1 abandon APB completely for this. As if they ever even did anything good for the game anyway.[/QUOTE]
This is being made by Reloaded Productions, I don't believe G1 has anything to do with it. Also do remember that this team is made up mostly of ex Realtime Worlds dudes, who made the original Crackdown.
The combat/action of APB wasn't it's strong point, I don't understand why they are focusing on it in this game.
At first I was like oh christ no, but i'm kind of intrigued. As far as I can tell the premium is so you can host your own servers, so thats good.
If they have the customization of APBR without the bullshit of APBR then instabuy for me.
[QUOTE=legolover122;40062615]At first I was like oh christ no, but i'm kind of intrigued. As far as I can tell the premium is so you can host your own servers, so thats good.
If they have the customization of APBR without the bullshit of APBR then instabuy for me.[/QUOTE]
Look at stretch goals. 700k for character porting or some shit. It seems like customization isn't incl. by default.
[QUOTE=Lanopo;40062511]The combat/action of APB wan't it's strong point, I don't understand why they are focusing on it in this game.[/QUOTE]
It's completely different combat. See: Wall running, diving, sliding, and more
[QUOTE=Woovie;40062649]Look at stretch goals. 700k for character porting or some shit. It seems like customization isn't incl. by default.[/QUOTE]
Just read it. 750k to import a character from APBR to [B]your own private server[/B]. Sounds like you won't be able to use em like on public servers or actually populated servers.
Fuck that shit. Probably going to just try to sell us characters for gargantuan amounts like perm guns in APBR.
[QUOTE=Fish_poke;40062779]It's completely different combat. See: Wall running, diving, sliding, and more[/QUOTE]
Those elements don't make a good game though is what I'm saying.
[QUOTE=Lanopo;40062922]Those elements don't make a good game though is what I'm saying.[/QUOTE]
Have you ever played The Specialists or Action Half-Life? Those mods are fucking great.
[QUOTE=legolover122;40062786]Just read it. 750k to import a character from APBR to [B]your own private server[/B]. Sounds like you won't be able to use em like on public servers or actually populated servers.
Fuck that shit. Probably going to just try to sell us characters for gargantuan amounts like perm guns in APBR.[/QUOTE]
So private server data isn't synced to pub. Essentially private servers are unranked. Retarded.
How's about they fix their current game before they make a new one.
[QUOTE=Skelmech;40062190]Lets see G1 abandon APB completely for this. As if they ever even did anything good for the game anyway.[/QUOTE]
Which they have.
I've told you time and time again that Reloaded's version (which is a branch of G1) is immensely better than when RTW had it.
I wish Double Action Boogaloo's Kickstarter video wasn't so godawful, I want a Specialists sequel.
Dang.
[img_thumb]http://puu.sh/2pfBU[/img_thumb]
doesn't really seem like there's much weight or realism to any of the crazy movements, it really reminds me of those poorly coded "parkour" mods for gmod or something
[QUOTE=T-Sonar.0;40064609]Which they have.
I've told you time and time again that Reloaded's version (which is a branch of G1) is immensely better than when RTW had it.[/QUOTE]
That's actually kinda true, the balance in RTW's version was fucked way more than it is even in Reloaded.
"We don't want some precanned animations to take control away from you, we want you to experience the gameplay, not just watching it."
[i]does some parkour with a stiff arm and no animations what so ever[/i]
There is a difference with not wanting scripted sequences and actually having animations, dude from Reloaded Productions.
[quote]a side-diving, dual-wielding, combo-making, face-breaking FPS inspired by Mirror's Edge and mods like Action Half-Life and The Specialists[/quote]
Too good to be true.
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