• Valve unveils revamped Counter-Strike map Dust2 and opens it up for testing
    10 replies, posted
[url]http://www.pcgamer.com/feast-your-eyes-on-and-test-out-the-revamped-counter-strike-map-dust2[/url]
I don't really play CSGO much but I'm really curious as to what these small adjustments might translate to in terms of re-balance. Seemingly insignificant changes can sometimes have profound effects, like the coils on de_inferno.
Looks pretty damn good.
[QUOTE=Im Crimson;52769466]I don't really play CSGO much but I'm really curious as to what these small adjustments might translate to in terms of re-balance. Seemingly insignificant changes can sometimes have profound effects, like the coils on de_inferno.[/QUOTE] At first glance: All of the significant walls and boxes seem to have a white paint/cover which greatly outline any moving bits. Rotating to middle from the Bombsite B's dark room will be more dangerous. The architecture change thwarts some one-way nades. Moving the pole a few feet forward from the barrels makes sniping from that position safer. The big box and the barrels from Bombsite A had a severe nerf, Long now belongs to the T side, all hail your new AWP overlords.
I freakin' love the visual changes. They continue to amaze me how they can take old map layouts and refurbish them from a 'video game level' into actual, believable places, yet looking beautiful.
[QUOTE=sh4d0w;52769638]At first glance: All of the significant walls and boxes seem to have a white paint/cover which greatly outline any moving bits. Rotating to middle from the Bombsite B's dark room will be more dangerous. The architecture change thwarts some one-way nades. Moving the pole a few feet forward from the barrels makes sniping from that position safer. The boxes and the barrels from Bombsite A had a severe nerf, Long now belongs to the T side, all hail your new AWP overlords.[/QUOTE] Doors appear to be wooden instead of metal again but I can't really tell from afar
[URL="http://www.counter-strike.net/dust2/"]Link to official Valve article.[/URL]
[QUOTE=benbb;52769838][URL="http://www.counter-strike.net/dust2/"]Link to official Valve article.[/URL][/QUOTE] They put a link in the article.
I tried to interact with the sliding comparison images at first then realized pcgamer had posted static screenshots of the actual sliding comparison images from the valve article :v:
It definitely has that cleaner look like the other remakes, tho' those shadows in the blog's second image are crazy.
You can also see the pictures in more detail via valve's article. The [URL="http://media.steampowered.com/apps/csgo/images/dust2/21.htm"]new design for A[/URL] looks real pretty, and I dig the mix of themes and eras going on. B is an ancient kasbah overrun by modern buildings dotted by dozens of satellite antennas, A is a fancy hotel. It's come quite a long way. [t]https://www.johnsto.co.uk/i/design/making-dust2/ramp2_dust2.jpg[/t]
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