If the creators of these projects would actually contact the IP owners and work some kind of deal out they wouldn't end up in these situations.
It boggles the mind that people attempt these projects assuming they wouldn't get a DMCA or something worse thrown at them given it happens literally every time.
Renegade X devs contacted EA and were immediately given the go-ahead so long as the project didn't profit in any way.
[QUOTE=spekter;50929468]If the creators of these projects would actually contact the IP owners and work some kind of deal out they wouldn't end up in these situations.
It boggles the mind that people attempt these projects assuming they wouldn't get a DMCA or something worse thrown at them given it happens literally every time.
Renegade X devs contacted EA and were immediately given the go-ahead so long as the project didn't profit in any way.[/QUOTE]
i mentioned in another thread that these things are made just so the creators can put these on their resumes.
[QUOTE=meppers;50929492]i mentioned in another thread that these things are made just so the creators can put these on their resumes.[/QUOTE]
But why? You could just as easily make an original game to put on your resume, and it would do the same thing. Minus having the pain of a DMCA.
[QUOTE=meppers;50929492]i mentioned in another thread that these things are made just so the creators can put these on their resumes.[/QUOTE]
Metroid Guy spent 10 years working on a single project. That isn't something you would do just to put it on your resume that's just pure hobby work.
[QUOTE=153x;50929667]But why? You could just as easily make an original game to put on your resume, and it would do the same thing. Minus having the pain of a DMCA.[/QUOTE]
I think Adam Savage put it like this: If you build a model of a some fantasy vehicle you came up with in your portfolio, nobody will know if it looks right, only you do. But if you make a model of a real car, everybody will be able to see your skill and attention to detail.
[QUOTE=spekter;50929468]If the creators of these projects would actually contact the IP owners and work some kind of deal out they wouldn't end up in these situations.[/QUOTE]
That generally only works with IPs the holders have no explicit plans for in the future (usually something like the next 5+ years at least). "Dead" Franchises that the owners still want to do something with are basically a no go. It doesn't matter if the last game in the franchise was released last century; if whomever owns the IP still wants to do something with it even two decades later then fan remakes are basically out. A fan remake could be seen as competition and potentially cutting into the profits of a theoretical project that may never see the light of day.
Nintendo is infamous for zealously guarding their IPs so it is insanely unlikely they would ever give out permission for a fan game of any sort. The owners of VtM:Bloodlines shut down the Project Vaulderie remake a few years back. There was a Metal Gear remake that Konami shut down earlier this year. apparently they had been in talks with Konami that fell through. There was even a Halo RTS being made for C&C Generals (Halogen) that was shut down roughly a month before Halo Wars was announced. There was an AVP mod for HL2 that was announced within a few months of HL2 being released. They contacted Fox Interactive before they began any major work and were told a resounding no. Half a decade later we got AVP 2010, for better or worse.
Another example: Various System Shock remakes. In the decade or so before Night Dive Studios got System Shock IP in 2012 there were attempts to remake SS1 or 2 on a variety of games and engines including Source, Doom 3, several Unreal games, etc. These were all categorically shut down by either EA or Star Insurance (the rights holders at the time). Despite the games literally being impossible to acquire through legal channels remake mods were still being shut down. (There was a rumor the original Dead Space started life as SS reboot, so maybe EA did have something planned for the franchise at one time).
With EA and Renegade X that's more likely due to the classic C&C franchise effectively being dead at this point and the Renegade spin off series being even more dead. Not to mention the original C&C:Renegade being a commercial failure for EA. There was literally no profit to be found in the IP anymore and a fan remake was a good way to judge potential interest in the series without having to spend a cent.
When it comes to fan games and remakes asking for permission is basically useless when most of the time the IP holder will just straight up say no. It is much easier for the fan developers to try flying under the radar of the IP holder long enough to release something. It is my understanding that is essentially how AM2R got by for a decade before release.
Sega is essentially only one of the IPs that doesn't mind fan games.
Capcom doesn't mind either, they even took in the people making the Resident Evil 2 fan remake to work on an official one.
I've always wanted to make a Godzilla game, but the biggest problem is that Toho's lawyers are quicker to anger than SJWs and Nintendo combined
[QUOTE=Zillamaster55;50931083]I've always wanted to make a Godzilla game, but the biggest problem is that Toho's lawyers are quicker to anger than SJWs and Nintendo combined[/QUOTE]
A decent Kaiju game that actually captures the fun of the movies would go a long-ass way.
I can understand the yearn to use the license but realistically if your game is mechanically sound then you should just do it even without the use of Zilla and pals™.
[QUOTE=spekter;50931476]A decent Kaiju game that actually captures the fun of the movies would go a long-ass way.
I can understand the yearn to use the license but realistically if your game is mechanically sound then you should just do it even without the use of Zilla and pals™.[/QUOTE]
There's one trying to mimic Save The Earth and Destroy All Monsters, with some of the same people who worked on those games.
[sp]IT LOOKS BAD[/sp]
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