• 64-bit-only Frostbite games coming in 2013
    86 replies, posted
[url]http://www.shacknews.com/article/73886/dice-64-bit-only-frostbite-games-coming-in-2013[/url]
If Max Payne 3's 16gb RAM recommended requirements are anything to go by the 64 bit revolution has already started.
No idea why you'd use 32 bit for a home computer really. We need it for our comp sci degree occasionally but for gaming 64 is far superior.
Oh boy, I can already imagine the few insistent scrubs that will just want to "upgrade" to x64 windows XP.
[QUOTE=Qwerty Bastard;36041719]If Max Payne 3's 16gb RAM recommended requirements are anything to go by the 64 bit revolution has already started.[/QUOTE] I don't see how 64bit has anything to do with things having to take up more RAM. 16G of RAM is ridicolus by todays standards. Honestly, I do not think that there's a need for more than 4G in pretty much any game. There shouldn't be a need for more than 2, but with the content of todays games, 4 should be about right. Unless they're doing their memory management really wrong, 4 amounts to enough. 8 and above is only for heavy video and 3D applications, such as renderfarms and rendering video and 3D really fast. This is silly.
[QUOTE=T3hGamerDK;36041886]I don't see how 64bit has anything to do with things having to take up more RAM.[/QUOTE] If you want to use more than 3.25 GB of RAM you have to have a 64 bits install of Windows.
[QUOTE=Occlusion;36041736]No idea why you'd use 32 bit for a home computer really. We need it for our comp sci degree occasionally but for gaming 64 is far superior.[/QUOTE] and then some of the great old games that you want to play don't support 64-bit and there's no official or fan patches to fix the support
[QUOTE=Kljunas;36041959]If you want to use more than 3.25 GB of RAM you have to have a 64 bits install of Windows.[/QUOTE] I know this, but that's not what I wrote. I don't understand why 64bit applications should TAKE UP more RAM. That doesn't make sense.
Lol 16GB's?!
[QUOTE=T3hGamerDK;36041994]I know this, but that's not what I wrote. I don't understand why 64bit applications should TAKE UP more RAM. That doesn't make sense.[/QUOTE] because all the memory addresses are longer.
[QUOTE=Thom12255;36041999]Lol 16GB's?![/QUOTE] [QUOTE=Qwerty Bastard;36041719]If Max Payne 3's 16gb RAM recommended requirements are anything to go by the 64 bit revolution has already started.[/QUOTE] For some reason instead of putting the recommended requirements they put the min-max requirements. Was it really that hard to understand?
[QUOTE=Thom12255;36041999]Lol 16GB's?![/QUOTE] 16 gigs of RAM, 35 gigs of HDD. And they managed to cram all of it onto a mere [i]four[/i] DVDs.:v: [url]http://www.geek.com/articles/games/max-payne-3-is-a-35gb-install-on-pc-20120427/[/url]
It's lucky i have a spare 120gb ssd lying around along with 32gb of ram, im just worried my gtx 560 ti 448 cores might suffer a bit
[QUOTE=T3hGamerDK;36041886]I don't see how 64bit has anything to do with things having to take up more RAM. 16G of RAM is ridicolus by todays standards. Honestly, I do not think that there's a need for more than 4G in pretty much any game. There shouldn't be a need for more than 2, but with the content of todays games, 4 should be about right. Unless they're doing their memory management really wrong, 4 amounts to enough. 8 and above is only for heavy video and 3D applications, such as renderfarms and rendering video and 3D really fast. This is silly.[/QUOTE] Stop calling gigabytes 'G', I literally just came from another thread where you were doing it
[QUOTE=LunchboxOfDoom;36042073]16 gigs of RAM, 35 gigs of HDD. And they managed to cram all of it onto a mere [i]four[/i] DVDs.:v: [url]http://www.geek.com/articles/games/max-payne-3-is-a-35gb-install-on-pc-20120427/[/url][/QUOTE] Jesus Christ, what did they do when they were making that game?
Huh, interesting. It seems like the logical step, but a lot of useful applications I use on a daily basis still need to be run in "32bit compatibility" which can yield varying results. I hope this support doesn't cease before I've found good alternatives.
[QUOTE=T3hGamerDK;36041886]I don't see how 64bit has anything to do with things having to take up more RAM. 16G of RAM is ridicolus by todays standards. Honestly, I do not think that there's a need for more than 4G in pretty much any game. There shouldn't be a need for more than 2, but with the content of todays games, 4 should be about right. Unless they're doing their memory management really wrong, 4 amounts to enough. 8 and above is only for heavy video and 3D applications, such as renderfarms and rendering video and 3D really fast. This is silly.[/QUOTE]My 16 grams of ram are heavier than your 8 grams of ram!!
[QUOTE=RikohZX;36041989]and then some of the great old games that you want to play don't support 64-bit and there's no official or fan patches to fix the support[/QUOTE] Not at all. x64 windows still supports all x86 software through some sort of emulation layer, I don't really know the details about that. What I do know is that I've never encountered a program or game that didn't work because my copy of Windows 7 was 64bit, even old games like Nethack and early FPS games like DOOM work perfectly.
[QUOTE=smurfy;36042393]Stop calling gigabytes 'G', I literally just came from another thread where you were doing it[/QUOTE] I have a 240G, 120G & 60GB cache ssd, and 2 x 1G hard drives, G..... g
[QUOTE=Murkrow;36041836]Oh boy, I can already imagine the few insistent scrubs that will just want to "upgrade" to x64 windows XP.[/QUOTE] Pretty useless for Frostbite 2 games that don't run on xp anymore because of Directx.
I don't see how this is bad. If your computer is so old that it's still using a 32 bit processor, chances are the rest of your hardware is too weak to run these games anyway.
My processor is 64 bit but I have a 32 bit OS. Thank god I'm getting this bitchin' laptop with all the trimmings as a graduation gift.
I think the last game I played that ran natively 64 bit was UT2004 patched to do so. Why is it taking so long to make the change? I'm pretty sure consoles don't run 32 bit builds of games, right?
[QUOTE=garrynohome;36042773]Not at all. x64 windows still supports all x86 software through some sort of emulation layer, I don't really know the details about that. What I do know is that I've never encountered a program or game that didn't work because my copy of Windows 7 was 64bit, even old games like Nethack and early FPS games like DOOM work perfectly.[/QUOTE] For some older games (For instance, that were made to run for Windows 95) That doesn't work though. That's why I dual-boot with Windows 7 x64 and Windows XP x32, makes things a lot easier.
[QUOTE=garrynohome;36042773]Not at all. x64 windows still supports all x86 software through some sort of emulation layer, I don't really know the details about that. What I do know is that I've never encountered a program or game that didn't work because my copy of Windows 7 was 64bit, even old games like Nethack and early FPS games like DOOM work perfectly.[/QUOTE] I think he's talking about 16 bit software.
[QUOTE=T3hGamerDK;36041994]I know this, but that's not what I wrote. I don't understand why 64bit applications should TAKE UP more RAM. That doesn't make sense.[/QUOTE] yes it does, higher quality textures require more RAM, you try running a game with only 4096x4096 textures on 4GB of RAM, yes it'll look incredible, but your FPS will be 5 because it constantly has to reload textures from the HDD
[QUOTE=Zeos;36042727]Jesus Christ, what did they do when they were making that game?[/QUOTE] I've never even heard of a game that requires more than 3-4gb of RAM, let alone 16gb. This thing going to be the new Crysis/Metro 2033?
[QUOTE=BigPalooka;36043743]For some older games (For instance, that were made to run for Windows 95) That doesn't work though. That's why I dual-boot with Windows 7 x64 and Windows XP x32, makes things a lot easier.[/QUOTE]Stop playing 16bit games? :v:
The game doesn't even look that visually demanding, at all. What could possibly justify 35 GIGS.
[QUOTE=Transverse;36044137]Stop playing 16bit games? :v:[/QUOTE] NOPE
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