I've been playing this game for a few hours in total now, and I have to agree. The moments between when your control is taken away and given back are blurred beyond belief, and make the game feel like a DVD player that randomly pauses a movie, making you have to pick up the remote and press play again.
[QUOTE=SweetSwifter;39820727]I've been playing this game for a few hours in total now, and I have to agree. The moments between when your control is taken away and given back are blurred beyond belief, and make the game feel like a DVD player that randomly pauses a movie, making you have to pick up the remote and press play again.[/QUOTE]
I won't disagree, but when your in those open areas the controls are really smooth. It's certainly a step up from previous Tomb Raiders or even Uncharted.
Hopefully, they'll listen to the reviews and the next game won't have QTE's or yank the camera too much.
If they do that, I'll definitely be excited to play the next one
Bummer about the lack of actual control for so much of the game. I share the feeling that many games are turning into movies where you mash buttons or nudge an analog stick once in a while. God forbid the player accidentally not look at your big collapsing building they've seen a thousand times in a thousand different games.
Attention developers: More Far Cry 3, less Call of Duty.
The QTEs aren't really bad at all, it's the fact that i cant even begin to count how many times ive jumped for a ledge or jumped onto a platform only to have it break and fall into some scripted event. Honestly every bone in her body should be broken by now because all of the shit ive fallen through and into
This is an awful review. This game is smooth as fuck, that's really what it was made to be. Not everyone wants to be madly pressing buttons or keys and it's nice to actually be able to not do that for what is essentially a fast paced game.
The auto cover system is also brilliant in itself.
Personally I love this game very much and I think this review focused way too much on the fact that they tried to make an action game smooth.
The QTEs can get bent in this game. Half the time they don't even label the fucking button
[QUOTE=The Janitor;39822667]This is an awful review. This game is smooth as fuck, that's really what it was made to be. Not everyone wants to be madly pressing buttons or keys and it's nice to actually be able to not do that for what is essentially a fast paced game.
The auto cover system is also brilliant in itself.
Personally I love this game very much and I think this review focused way too much on the fact that they tried to make an action game smooth.[/QUOTE]
IMO, an action game should only be as smooth as you're able to make it. There's a certain high of gratification you get from using the game's systems to build momentum that you and you alone are able to maintain.
There's certainly a ceiling of smoothness that older third person games just can't hit, and I appreciate that the bits where I'm in full control manage to let me touch that ceiling from time to time, but I don't need the floor to be raised for me until I'm essentially lying down with my nose pressed against that ceiling, that just isn't fun.
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