• Serious Sam VR hitting early access on October 17
    10 replies, posted
[url]http://www.pcgamer.com/serious-sam-vr-hitting-early-access-on-october-17[/url]
This doesn't replace SS4 right?
I'm all for VR shooting galleries since they can be really fun if done right but Serious Sam seems like just about the worst thing to adapt as one. Regular Serious Sam is all about being in open arenas where you're constantly moving and running away from enemies and dodging projectiles, putting you in a spot that you can't move from at all takes away almost everything that makes Serious Sam actually fun.
[QUOTE=simkas;51146435]I'm all for VR shooting galleries since they can be really fun if done right but Serious Sam seems like just about the worst thing to adapt as one. Regular Serious Sam is all about being in open arenas where you're constantly moving and running away from enemies and dodging projectiles, putting you in a spot that you can't move from at all takes away almost everything that makes Serious Sam actually fun.[/QUOTE] There's nothing wrong with a side game of a series taking a different route (Revengeance for example being an incredible action game as a side spinoff from a mostly stealth based series), although I don't actually think they've said you don't move at all?
[QUOTE=Elspin;51146486]There's nothing wrong with a side game of a series taking a different route (Revengeance for example being an incredible action game as a side spinoff from a mostly stealth based series), although I don't actually think they've said you don't move at all?[/QUOTE] That's all that the trailers have shown. The player standing still and shooting at enemies that run at you.
The price of 40€ is ridiculous. It's a most basic turret shooter, they are reusing 5 year old assets for the third time already and the devs said it was just a side project by 2-3 people, and yet they charge the same as their full release made from ground up on a brand new engine.
[QUOTE=AntonioR;51146500]The price of 40€ is ridiculous. It's a most basic turret shooter, they are reusing 5 year old assets for the third time already and the devs said it was just a side project by 2-3 people, and yet they charge the same as their full release made from ground up on a brand new engine.[/QUOTE] This is because people with VR headsets have lots of money, so you can overprice VR titles wildly.
I honestly fear that this game is hurting the reputation VR by looking so dull and limited. People see it because it's a recognized brand, and I bet a lot of people are going to think shooting galleries is all VR can do. VR desperately needs more solutions to the locomotion issue, and cutting out locomotion all together is not the answer.
[QUOTE=simkas;51146496]That's all that the trailers have shown. The player standing still and shooting at enemies that run at you.[/QUOTE] i checked for a developer statement, they said you don't sprint around the level but you do dodge around projectiles in your roomscale area [QUOTE=paul simon;51146531]This is because people with VR headsets have lots of money, so you can overprice VR titles wildly.[/QUOTE] Your game is also hitting a vastly smaller audience.
All I care about is SS4 having VR support Croteam are the masters of optimization, so I have no doubt they will add it.
40€ lmao fuck off
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