You know it's a slow news day because PCGamer wrote an entire article on SC's weekly news show's segment about adding a logarithmic curve to the acceleration ramp-up for in-system fast travel.
Sure, it looks cool and devs worked hard on it, but I'd prefer to read an article about the fact that they've been testing 50- and 60-player instances and achieving >30fps...which sounds shit but in the current live build a full instance of 24 players cacks out at 15-20fps and is CPU-bound so getting better fps with more than double the players is a huge step up. That's a much bigger step forward in the state of the game than a pretty effect being tweaked for better user experience, and the leaked test info was confirmed in [URL="https://robertsspaceindustries.com/schedule-report"]the weekly schedule update[/URL].
[t]https://i.imgur.com/J8LqwsU.jpg[/t]
Leaked (NDA'd) stress test image that was then officially featured in the weekly SC newsletter.
That dev diary was way more in-depth than I expected it to be.
I wish more companies gave sneak peeks like this.
[QUOTE=Dave_Parker;52880454]That dev diary was way more in-depth than I expected it to be.
I wish more companies gave sneak peeks like this.[/QUOTE]
Every week they do an in-depth look at a facet of development and show off the latest work being done in that department. Every other week their YouTube also runs an episode of [I]Bugsmashers[/I] which focuses on a bug that was solved that week/the previous week by explaining and demonstrating why and how it happens and how the devs went about solving it, with step-by-step(ish) demonstration of work, in an approachable-to-non-techies way. [URL="https://robertsspaceindustries.com/schedule-report"]They also put out a weekly report on the progress they've made towards getting the next patch out.[/URL]
Say what you want about SC, they keep their backer community informed about the state of development to an [I]unprecedented[/I] level.
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