• 30 minutes of Dragon Age: Inquisition: a choice-heavy RPG in which "actions speak louder than words"
    9 replies, posted
[url]http://www.pcgamesn.com/30-minutes-dragon-age-inquisition-choice-heavy-rpg-which-actions-speak-louder-words[/url]
looks like they've turned it into dragon age: fable
[QUOTE=lintz;42840372]looks like they've turned it into dragon age: fable[/QUOTE] Never again we will play a more strategic type of combat in any BioWare game. Thank you BioWare for Button = awesome.
I wish that the mechanics surrounding the choices would be more indepth, most games only offer a A or B choice which always results in good or evil. It's always pretty obvious right from the bat, they should add more conflicting scenarios. The Witcher series does that pretty great, sometimes you just don't know if you did something good or evil. Things should be more grey instead of the usual black and white moral choices.
[QUOTE=junker154;42840416]I wish that the mechanics surrounding the choices would be more indepth, most games only offer a A or B choice which always results in good or evil. It's always pretty obvious right from the bat, they should add more conflicting scenarios. The Witcher series does that pretty great, sometimes you just don't know if you did something good or evil. Things should be more grey instead of the usual black and white moral choices.[/QUOTE] That's something I thought Dragon Age Origins did very well. Sometimes you'd have like 5 choices to choose from in a given scenario. Then you get Dragon Age 2 and it literally is the bad red choice, the blue good choice, or the sarcastically neutral white choice. Needless to say, my expectations for Inquisition are very low.
[QUOTE=Twipsters;42840618]That's something I thought Dragon Age Origins did very well. Sometimes you'd have like 5 choices to choose from in a given scenario. Then you get Dragon Age 2 and it literally is the bad red choice, the blue good choice, or the sarcastically neutral white choice. Needless to say, my expectations for Inquisition are very low.[/QUOTE] And you're unable to fail with both Red and Blue.
With that camera angle and that compass bar DA:I looks like Skyrim in third-person running a crazy ENB config.
I'm really disapponted with how it's moved to a third person action rpg instead of a straight up RPG. Like, The camera is practically hugging your shoulder. That seems more like a move to make players (at leats on consoles) use the tactical view than anything. That, and it looks like Fable/Skyrim consumed the heart of The Witcher to gain its powers. If I play this, it'll be in hopes that my imported save from DA:O and DA2 actually matters. I do not like the characters nearly as much as I liked them in DA:O, ME or even BG, so eh. Not all that optimistic.
I think the combat became a lot better in DA2, but this, I don't like the way this is going at all.
Wait, wouldn't the game play from the video be different on the PC then what is really is since it's coming from the Xbox One? I know DA:O was similar to this is in a way. Hopefully the combat will at least be good. Am I giving this too much hope? I really really hope they pull through with this, DA 2 was a disappointment compared to DA:O.
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