Nothing Molyneux has ever said has had any impact on anything.
Guys a twat, and will always be a twat.
So because indies are flying high at the moment, there will be none left in the future? This isn't a phase, it's just collective dissatisfaction with current AAA developers so more focus is aimed at indies. It's paving the road for the future, not setting it up too fail.
[QUOTE=Funktastic Dog;44351701]Nothing Molyneux has ever said has had any impact on anything.
Guys a twat, and will always be a twat.[/QUOTE]
I think he's right. Personally I haven't bought into this indie fad at all.
Oh, basically indie programmers are gonna become professional programmers working for a company? Who would've expected that? Everyone who has just a bit of knowledge how this business works, that's who. And indie games will always be popular because people care more about what the game is than how many people were involved in making it.
[QUOTE]"But what those indie companies don't realise is that they'll then have to have board meetings, and in those meetings they'll be told, 'no, you shouldn't do that - look at this game that's making money'."[/QUOTE]
So that's why he never delivers, huh.
People will eventually realize that most indie games are terrible, and publishers will be more open to indie titles that they believe would turn a profit. Them accepting more indie titles would bring more indie developers to them, and in the long run they'd make a large profit compared to if they only published a few big profit titles.
This, of course, comes after people begin to slow down on indie title purchases. The current retro styled fad will not last much longer, and just making your sidescroller/platformer "retro" doesn't make it sell anymore. Really, it's scummy indie developers ruining the trust that people had in the indie scene that'l be the death of it.
Those horrid indie games that caught the public eye and got a large enough of a hype train going to achieve things like being greenlit are also going to drag down the indie scene.
so long as people can still freely distribute things across the internet indie games will never go away
Some of you guys are really generalizing what an indie game is. Are you saying a title like Mount & Blade which basically sparked the melee combat genre anew is a bad indie title? They aren't indie anymore, sure. But it started with a guy and his wife.
Is Natural Selection 2 a game of low standard, the Red Orchestra series, Killing Floor, I can keep going?
It is as if some people think that an indie game is always equal to something like Fez which has a pretentious asshole developer and a bland platformer trying to sell by saying "Hey, remember old platformers?!".
aha Peter Molyx is such a hack
If Molyneux said it, it aint happenin
To be honest I think he's right.
Look what happened to "content by consumers for consumers" on Youtube, most of it is professional now.
[editline]25th March 2014[/editline]
To be honest I think he's right.
Look what happened to "content by consumers for consumers" on Youtube, most of it is professional now.
That photo of him is scary. It's like he's one of them suits.
[QUOTE=Killuah;44352147]
To be honest I think he's right.
Look what happened to "content by consumers for consumers" on Youtube, most of it is professional now.[/QUOTE]
That's a bit different. The reason why YouTube is ruled by professionals is because people want to see good quality content, and the average consumer cannot produce that. But with games, indies can compete. Sure, indie games are always smaller in scope than AAA titles, an indie game rarely looks as good as an AAA game and indies cannot hire symphony orchestras or Hollywood voice actors. But that doesn't matter, since indie games compete with good ideas and good enough execution.
The Indie game scenes pop up when the mainstream game scene doesnt do well.
Gaming was saved by the indie pc game scene in the 80s, the floppy and bagged ones and it what really started PC gaming because of Richard Garriet.
Minecraft brought gaming into the super mainstream from just the common knowledge of existence.
since everything molyneux says, the opposite happens expect a massive boom for indies soon
He's absolutely right. Without Valve, the indie scene would be dead by now. How long will Steam and greenlight continue running? It won't last forever.
The majority of profits in games are made from mobile apps and call of duty franchises. Even strategy games are few and far between, because of it's emphasis on a "buy once, play for years" model. Indie games will follow the same path, and both will eventually die.
On a similar note, when is the last time you listened to an indie music artist or purchased one of their pieces? They all died out when record labels found the money formula.
I liked it when he released godus as an early access game (At full price) and then never updated it, leaving it as an empty game engine with basic click features. I'd totally trust this guys opinion on anything.
[QUOTE=willtheoct;44356338]He's absolutely right. Without Valve, the indie scene would be dead by now. How long will Steam and greenlight continue running? It won't last forever.
The majority of profits in games are made from mobile apps and call of duty franchises. Even strategy games are few and far between, because of it's emphasis on a "buy once, play for years" model. Indie games will follow the same path, and both will eventually die.
On a similar note, when is the last time you listened to an indie music artist or purchased one of their pieces? They all died out when record labels found the money formula.[/QUOTE]
Indie finds a way.
It always finds a way.
He's just a little cranky just because he made another retarded promise like he usually does
Next it's gonna be some crappy minecraft ripoff that's gonna be "the future of sandbox gaming" in sparkly gold letters like he usually does
Independent development isn't new. It's been around since the 1980s, and was pretty much born with the creation of Activision which more or less came to existence because developers were sick and tired of being nameless peons working for big companies, so they left and started releasing their own stuff with their own name credited.
The thing is, back then it blew out suddenly and soon enough the market was several times bigger than there were actual players. This is why we got the video game crash of 1983.
We are more or less in the same situation at the moment. Developers got sick and tired of working on big name publishers under insensible constraints and demands so they just left and did their own thing. And just like before the big problem comes from an over-saturation of games. It's not as harmful because games are no longer limited by physical support, but the fact there is essentially more supply than demand is fucking with the whole indie system really badly, even more so when the very few established networks of indie games are plagued with abuse and utter shit.
There's also the sad reality that a small team of people can very rarely pull off something that is any big whatsoever, due to budget and team issues. Independent gaming is not the solution to everything because it's simply not a system that can handle production of bigger titles, you can't shit out a game like The Witcher 2 with no publisher to back you off financially, and the necessary team to work on the game.
I mean shit, even the whole "indie" thing at this point is nothing more than a gimmicky trademark slapped on stuff to make it sound more genuine or unique. If games were truly indie, you wouldn't find them on publishing platforms such as GOG or Humble Bundle or Steam, the only way to get those games would be to use paypal to personally send money to the developers directly and receive a copy of the game in the process. If you want to make a game that sells, you are tied to a publisher, and the whole indie thing is shitting itself really hard because it is slowly turning into a sorry excuse for making underdeveloped, underfunded cheap games that are getting closer to shovelware than they are to actual games.
did he really just say that music is just "manufactured" now?
lmfao what a fucking twit. independent music is absolutely huge now, it's bigger than it's ever been thanks to the internet, to youtube, myspace, soundcloud, everything. the last decade has seen a massive diversity come to music that hasn't been there in a long time - if ever. pop is pop, and always has been pop. but now within a split second i can find a dozen different genres and subgenres within subgenres and gain access to small bands from sweden and the netherlands and algeria and germany that i never would have heard of 10 years ago.
guy's a complete tool, especially if he thinks that indie will die out "like the music industry" lmfao
Am i the only one who finds 90% of indie games to be boring though anyway
most of them are justsimple platformers with fluff
[QUOTE=Face Melter;44357435]Am i the only one who finds 90% of indie games to be boring though anyway
most of them are justsimple platformers with fluff[/QUOTE]
I'm only ever really interested in stuff with interesting concepts like Paper, please. Other than that I almost never bother with them.
[QUOTE=Face Melter;44357435]Am i the only one who finds 90% of indie games to be boring though anyway
most of them are justsimple platformers with fluff[/QUOTE]
indie titles push the limits of gameplay tbh. they challenge common conceptions of what we'd consider a good game and make some really cool products ie paper's please, world of goo, bit trip runner, hotline miami, stanley parable, limbo, minecraft, etc etc etc
[editline]26th March 2014[/editline]
i think i've actually enjoyed indie games more than most triple a titles in the bast couple of years to be honest, indie titles stand out far far more
[editline]26th March 2014[/editline]
granted there's [I]tons[/I] of shitty ones that i've never touched or looked at
[QUOTE=willtheoct;44356338]He's absolutely right. Without Valve, the indie scene would be dead by now. How long will Steam and greenlight continue running? It won't last forever.
The majority of profits in games are made from mobile apps and call of duty franchises. Even strategy games are few and far between, because of it's emphasis on a "buy once, play for years" model. Indie games will follow the same path, and both will eventually die.
On a similar note, when is the last time you listened to an indie music artist or purchased one of their pieces? They all died out when record labels found the money formula.[/QUOTE]
You literally have no idea what you're talking about. Indie games were being self-published before Valve had Greenlight so it's not like Valve has some sort of monopoly on Indie titles. Look at how successful Kickstarter has been at jumpstarting games, or Humble Bundle. Look at Overgrowth and Natural Selection 2 which had no one else's help for a long time. Or indie MMOs like Wurm Online and Shores of Hazeron.
As for indie music, indie bands have never been as successful as they are now. Once again, you literally have no idea what you're talking about.
These are the ramblings of Peter Molyneux, and that guy simply does not understand his own games, let alone his customers. I would be very careful about taking his word on just about anything because he really doesn't understand much.
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