I certainly prefer death animations over the character instantly turning into a ragdoll. Not to say it doesn't have a purpose, but it feels great playing a game where the enemies react realistically to the damage you are dealing.
gta 15 with fully realtime body tissue physics simulation is gonna be sweet
[QUOTE=Nautsabes;51841291]gta 15 with fully realtime body tissue physics simulation is gonna be sweet[/QUOTE]
With full body VR too
"It's like I'm [I] actually[/I] stabbing people!"
I wonder when we'll start seeing the ballistic equivalent of Metal Gear Rising's Blade Mode in shooters. Being able to blast apart an enemy exactly where you shoot would be some crazy shit.
[QUOTE=lonefirewarrior;51841394]I wonder when we'll start seeing the ballistic equivalent of Metal Gear Rising's Blade Mode in shooters. Being able to blast apart an enemy exactly where you shoot would be some crazy shit.[/QUOTE]
Shadow Warrior 2
The good standard is a hybrid of actual animations, and ragdoll physics. Ragdoll physics themselves can be great alone, but sometimes you can't beat a satisfying animation.
To this day, I still look back at really old games and appreciate how thoroughly satisfying some of the death animations for something like Goldeneye 007 were. They were quite amusing, and long sometimes, but often you'd ignore them because you were constantly in motion.
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