• BioWare expected reaching Old Republic end-game to take 3-5 months
    41 replies, posted
[url]http://www.shacknews.com/article/78486/bioware-expected-old-republic-end-game-to-take-3-5[/url]
Not surprised I was expecting this
"We didn't think people would get through it that fast!" isnt an excuse for releasing an unfinished game. Imagine, once there was a time when video games were completed before release and without patches.
I probably sound like a broken record but again a developer mentions a fuck up that occurred during beta where for months we told the developers about these problems. Group finder was the #1 most requested feature and there was constant demand to let us test the endgame elements because, as anyone who plays MMO's will tell you, that's what keeps the game going. Near the end of beta we were finally promised a week of live raid testing which was ultimately canceled and never put back on, probably because the game was launching in a matter of weeks. Not only that, but their naivety is astounding. After 7 years of WoW they really think people are going to play their leveling game and slowly work their way through the game? No, of course not. The hardcore PVE community is going to streamline their leveling and content-consumption path for most efficiency. Hell, I only played the first month before it asked me to subscribe and I had done most of the dungeons and both raids and that was just in pick up groups, I'm sure guild runs were starting by week two.
I like the game and I'll even admit that's a dumb assumption to make.
And probably over half the content is shitty side quests that you are forced to do in order to be the proper level to do the next story mission.
[QUOTE=legolover122;40086936]And probably over half the content is shitty side quests that you are forced to do in order to be the proper level to do the next story mission.[/QUOTE] Not really? PvP or flashpoints level you up pretty well.
[QUOTE=Skyward;40086957]Not really? PvP or flashpoints level you up pretty well.[/QUOTE] To bad you have to pay to get more than 3 Flashpoints per week.
[QUOTE=EnlightenDead;40087179]To bad you have to pay to get more than 3 Flashpoints per week.[/QUOTE] With the F2P system, yeah. I admit, I don't like the F2P methods, but they work as a trial. I couldn't play the whole game with those restrictions though.
[QUOTE=EnlightenDead;40087179]To bad you have to pay to get more than 3 Flashpoints per week.[/QUOTE] How dare people earn a profit from a game they make?
[QUOTE=Zally13;40088497]How dare people earn a profit from a game they make?[/QUOTE] There's the good way to transition over to free to play, reference Lord of the Rings Online for that and there is the bad way to transition over to free t o play, reference 99% of F2P MMOs. I really like how LOTRO dealt with it. If you bought the game, you owned that content. Yeah, there are some buff items and tons of cosmetics but at least it didn't limit you in any way on how you play the game. Age of Conan transitioned over to F2P and even though I bought the expansion, they took it away unless I paid $15 a month and they locked my character slots unless I repurchased them or paid $15 a month which would then be taken away once again when I stop paying.
You can't even equip everything if you're F2P, that's just garbage.
Not quite sure what to make of this. If it was any other genre I'd sympathise with them, 40 hours a week is a lot. But I think they should have expected it, given that they're making an MMO. Actually it reads like they compromised on end-game content to make getting there hard as fuck, that's kind of stupid.
[QUOTE=ShackNewsFeed;40086846]He also pointed out that 40 hours a week was the average, and some people were doing up to 120 hours per week.[/QUOTE] What the hell, that's 12 hours a day, 10 days a week... (For you weird people with 7 days a week that's averaging 17 hours per day, every day...)
[QUOTE=Atlascore;40089692]You mean nearly the entire world?[/QUOTE] I am 100% sure that was the joke.
Took me 3 weeks to get 50 back when 50 was the cap. I didn't play for that long each day either.
[QUOTE=Alice3173;40089655]What the hell, that's 12 hours a day, 10 days a week... (For you weird people with 7 days a week that's averaging 17 hours per day, every day...)[/QUOTE] People who don't have much of a social life, and instead have more of an web life.
I honestly don't even physically comprehend how that's possible. The longest I've ever managed gaming in a 24 hour period was 14 hours (not 14 hours straight nor even the same game) and that was with friends. And even that was too much. I didn't touch a game for like three days after that.
[QUOTE=Alice3173;40089795]I honestly don't even physically comprehend how that's possible. The longest I've ever managed gaming in a 24 hour period was 14 hours (not 14 hours straight nor even the same game) and that was with friends. And even that was too much. I didn't touch a game for like three days after that.[/QUOTE] Hardcore MMO players don't fuck around.
Took me all of 5 days :/ and that was taking it easy since i leveled with friends.
they should have just made kotor 3... [editline]30th March 2013[/editline] then again this isn't the same bioware that made kotor isn't it... they've been really going downhill ever since they were bought out
It took me 3-4 months to hit 50. Mostly because I was playing with Friends who had School or Work. I'm one of those people who will only level one character at a time. So I wasn't playing without them.
real facts straight from me, listen up the problem with mmos is that there's no way for the developers to make content that can last the players a while to complete without being a gigantic fuckoff grindfest. look at wow's expansions, for example. they're like, 2-3 years apart, and some of the most extreme dudes get to the endgame of that after only a few days. then players have nothing to do once they beat the new content, so they get bored if we could someone ascend peter molyneux to the astral plane and he used his powers to create "emergent gameplay" for real, then we'd be able to avoid this crazy shit
[QUOTE=Raidyr;40089871]Hardcore MMO players don't fuck around.[/QUOTE] There's a point where a game stops being a game and becomes a job and/or very unhealthy addiction.
Never underestimate the player. Ever.
Sandbox MMOs and dynamically generated content are the future I imagine.
In my personal experience it took me at least a couple months to hit 50 just because I switch from my main trooper to my Imperial Agent and I was just so enthralled with the IA storyline I had know what happened next.
jesus, ~gamers~ are nuts 40-120 hours of playing one game per week? that's like 6 months worth of gaming for me. [editline]30th March 2013[/editline] [QUOTE=Alice3173;40089795]I honestly don't even physically comprehend how that's possible. The longest I've ever managed gaming in a 24 hour period was 14 hours (not 14 hours straight nor even the same game) and that was with friends. And even that was too much. I didn't touch a game for like three days after that.[/QUOTE] these days i can't even have a game session last more than an hour before I feel like i've played too much
40 hours of gaming is like a full time job. what the fuck do these people do
[QUOTE=FlakAttack;40091561]Sandbox MMOs and dynamically generated content are the future I imagine.[/QUOTE] good point dude that's why something like EVE is so fucking radical. instead of having pre-made quests and shit for players to embark on, the game is mostly controlled by players. the economy, ships and shit, and all of the space-land is owned and regulated by real dudes, so it's much more "real" when you're sent out to go gather 30 wolf ears from a field.
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