• SimCity modders do what Maxis couldn't: expand its maximum city size
    22 replies, posted
[url]http://www.pcgamesn.com/simcity/simcity-modders-do-what-maxis-couldnt-expand-its-maximum-city-size[/url]
get rekt maxis I might actually play sc5 now
Still sad that modders are fixing up the mess that Maxis made.
When modders are more competent than "expert" game makers....well it walways was like that.
So basically they are saying, "Yeah, we can have bigger cities but the performance of the game drops greatly." No surprise.
[QUOTE=Kidd;45814474]So basically they are saying, "Yeah, we can have bigger cities but the performance of the game drops greatly." No surprise.[/QUOTE] So thats the same as: "Yeah we could manage to make the game look better with better textures and everything but that would decrease performance!" :v:
[QUOTE=DEMONSKUL;45814416]When modders are more competent than "expert" game makers....well it walways was like that.[/QUOTE] Without games, there would be nothing to mod [editline]27th August 2014[/editline] [QUOTE=Kidd;45814474]So basically they are saying, "Yeah, we can have bigger cities but the performance of the game drops greatly." No surprise.[/QUOTE] Maxis is willing to trade larger and more expensive resources for the ability to run on toasters. Just look at Sims 4.
did you guys even read the article? he's saying that yes it's possible to have larger cities but in turn it makes the game almost completely un-playable. so no this doesn't mean "wow i can finally buy simcity 5 fuck EA right hahahah"
SimCity 4 is still twice as good as SC5 is ever going to be, in part due to shit like this. I don't know who the hell is telling Maxis how to make their games, but they need sacked. The Sims and SimCity were probably the coolest games you could get on PC back a decade ago, and they're both in their current generations mere shadows of what they were.
Might fire this game up tonight. Don't care about city size or whatever, I just forgot about it.
[QUOTE=Sungrazer;45814563]Might fire this game up tonight. Don't care about city size or whatever, I just forgot about it.[/QUOTE] it's a good game simcity 4 has better simulation and bigger cities, yes, but simcity 5 is still very enjoyable and having things on a smaller scale is actually quite fun because you get to see every person/car simulated (unlike simcity 4 which is basically a spreadsheet) - which of course is where the massive performance loss comes from my advice to people in the thread is, if you like simcity, then find this one for cheap and try it - if you want huge numbers in a spreadsheet to play with then maybe you won't enjoy it as much as others, but i had a really good time with it
tbh the city size is irrelevant if you have city tiles that are directly adjacent with each other and you can make your own infrastructure connections between the two (like how it is done in simcity 4)
Hopefully a modder can extend the boundaries so you can play with normal tiles and roads. As the modding extension is now - it's just a big clusterfuck (but I'm sure the modders did the best they could in a shitty situation).
[QUOTE=DEMONSKUL;45814416]When modders are more competent than "expert" game makers....well it walways was like that.[/QUOTE] I don't think it's fair to compare someone on the development team who is probably in charge of multiple features and has to answer to deadlines and their boss with some guy sitting at home lasered in on a single aspect of the game, with free artistic license and no need to compromise for lower-end users.
[quote]After “months of testing”, Maxis Emeryville’s Patrick Buechner confirmed in October that cities would never be officially enlarged. “The system performance challenges we encountered would mean that the vast majority of our players wouldn’t be able to load, much less play with bigger cities,” he wrote. [/quote] "Our engine is shit and we're not going to bother fixing it"
[QUOTE=demoguy08;45814867]"Our engine is shit and we're not going to bother fixing it"[/QUOTE] why bother at this point tbh its a significant amount of work that being said, sim city 6 wil probably have ssome engine improvements so~
That's a really misleading title. It sounds like they never figured out how to get the expanded sizes fully functional. I remember when SimCity was released, people were already doing this, but just like the article says there were enough issues that it wasn't all that playable. Too many bugs and all around weirdness starts to happen when you build outside the boundaries.
What I don't get is how they had resource management worked out perfectly fine in SC4, but then they made a huge ordeal over changing it in SC5, apparently limiting themselves to mediocre city sizes in the process. If having the [URL="https://www.youtube.com/watch?v=tuDYSm88DP4"]"simulation agent" system that the devs made such a fuss over[/URL] means that we can't have a realistically-sized city in a [B][I]city simulator[/I][/B], maybe we don't need this kind of hardware-stressing gimmicky per-unit simulation. It's just hard to imagine the same people who made SimCity 4 made this kind of decision... basically what Amiga said, I took too long revising my post in preview mode to get the thought out before him :v:
most of the same people didn't make simcity 4, 10 years elapsed before the sequel was finally released
Just get Cities XL 2011 it's a lot better, or the platinum version - iirc 2012 was a bit shit after the original company handed the rights over to someone else
Sim city 5 is okay. It's certainly not as bad as some of you make it out to be, at least currently the game is somewhat different from launch. I'm glad I bought it this last few months rather than at any other point
[QUOTE=Kidd;45814474]So basically they are saying, "Yeah, we can have bigger cities but the performance of the game drops greatly." No surprise.[/QUOTE] they aren't saying it, [b]the modder is confirming it[/b] that said, the limitations (and the effects of breaking them) are a direct result of their coding it to run well on mediocre tablet hardware
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