• Blue-phase liquid crystal opens door to 1,500 DPI displays
    6 replies, posted
[url]http://www.pcgamer.com/blue-phase-liquid-crystal-opens-door-to-1500-dpi-displays[/url]
With a requirement of only 4 Titan X's to run.
The cheaper this makes 4k the better The more of a standard 4k is the better
[QUOTE]This is especially attractive for virtual reality headsets or augmented reality technology, which must achieve high resolution in a small screen to look sharp when placed close to our eyes.[/QUOTE] Article hit the nail on the head, that's the only place where I'd care about DPI this high. Excitement is kinda dampened by the fact that current hardware would have a bit of a hard time doing 8k at 90fps, but it's always great to remove a barrier before it becomes a problem
[QUOTE=Elspin;51767649]Article hit the nail on the head, that's the only place where I'd care about DPI this high. Excitement is kinda dampened by the fact that current hardware would have a bit of a hard time doing 8k at 90fps, but it's always great to remove a barrier before it becomes a problem[/QUOTE] The best way to solve a problem is to never have the problem in the first place.
[QUOTE=Elspin;51767649]Article hit the nail on the head, that's the only place where I'd care about DPI this high. Excitement is kinda dampened by the fact that current hardware would have a bit of a hard time doing 8k at 90fps, but it's always great to remove a barrier before it becomes a problem[/QUOTE] Devs have an obsession with having "MAX TIER GRAPHICS" at all time if we scaled graphics features down a little and focused on more intelligently good looking models and textures we would be able to run higher resolutions at lower cost Hell this is a massive issue for consoles. Consoles right now are a bit of a joke because devs are more focused on beating PC by making their games run at sub 30 fps so they can add as much visual bullshit as possible.
[QUOTE=J!NX;51767660]Devs have an obsession with having "MAX TIER GRAPHICS" at all time if we scaled graphics features down a little and focused on more intelligently good looking models and textures we would be able to run higher resolutions at lower cost Hell this is a massive issue for consoles. Consoles right now are a bit of a joke because devs are more focused on beating PC by making their games run at sub 30 fps so they can add as much visual bullshit as possible.[/QUOTE] I totally would not be against that either, Climbey's graphics are mostly just dev textures and 30 second programmer art but it's easily my favourite VR game right now.
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