• Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
    9 replies, posted
[url]http://store.steampowered.com/news/9961/[/url]
Hl2 Deathmatch gets updates? Ever? I thought it was a forgotten project, really. [editline]16th February 2013[/editline] Oh nevermind,it's just Source Engine.
[QUOTE] Added a new promo item [/QUOTE] *guitar solo*
[quote]Fixed not seeing Medigun particle beams while healing players in DirectX 8[/quote] How old are some peoples computers?
[QUOTE=megafat;39608087]How old are some peoples computers?[/QUOTE] Some people keep perfectly working machines for lan party purposes
[QUOTE=megafat;39608087]How old are some peoples computers?[/QUOTE] You act like this affects you.
[QUOTE=megafat;39608087]How old are some peoples computers?[/QUOTE] Up until recently, I used to have a pretty shit laptop and TF2 isn't really the most optimized game, so it ran poorly on DX9.
[QUOTE]Fixed not seeing Medigun particle beams while healing players in DirectX 8 [/QUOTE] Valve, thank you for still fixing things like this, even if a tiny proportion of your player base runs TF2 with DirectX 8, we appreciate it.
[QUOTE=megafat;39608087]How old are some peoples computers?[/QUOTE] TF2 took a major turn in optimization since launch. It's a very CPU demanding game. I've had to overclock my processor as far as possible whilst using a high FPS config so it could actually be playable. Also I'm unsure if it's to do with DX8 but I noticed far less crashes with it.
[QUOTE=megafat;39608087]How old are some peoples computers?[/QUOTE] actually dx8 is a great mode for competitive/performance saving purposes. i don't even fuck you. the fps boost is tremendous, especially when you consider how often phong shading is used in TF2. [editline]16th February 2013[/editline] [QUOTE=GreenDolphin;39609243]TF2 took a major turn in optimization since launch. It's a very CPU demanding game. I've had to overclock my processor as far as possible whilst using a high FPS config so it could actually be playable. Also I'm unsure if it's to do with DX8 but I noticed far less crashes with it.[/QUOTE] dx8 is more stable since it doesn't use d3d9 extended rendering, which, from my experimentation, causes a lot of errors on some computers.
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