• Rediscovering Skyrim's greatness
    68 replies, posted
[url]http://www.pcgamer.com/rediscovering-skyrims-greatness[/url]
Rediscovering that all the cool dungeons are filled with Draugr and realizing most of them look identical.
I think the most memorable thing about skyrim is how about 90% of the npcs have the same voice.
Rediscovering Skyrim after getting an urge to playing it, downloading twelve mods, and then playing for an hour and uninstalling
[QUOTE]The game gently nudges you towards Riverwood [QUOTE]The game gently nudges you [/QUOTE] [QUOTE]gently nudges[/QUOTE][/QUOTE] :quotes:
[QUOTE=cdr248;50645252]:quotes:[/QUOTE] I mean if you have an alternate start mod maybe :rolleyes:
i gave it a quick read and the things he lists that make skyrim great but also dated can be attributed to every other beth game :v:
[QUOTE=Oizen;50645236]I think the most memorable thing about skyrim is how about 90% of the npcs have the same voice.[/QUOTE] The voice acting was incredible, I loved how diverse the cast was! - Grumpy old man Tigger - Upbeat-happyman - Pompous elf - British elf - Lizard - Cat!
Things I've learned about bethesda games ~wait until all DLC is out then buy the complete pack ~Go get an alternate start mod where you are randomly placed somewhere with only basic gear and 0 connection to the main plot, but can return to it any time ~Various tune up patches and fixes, minor ones, such as lower NPC dialogue distance, enhanced reverb and sounds, tiny fixes to the main shit (EX: Dragons, crafting, settlements, maybe gun or spell tweaks, etc) ~Have fun
Yeah, the alternative start mod choice where you start out with nothing but some shitty clothes really makes a difference, especially when combined with Frostfall
[QUOTE=Destroyox;50645159]Rediscovering that all the cool dungeons are filled with Draugr and [b]realizing most of them look identical.[/b][/QUOTE] This applies to basically every TES game.
[QUOTE=Sharker;50645409]This applies to basically every TES game.[/QUOTE] All TES games have boring copy pasted identical dungeons but I feel like Skyrim depends on them way more. Even the Thieves' Guild questline devolves into delving into a draugr ruin and killing lots of draugr with only token nods to the idea that its a thieves' guild questline, like having an npc lockpick an unpickable lock or having a single room where you can avoid some obvious chimes only to have to fight more draugr in the very next room. Seems like when they didn't have any other ideas, they said "fuck it, send them to another tomb"
[QUOTE=Sharker;50645409]This applies to basically every TES game.[/QUOTE] Morrowinds dungeons were pretty diverse i dont know what you're talking about. Oblivions dungeons were all designed by one guy iirc and even then they still aren't as terrible as "every dungeon is a nord barrow".
Didn't skyrim's dungeons have template like "Draugr_tunel01a" so putting them together was like a lego set?
[QUOTE=EnlightenDead;50645493]Morrowinds dungeons were pretty diverse i dont know what you're talking about.[/QUOTE] I wouldn't say diverse but they were often were short and plentiful, instead of Skyrim's long dungeons with samey enemies.
[QUOTE=Thunderbolt;50645372]Yeah, the alternative start mod choice where you start out with nothing but some shitty clothes really makes a difference, especially when combined with Frostfall[/QUOTE] Installing frostfall is not particularly bright unless you don't plan on finishing your save.
The only quest line I could ever force myself to finish in Skyrim was the thieves guild. It wasn't very great. [editline]5th July 2016[/editline] Trying to play through the game to get to some of the interesting dungeons and quests is impossible for me because I am so sick of the other 99% of the game.
[QUOTE=RedBaronFlyer;50646129]Didn't skyrim's dungeons have template like "Draugr_tunell01a" so putting them together was like a lego set?[/QUOTE] Yeah, but that's standard for Bethesda. Morrowind, Oblivion, Fallout 3, New Vegas, Skyrim, and Fallout 4 all stitch interior cells together from a common set of models. These spaces don't necessarily have to be "dungeons" either, as all interiors are crafted using the same snap-together-Lego system regardless of their gameplay purpose.
[QUOTE=Destroyox;50645159]Rediscovering that all the cool dungeons are filled with Draugr and realizing most of them look identical.[/QUOTE] I hated when I figured that out. Also had to constantly change weight carry values, or I just wouldn't be able to carry more than a few pretty flowers.
[QUOTE=MrJazzy;50646592]The only quest line I could ever force myself to finish in Skyrim was the thieves guild. It wasn't very great. [editline]5th July 2016[/editline] Trying to play through the game to get to some of the interesting dungeons and quests is impossible for me because I am so sick of the other 99% of the game.[/QUOTE] The one thing I liked about Skyrim more than Oblivion was the Thieves Guild itself. In Oblivion, it was some Robin Hood bullshit. In Skyrim it was an actual collection of greedy bastards. The quests for it were better in Oblivion though.
[QUOTE=V3nom;50645244]Rediscovering Skyrim after getting an urge to playing it, downloading twelve mods, and then playing for an hour and uninstalling[/QUOTE] i actually made it more than an hour this time.
I think the thing that would really help Bethesdad games is if they dropped this "go anywhere do anything" mantra. If they zoned the map, even slightly it would allow for greater creative freedom. The majority of places wouldn't need to be similarly design and difficulty in fear of players missing something with this method.
[QUOTE=Destroyox;50648104]I think the thing that would really help Bethesdad games is if they dropped this "go anywhere do anything" mantra. If they zoned the map, even slightly it would allow for greater creative freedom. The majority of places wouldn't need to be similarly design and difficulty in fear of players missing something with this method.[/QUOTE] New Vegas did this really well in that you had to start with some predetermined route and once you got to Vegas itself you could just fuck around. It also had a smaller but far more focused area and I never felt like there was a spot that felt repetitive. [editline]4th July 2016[/editline] I realize that the comparison to New Vegas happens often but it really does feel like that it is a Bethesda game done proper, honestly a shame that I'm not looking forward to TESVI at all.
[QUOTE=Destroyox;50645159]Rediscovering that all the cool dungeons are filled with Draugr and realizing most of them look identical.[/QUOTE] I wrote a similar post addressing this, but I can't be bothered to find it so I'll remake a short version of it. Simply, they use tilesets to design their dungeons. The tilesets look like this: [t]http://i.imgur.com/UM7PSfa.png[/t] This tileset pictured was reused over 100 times in all the dungeons of vanilla skyrim. There are a lot of tilesets that have the same amount of use, and they usually have very slight variations with them. To compensate with the sameness, map creators will spent most time adding a stupid amount of clutter and effects to compensate for the sameness, which causes a hit on performance depending on your pc. They're not going to stop using tilesets any time soon, that's how their toolset makes dungeons. Fallout 4 used this method to make their dungeons, and disguised it by putting unoptimized clutter around their map, causing the system requirements to be stupidly high for a game that uses an engine intended for games made in the year 2008.
Apparently there was a plot about some dragons but I kind of wandered off in the wrong direction all the time and everything kind of just went fine so maybe the dragon problem wasn't such a big problem after all.
[QUOTE=Thunderbolt;50645372]Yeah, the alternative start mod choice where you start out with nothing but some shitty clothes really makes a difference, especially when combined with Frostfall[/QUOTE] The funny thing about Skyrim too is that you are the dragonborn yes, the [B]DRAGON BORN[/B] the most bad ass, legendary, death metal hero that's ever existed. You are so powerful that can LITERALLY [B]SCREAM[/B] at gods, dragons, giants, and anything in your path, and that alone will stop them in their wake. You merely shout and they crumble. You are faster, stronger, and keener than any warrior out there. You are so powerful that can scream into the heavens and summon [B]storms [/B]and you single handedly saved the universe from total destruction. You run like 9 different factions and practically own your own city and are the richest man in Skyrim. You've visited the after-life and returned, daedric realms, discovered power that no god could dream of, you've traveled time, have fought countless battles and have never failed, and your prophecy transcends ages that men have forgotten. Kings aren't even fit to lick your boots. But no one cares about you, at all. It's kinda fitting that you totally just say screw it and avoid the main plot. No one pays attention to you anyways. You could literally murder the next city over with your screams and "Oh gosh prison for 1 hour and now I'm out" and then no one remembers you. [editline]5th July 2016[/editline] tbh I'd love it if we had some way of the samurai style Witcher/TES RPGs. Super big world that has no main quest line at all. Events happen based on your path, based around the idea of merely stumbling upon multiple choice questlines.
[QUOTE=J!NX;50649229]The funny thing about Skyrim too is that you are the dragonborn yes, the [B]DRAGON BORN[/B] the most bad ass, legendary, death metal hero that's ever existed. But no one cares about you, at all. It's kinda fitting that you totally just say screw it and avoid the main plot. No one pays attention to you anyways. You could literally murder the next city over with your screams and "Oh gosh prison for 1 hour and now I'm out" and then no one remembers you. [/QUOTE] Yeah but it has to be like that from the gameplay perspective. Imagine how dull the game would be if everyone acknowledged your power. No thief would ever stop you and tell you to give them money, bandits would let you into their camps with open arms so you can take all their shit, even animals would probably think twice about attacking you. Mid-way through the game you could just go to Ulfric and Tullius, tell them "hey stop this shit or I'm gonna kill you all" and just end the civil war like that :v:
[QUOTE=Thunderbolt;50649366]Yeah but it has to be like that from the gameplay perspective. Imagine how dull the game would be if everyone acknowledged your power. No thief would ever stop you and tell you to give them money, bandits would let you into their camps with open arms so you can take all their shit, even animals would probably think twice about attacking you. Mid-way through the game you could just go to Ulfric and Tullius, tell them "hey stop this shit or I'm gonna kill you all" and just end the civil war like that :v:[/QUOTE] well sometimes you shout in the street and a guard comes over and says "sir please stop shouting you're scaring people thank you"
[QUOTE=Thunderbolt;50649366]Yeah but it has to be like that from the gameplay perspective. Imagine how dull the game would be if everyone acknowledged your power. No thief would ever stop you and tell you to give them money, bandits would let you into their camps with open arms so you can take all their shit, even animals would probably think twice about attacking you. Mid-way through the game you could just go to Ulfric and Tullius, tell them "hey stop this shit or I'm gonna kill you all" and just end the civil war like that :v:[/QUOTE] I love mowing down giants with the extra att speed shout or just 1hit kill people by the back and literaly disappearing just by crouching, and then some guy in the first city tells me I'm a total pleb who probably doesn't knows about some fancy shit.
[QUOTE=TAU!;50645301]The voice acting was incredible, I loved how diverse the cast was! - Grumpy old man Tigger - Upbeat-happyman - Pompous elf - British elf - Lizard - Cat![/QUOTE] You forgot; - Wonder Woman - Mario Dragon
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