• Fast Anime
    979 replies, posted
https://www.youtube.com/watch?v=VahuChwc_O8 I'm on the wierd part of youtube anime again.
alita battle angel is good manga currently going through alita last order and it sure is different.
Rotoscoping is a perfectly viable technique to achieve something. A bunch of disney shit is rotoscoped but you aren't going to get animals or weird bug eyed disney people doing all that shit without the artist input. Rotoscope is far more than just tracing motion and even if it was, a skilled artist tracing things and a newbie tracing things still produce completely different quality of work
It's pretty much like saying CG in anime sucks. Sure it's misused all the time and looks terrible, but it can be used to both enhance the production itself and make it look gorgeous, but also for making it easier for the animators.
"CG anime all looks bad" https://sakugabooru.com/data/190e5699500cc4f201515f38e8b28b9d.mp4
houseki no kuni is a gift
You know, it's not even the amazing action animation that impressed me in Houseki no Kuni. It's the fact that they actually have consistent and expressive animation for every scene rather than use "but it's cel-shaded!" as an excuse to have everybody stand still like statues. One of these is by a studio that's almost twenty years old with over a dozen high-profile shows and properties under their belt, working on one of the most famous franchises in the world under a movie budget, in an important plot scene that I picked out because I felt it had more animation than most talking scenes. The other is a studio's first TV show for an obscure manga when they had only worked doing supporting CG for other studios's shows in a scene I picked out at total random between two minor characters. https://files.facepunch.com/forum/upload/1844/85a784fa-5811-487b-a3cf-1792c6351879/GodzillaAnimation.webm https://files.facepunch.com/forum/upload/1844/8eff9201-e87a-4a2c-8b50-291dd09a314e/HousekiRedBeryl1.webm
Aren't the dance part in Your Name rotoscoped as well? It can definitely be done well, but I don't think it is really necessary with CGI these days outside of using it as a reference for the motion.
I really like how in that houseki clip it intentionally varies the framerate to control the speed of the scene, unlike certain other cg anime that have no rational reason for doing it besides being cheap.
It pisses me off when studios will use it to try to obscure their shit animation like the audience won't notice if they cut the framerate hard enough, then try to invoke the "look, so fluid!" effect during certain action scenes when all they've done is remove their shitty artificial restriction rather than using it for actual effect like in Houseki.
one of the WORST things cgi anime does is 10fps for no fucking reason
i mean, i hope you don't think it's for "no reason". it's clearly not cheap and takes time to render, and maybe you know that not all anime studios have huge budgets and long production time. not to excuse it for looking shit, but don't blame the animators
it's most certainly not the animators' fault, most likely some higher up (director, maybe?) who thought it was a good idea nd that they could pass it off as ~artistic direction~ i hate it
i'm still super pissed that the anime godzilla trilogy looks worse than houseki no kuni which is a fucking TV SHOW and the trilogy is made by one of the biggest fucking studios in Japan
The state of polygon Pictures is absolutely offensive to me, they're one of the biggest studios doing CG anime, but the consistently shit out the worst looking garbage possible and then have the AUDACITY to say they "perfected their technique" in an interview.
they perfected the dirt texture technique
why does polygon's anime always have this horrible washed out color pallet too?
me watching anigoji trilogy and realizing the only good stuff was at the very end of the final movie: https://files.facepunch.com/forum/upload/1750/003f9432-51fe-4520-981f-be5850c4254d/image.png
In Polygon Picture's case aren't they explicitly trying to "imitate 2d animation's style"? For the others I also heard that a lot of japanese studio are still manually posing everything so that takes a lot of effort and they cut of frame rate to hide the bad animation. There's also keeping a lower frame rate so the CGI sequence doesn't look so jarring combined with the hand drawn scenes, for animes that uses both.
I don't know what the fuck polygon is doing but they should stop imediately as all of their anime look like absolute garbage.
I feel like a lot of japanese studio are stuck with the way they do hand drawn animation to do CGI stuffs, which is why they keep trying to imitate the 2d animation. Studios like Polygon Pictures just treat 3DCG as a more efficient way to do 2d animation rather than actually using it for CGI.
https://twitter.com/anime_kaguya/status/1091260126793674752?s=19
I'm honestly trying to watch Hinomaru Sumo, have kept up with every episode so far this season but it's just so predictable. It's got the classic DBZ power creep symptoms. Protag develops new strategy, oh no new opponent has better strategy/figured it out instantly, protag then develops an even stronger move, rinse, repeat. Plus there's so many side characters I can't keep track of them all.
I gave up on Hinomaru pretty quickly between the fact that it was cutting out massive swathes of the manga and the fact that every fight was just throwing named special attacks at each other until somebody wins using a specialer special attack.
Been watching Tate no Yuusha no Nariagari, got to episode 4. Overall been enjoying this a lot but I feel this episode kinda shit the bed in regards to how un-gamey the duel stuff was. Normally in a MMORPG/Isekai game world you'd expect the game to work like a game, but the rules on the duel (how it was forced on the shieldguy, how the raccoon girl was forcibly held hostage, how cheating was allowed) would never work in a proper game, there'd be blockers for that. I feel the show kinda forgot that its basically a game, not a "real" fantasy world. Hopefully there won't be mishaps like that in the future episodes.
It's not a game though. The 4 heroes played games that mirrored the world they're in right now but it's not specifically a videogame world.
Brah, the heck you talkin 'bout. First, they ain't in a game world it's just got elements of one. Second, the duel was obviously rigged from the start as explained IN THE EPISODE. By the way cheating wasn't "allowed" it was just tolerated because everyone hates the Shield Hero for reasons that haven't been explained yet. Also, since this is based on a manga, this duel is pretty much a 1-to-1 copy of what happens in the manga for the most part. It was a good episode.
https://i.imgur.com/gF6uzOy.jpg When the characters access screens like this, its really hard for me to not see it as a videogame...
It's got video game elements that only the heroes themselves can see because they themselves are special. That's it but if it was a video game then all of them would have been dragged from a video game. Shield Hero was dragged from a book iirc while the others were dragged from video games. That's why the other 3 treat it more as a video game than Naofumi who treats it more like an actual world.
A lot of isekais use video game elements as short hand but their worlds are not video game worlds. It's often kinda lazy and just kind of introduces odd contrivances where they pick the aspects they want. Like, "the Shield Hero can't wield anything other than a shield because that's the rules of the world!" What if he wants to cook dinner? Is he not allowed to use a kitchen knife? Bottom-line, it's not worth thinking too much and these things are often not the point of the story.
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