TF2 Random Critical Hits: A Fair and Balanced Discussion
669 replies, posted
he cant see it because his head is so far up inside his critical anus, honestly
Did you otherwise understand what I was trying to get across?
Anyways, that may have been a bad choice of words on my part.
To answer your question:
It depends on how a person might look at or group these things.
Random crits are a part of weapon balance in a similar sense to how class health and movement speed are a part of it. These things are pretty much a universal trait, but they can be modified by individual weapons.
If you modify the move speed of a weapon, it makes sense to say that you are modifying the weapon's traits. If you change the speed of the class, it is better to say that you are changing the classes traits.
Similar idea with crits. If you modify the crit mechanics of a single weapon, then you are changing the balance of that weapon. If you remove or modify crits as a whole, you are more so changing the balance of crits as a whole.
A more exaggerated example would be:
Changing the layout of a map is altering the balance of the map. It also changes the balance of weapons in a sense, but that is indirectly and only on that map.
Balance is balance, you don't get to arbitrarily exclude certain aspects of it because you as a player don't think it qualifies as balance. Developers don't draw lines in the sand between balancing these sorts of things because they're all interconnected and to separate them when there is no clear separation is intellectually dishonest at best and downright stupid at worst.
Sure you can categorize them, but you cannot sever the actual ties they have between one another. The mentality of design and redesign follows the same style of restrictions.
I posted after 4 days, because I wasn't using the site during that time.
I would have posted earlier if I was.
How do you know that is how developers are going to balance things?
Things in a game have are linked to each other, but that doesn't mean every developer will be thinking of things as one whole.
hey guys i just want your input do you think that kritzkrieg is a good way to get crits
or do you think its faster charge rate is a bit too much
Because I speak from experience.
Does not belong in this thread. But without a faster charge rate it just plain loses in a straight uber vs uber fight, it needs to have some edge to be worth using over stock.
Once again, ASIC necros this thread after a week of inactivity just so he can continue spouting his uneducated opinion to
people who are tired of hearing it.
Can we ban or lock this nonsense already?
As said, faster charge rate is necessary for it to actually counter an Uber. Kritzkrieg is probably one of the most well-balanced sidegrades, if not the most balanced sidegrade, in the game. I think crits dealing 3x damage instead of 2x is inherently flawed for game balance, and wouldn't complain if it was converted to dealing 2x damage, but it's always been well balanced compared to stock uber.
Once again, I posted after a week because I was not on facepunch for a week.
There is nothing wrong with my opinion.
Why do you keep spouting your nonsense?
You have been and complaining about me, but you have no desire to back up your accusations. You don't even want to make them in that was made for that stuff (ASIC Thread ).
You have been repeatedly demanding for me to be banned as well. Go here instead: Forum Reports
Like I said accidentally in the other thread. I wish Valve would give us the option to disable random crits for ourselfs during play. I don't need them nor do I want Valve holding my hand for kills. I know it puts me at a disadvantage during casual matches but I'd rather play with them disable for myself.
That's one of the weirder requests related to random crits that I have seen.
yes.
it's ancient.
you're new.
so basically your idea is to make it so that you cannot fire random crits but at the same time you are also immune to random crits, and have this be an option for every player in the game to either turn on or off? I mean it sounds inconsistent as fuck but at the same time it's not like random crits are consistent in the first place so why not.
I thought his suggestion was to only disable dealing random crits for himself. Basically he can't deal random crits to other people, but other people can deal random crits to him.
That's fucking stupid.
Not necessarily. It doesn't really add any extra challenge, keeps you from ever feeling that kills you made were with luck instead of skill, and if enough people felt this way, random crits would be seen less if for some dumb reason Valve decided not to remove them entirely.
I am familiar with the suggestion that involved disabling dealing and receiving random crits, but not the one that only involved disabling random crits.
Why do you think I am new to TF2?
The game needs fewer inconsistencies, not more. Plus, it would be incredibly easy to exploit. If your medic or engi disables random crits on themselves while the power classes leave random crits enabled, you've now got your support classes with more survivability while barely affecting the damage output of your team on the whole.
Why are we trying to come up with compromises with random crits anyways? Having players randomly explode because of RNG does nothing to benefit the game, it's just frustrating for all parties.
Throwing some fuel on this fire;
https://www.youtube.com/watch?v=vB0ZIG06Pbk
And I can say that I speak from experience as well.
Either way its simply anecedotal.
It's extremely poor form to lie about qualifications.
And what do you have to suggest I am lying?
ASIC, here's a fun game: pull your question mark key out of your keyboard and don't use it for a day. Or a week. Or ever again.
Here is what you have said about this kind of thing:
TF2 General Chat and Speculation Station V6
>"You're wrong and stupid but I'm not gonna explain why."
I'd say this type of idea is relevant.
So, I want you to tell me why I should do that.
Bringing up old, unrelated comments is so passé. Spend less time trying to come off as smarter than people that have discussed you under the table, and more time actually trying to come up with arguments.
The topic that post was made in is unrelated to this one. However the sort of idea used there is very relevant. Simply stating that someone is wrong, and hurling insults accusations is not proper debating.
A significant amount of the posts you guys have made in this thread boil down to "You are wrong and stupid, and I do not need to prove this". When I point out the problem in saying this, they would repeat again "You are wrong and stupid, and I do not need to justify this".
So who has "discussed me under the table"? What do you want me to come up with arguments against?
In regards to your suggestion here:
Here is my rebuttal:
You did not give any reason as to why I should do this thing , and simply being ordered to do something is not necessarily sufficient reason to do that thing.
Therefore I have no reason to listen to your orders.
Didn't read any of that essay. Done responding. I'm still beating myself up for commenting in the first place.
If anything, this thread serves a purpose as a case study why to disregard the "ideas" offered by people who support random crits yet cannot cite a single reason other than "I like em."
That's precisely what I want. I actually hate getting random crits more then taking them, to the point I'd glad have an option to put me at a disadvantage in casual games if it meant I at least never had to have Valve hold my hands for kills.
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