• God Of War Discussion Thread v1 "BOI"
    140 replies, posted
In regards to the final boss's fate Uh, Freya does try to revive him my dudes. She's told that if she can get every single soul from every realm to weep for her dead son he'll be brought back to life. She actually manages to get every single person ever to do it minus a single frost giant who's like "man fuck that guy I'm glad he's dead." so he stays dead. The frost Giant, as it turns out is also Loki who shapeshifted and cheated
We're talking about using her magic though. In this case she refuses to use her magic to revive him because otherwise he'd just be a reanimated corpse. In the scenario you're talking about Hel promises she'll release Baldur's soul from Helheim if they can do the exact scenario you mentioned and just as you said, a giantess refused (presumed to be Loki in disguise) which makes Hel refuse the deal and keep Baldur in Hel until the end of Ragnarok
I really enjoy my time with this game and I am considering a full complete run trying to get every single collectible and side quest. One question though, is it possible to do a complete run post game when you can freely explore the map? [sp]It seems like you cannot enter the area of Freya due to the ending and I definitely remember some runes and a hidden chamber next to the turtle area.[/sp] Also I am not sure if I should start a new game and try to complete every area one by one, but it seems like a massive endeavor.
You can enter it. You just can't go into the house.
Go through the underground passage and then climb up the well to go back to the turtle area.
Anyone else think Mimir is gonna get some sorta magic armor body in the next game? He mentioned that the dwarfs were making measurements of his head, so they must be up to something.
They'll build him a little helicopter hat so he can fly around and follow you and shoot magic at enemies like a drone in call of duty
So now we'll have one button for Son Action and another button for Head Action
I fucking love the Photo Mode (linked because spoilers all around and also they're huge): https://my.mixtape.moe/wuvblq.png https://my.mixtape.moe/gbjzwm.png https://my.mixtape.moe/wepicc.png
So I've just defeated Magni and Modi (who, to be perfectly honest, were incredibly disappointing for being the second proper boss fight after hours of upon hours of exploration and fights against just mini-bosses), so I can reasonably gather that I'm halfway throught the whole thing. At this point I have two questions I'd like to ask: It's pretty clear that sooner or later the game will encourage me to return to areas I've already visited to open paths I couldn't acess previously and recover any collectable left behind, not mentioning the Valkyries, whom I can only imagine will be optional endgame bosses. That said, how does that work, exactly? I'll be able to keep playing after finishing the main questline in order to finish business or does the game have a sufficently marked point of no return before which I should really do everything I want to do before wrapping things up? How exactly does progression work in this game? I mean, I've been putting a lot of hours of my time in this game and being extra careful to stop in my tracks to clear every accessible optional stuff I could came across (for example I've already got the achievements for full exploring the Lake of Nine, helping all the Wayward Spirits and gaining all the apples and fully upgrading Kratos' health), yet it seems every new piece of gear I come across or can craft (even legendary-tier) just sucks balls compared to that piece I've got, like, several hours ago and kept upgraded and socketed. Also, I feel like I'm being stuck at level 4 for a time that feels like forever, with everything I loot, everything I wear, everything I upgrade doing next to nothing to actually increase my level. Is this how fast I can expect the progression to be in this game or am I doing something wrong? Should I go around exploring and farming more or the grinding only starts during the endgame?
I've completed the story and it never really stops you from doing stuff, even after you're done with it. There are a few parts where you're stuck in one place, of course, but they're pretty short. In fact, after completing the story, you get a quest that simply states "Explore!" and it marks where Valkyries are on the map. Also, look at the starting levels of gear that seems worse. If something starts at level 5 and has 3 upgrade-levels, it will most likely kick your fully upgraded and runed level 4 gear after the first upgrade.
Yeah remember to unequip gems from you armor's and the lot when you see the new stuff.(Take a picture if you think you'll forget the ones you had) You're comparing stats of an upgraded and socketed item to that of an un-upgraded and empty item of course it's going to look worse.
LATE-GAME SPOILERS! Here's me getting destroyed in Niflheim. I can almost get through nicely. At least I've killed the Valkyrie. Actual gameplay starts at 1:30, before that it's me setting up stuff with broadcasting. https://www.twitch.tv/videos/260571669
This is something that really messed me up a bit, when comparing all the new available gear to the current one it always seemed way worse. That said, I did not take the sockets and upgrades into consideration and basically made the game a lot harder for myself by running around with weak armor. Once I actually just tried to craft something new and with all the upgrades, I basically rose two levels. Wish the game was more clear on comparing stats. It's really a hassle.
I think I'm about to finish the main questline: I've reached the summit, had my second round with Baldur and now I seek to escape Helheim. I know that many people here will disagree, but, starting from Atreus illness, I'm really not digging where the story is going and the liberties taken with the source materials. Granted, the game is masterfully crafted, is entertaining and deep and whatnot, but I wouldn't count epic scale, mythologically faithfulness and story focus as its strongest sides. Kratos goes to Helheim for what amounts to five minutes squat. The place can be summarized as a lame bridge with ice everywhere and very little to do and no one of note to meet. The end "boss" is yet another reskinned troll with a couple of annoying gimmicks added to him. Once Atreus discovers his godly heritage, he suddendly becomes a full-fledged, A-grade asshole. Granted, over the course of the game Atreus does bring a lot of sass every now and then and since the beginning we are shown a rather murderous side of him, but this change comes so sudden and is so drastic that I was left positively baffled. Especially when he starts answering all your orders with "... Whatever". After his glorious first boss fight in the prologue, Baldur (who, it's worth mentioning, is described in the myths as the most beautiful and compassionate of the Aesir, while in this game can be best described as a psycotic, scrangy chav) is dealt with a second time in what amounts to a glorified cutscene. In a game without any meaningful boss fights as it is. I'm currently hoping the ending will put things back on track, but I'm not exactly holding my breath here
Have you played a God of War game before? Because being faithful to the myths of the gods the games deal with has never been a priority, they're a springboard for whatever story the developers want to tell.
The games have never tried to be accurate retellings of the mythologies. It merely uses them as the setting for the story they made around Kratos. If you're expecting this to be an accurate depiction of norse mythology you're going to be disappointed.
I finally decided to get a PS4 and I am oh so excited to play. Should I definintely play the old GoW games before I play this?
You'll have a greater appreciation of it, but I don't think it's necessary
Baldur did nothing wrong
Trusting Magni and Modi to not be massive idiots wasn't exactly his best play. So he did that wrong.
There's a fine line between more or less twisting mythological characters and events to better suit the narrative you have in mind (the original God of War series) and suddendly deciding that the source material doesn't matter at all and you can produce character who are their mythological counterparts in name only and take important mythological events and give them to the wrong people because "this is just an adaptation and after all I'm the one writing the story". It also doesn't help that these changes make zero fucking sense and are, at times, even counterproductive to the narrative. Returning to God of War's version of Baldur, for instance, why did they not portray him as the gorgeous and kind heroic figure of the mythological, maybe pursuing Kratos and Atreus out of a misguided attempt to protect the people of Midgar from a supposed foreign menace? Who knew Krato's crimes back in Greeche? Who maybe, as he was tragically killed by Kratos and Atreus, realized he became so overzealous in his duties and self-righteous over the years that he was willing to kill two innocents and even a boy? Wouldn't that had made Baldur a better foil to Kratos, especially since one of the main theme of the game is if Kratos really deserve redemption? Tell me if that interpretation of the character wouldn't had been better than Northern mythology lame Joker
I have to be honest your complaints seem more like petty whining than anything. Baldur's main motivation is that he hates the fact he can't feel anything and he wants to kill his mother far causing that. His dealing with Kratos and Atreus is just a job Odin sent him on. Which most likely would be portrayed by the gods in Asgard as a noble and heroic thing, but when you're on the receiving end of it it seems much less heroic. That's the twist. The tales of heroic gods are just that, tales the gods tell themselves and their followers. Thor is a heroic warrior who vanquishes the horrible ice giants! Actually he's a bloodthirsty moron who massacred an entire race who didn't even want to fight in the first place. Baldur is the virtuous hero who slew a foreign deity encroaching on Midgard and opened the path to Jotunheim would be his tale if he succeeded, but he didn't so now his tale is "Virtuous Baldur was slain by the mischievous Loki and his brute father." Wanting the gods to be flawless paragons of virtue is counter to God of War's core. The gods are all petty, self-important dickheads who would happily slaughter their foes without a second thought and Kratos was no better. That's his whole character in the new game, "We must be better" isn't a call to be as good as the gods, it's one to be above them and their selfish, destructive nature. Hell that's the entire prophecy of the giants, they can only return "When gods grow good".
I understand your point Janus, but don't you think that the whole "all the gods are assholes" plot point, which was also a running theme of the previous series, could had been at the very least toned down in a game which is supposed to be a major reboot of the originals and, hence, "a new beginning"? And again, yes, both the Olympians and the Aesir where at times huge assholes with little concern for human morality in the original mythos, but one must agree that the writers of this new God of War went really out of their way to portray the Aesir as unrepentant murderers, rapists and evil warlocks, highlight their most evil deeds fromthe original tales and then adding far more to the fire with their own inventions and passing deeds and behaviours around between the wrong mythological characters
No, it's one of the core reasons Kratos is the way he is. Making the gods be actually good instead of just having tales where they say they're good would undermine Kratos' entire character development. "Hey Kratos, remember how all the Greek gods were irredeemable shit heels, yourself included, and how you're attempting to redeem yourself anyway? Well it turns out these Aesir guys are just swell and your self hatred just for being a god is entirely unjustified. Feeling that your son is cursed because he too is a god and its your fault for having him in the first place? Get over it dude, he'll be fine if he pals around with Baldur for a while." The gods being flawed to the core is vital to the story. Freya is overprotective to an absurd degree, Kratos has a temper he can only barely keep under control, Thor and his sons are bloodthirsty fucking morons, Odin is greedy and covetous, Baldur is arrogant and prideful, and even world travelling, beloved by everyone Tyr was too naive to see Odin's lust for control would never allow for peace. The difference between Kratos and all the other gods isn't that he's a good person, it's that unlike the other gods Kratos is trying to be better than he is, he controls his temper where the others don't even recognise their flaws. Yes, that's the point. The gods are terrible, their tales of glorious conquest and triumph are much less glamorous when you're on the receiving end of it. What exactly did they get wrong? All I can think of are the omissions of Loki and that's mostly because he's only like 9 or 10 when the game takes place. I wouldn't be surprised to find out that Kratos and Atreus starting Ragnarok 100 years or more early causes a lot of prophesied shit to go wrong. Here's the thing, if they kept every detail of Norse mythology exactly as it is then we wouldn't have a God of War game, we'd just have a retelling of stories that already exist.
They probably overdid making the Norse gods sound like assholes to make sure the player has no problem killing them, a common criticism I heard of the old GoW games was there's a bunch of gods you murdered that super didn't deserve it and you basically destroyed Greece for nothing On Baldur, big fat ending spoilers his mission doesn't seem so virtuous knowing that Faye was the last Giant, his "I know what you are" and "thought you'd be bigger" were actually in reference to Faye being a Giant so her husband probably is too. Baldur was sent to bring in Faye and expand Odin's reach to the sealed off Jotunheim, not to check out the pantheon-slaying demigod that just moved into town, and Kratos was basically just in the way.
The lack of dedicated healing items makes GMGOW difficulty needlessly difficult. I'm trying to go through Niflheim but the game keep putting me in rooms with level 9 wolvers or 3 fucking level 9 revenants and every fight leaves me with fuck all health. I wouldn't mind every fight being a slog if it didn't mean I was left at a massive disadvantage for the next fight. Or maybe if they made it so I could actually stagger enemies who have 8 billion health instead of just ignoring my axe strikes to their faces like it was a light breeze. What's the point in having all these stun building moves and the moves meant to stagger if enemies more than one level higher than you can just fucking ignore it? It's bad enough there are enemies like revenants who can just decide they don't feel like taking damage unless Atreus shoots them first (and even then they sometimes ignore him anyway). This game is filled with tiny annoyances which build up to piss me off. Enemies ignoring game mechanics because their number is bigger than yours, Kratos fucking auto targetting the nearest enemy rather than the fucking guy the screen is pointing at who has a tiny sliver of health, the lock on system being incredibly fucking stubborn and not switching targets half the time, and the fact that you can cancel into a dodge but you can't cancel into a block and enemies fucking slide along the ground to keep up with you if you dodge the wrong way. None of this was particularly annoying during the story, but now that I'm doing the challenges and playing well actually matters it feels like the game is trying to do too much for me and it's not doing what I want. It also doesn't help that Niflheim is a fucking awful area where everything is obscured by that stupid fog.
Christopher Judge was the perfect pick for Kratos. https://www.youtube.com/watch?v=hCCbLTSMyRA
TThe game goes for super duper cheap so if you want to sure but honestly because Go of War is so different from the others I wouldn't bother. Just look up a brief telling of the games and the ending of 3.
LATE-GAME spoilers about Valkyries. Fucking Sigrun. I'm unable to beat her only because when she charges me I cannot tell if she slashes me with her wings (which I can block and dodging it fucks me) or whether she stabs me with her wings (which I can't block, but can dodge) so it's pure luck whether she gets a free hit in or not. I can dodge EVERYTHING ELSE consistently, except the stupid dice-toss charge. It doesn't help that she does fucktons of damage, I'm wearing full Ivaldi's set with it fully upgraded, with enhancements focusing on defence and strength.
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