The David Cage Appreciation & Support Thread (Detroit: Become Human, Heavy Rain)
66 replies, posted
clearly they air-lifted the police station to detroit with android helicopters
david bowie only worked on a handful of tracks, most of the soundtrack was by reeves gabrels
There isn't anything Fahrenheit tier of stupid so that's something
In case anyone wanted to hear / see it in action:
https://www.youtube.com/watch?v=zFwj79r15p4
Reeves Gabrels did the bulk of the work I'd say, yes, but Gabrels and Bowie were working very closely together at the time the game was made, and they had first started working together back in 1988 when they formed the band "Tin Machine" with Tony and Hunt Sales. I'm sure Bowie had a fair say/decent amount of input into the soundtrack as a whole.
i didn't know that, to say he had a decent amount of input into the soundtrack as a whole is fair, but saying "David Bowie made the entire soundtrack" is very unfair to reeves
it's really unfortunate when less famous people get ignored or downplayed when they work together with more famous people
Ya that's fair. I left Gabrels' name out because I figured few here would even know his name to begin with so it seemed like an unnecessary detail, but I probably should have thrown it in anyway, just out of respect.
So how did everyone play the characters? Did any of your playstyles change as the game went on? For me:
Connor - Played him as a by-the-books android at the start but after hanging out with Hank enough I ended up giving him more of a personality until he became a deviant at Jericho and saved Hank's life. I like to imagine him living with Hank after the events of the game and acting as a surrogate son to him, helping him get his life back on track.
Kara - Played her pretty much the exact same the entire game through as a Lee Everett style protector style of Alice who did anything and everything she could to ensure her safety. I ended up losing Luther however which is probably my biggest regret in the game.
Markus - Probably biggest shift while I was playing him. I guess I tried to make him something of a Malcolm X figure at first but I ended up killing two people, one dude at the warehouse and another was the dude running at the news station and my broadcast was a "we're here and stay out of our way" which then dropped our public opinion pretty hard. That peace protest ended up ending in a massacre and I had Markus sacrifice himself only for another android to take the bullet, which lead to me/him going a regretful route of non-violence and pacifism and was able to successfully get the peaceful ending with him.
I'm surprised this wasn't posted yet.
https://www.youtube.com/watch?v=KOHPw0odLm0
I can totally understand that somebody starts to hate Detroit after they get forced into an outcome they hate by a choice that seemed innocuous. The game certainly has its flaws. But I thouroughly enjoyed its choose-your-own-adventure branching story structure and I adored the story-line between Connor and Hank. I have a soft spot for bromances.
It has a lot to offer and I would recommend doing another playthrough if things didn't go so smoothly the first time.
Anyways, that's just my two cents.
I only just finished it now, for the first time. I'm definitely gonna do at the very least a second playthrough since I got the worst ending which came as a bad surprise for me (since I had actually tried) and a good surprise as for my appreciation of the game.
Honestly David Cage's best game so far. It still has a lot of silly stuff but at the same time you can see that there's been a lot of improvements. Cage is getting better at this.
Now I can't wait for his next game. I feel that Cage does a better job when he's a bit out of his comfort zone, making stories about themes and topics he isn't particularly engaged it. I remember the old PS4 demo, The Dark Sorcerer, and it really makes me want to see Cage directing a medieval-fantastic game, or a comedy, or both like in the demo.
https://www.youtube.com/watch?v=BqeuHGESZBA
Keep rocking on, David Cage. I feel sorry for all the people who probably passed DBH because of Cage's reputation or gave it bad press without having played it. It's a solid experience and I can't wait for what Cage does next.
To be honest I think he's totally a good director. But I just wish he wasn't also in charge of writing. The script and the general plots of his games always bring them down.
I don't think it always brings them down. There's often a lot of (mostly tiny) absurdities that make it into the game, but from a general point of view, he's a decent writer too (most of the time). He could do with being partnered with more talented writers, but I'm not sure he even wants to be that deep or subtle in his games. He aims to stay accessible to all and he wants his plots to be easy to follow and relate to, even if it often means being cheesy. Just like most movies by Marvel, really.
Sorry but I'm going to have to disagree here, the dialogue is consistently tightfisted and unnatural, characters are poorly formed and lack coherent personalities and the stories in his games range from fairly normal murder mystery like heavy rain to firing hadokens at Internet ghosts in indigo prophecy.
And I think depth and subtly are absolutely what he wants, if he wasn't he'd do something fun like that Sorcerer demo instead of just writing a story about how slavery is bad and replacing black people with robots.
The interactions between Connor and Hank in Detroit is the best he's ever done writing between two characters, and even then it's basically lifted wholesale from any buddy cop story that's been told in the past 30 years.
I think the incoherent personality depends on your way of playing. The dialogue options you choose can make the character you control either look consistent or seem like a complete lunatic, which can quite fun by the way.
Just finished my first playthrough today being a pragmatic pacifist. I had an almost perfect outcome, with Connor, Kara, Alice, Luther, Markus and all the Jericho ring leaders except North surviving, with all of them getting good endings. I can't say I regret letting North die, the QTE sequence where you save her is the most far-fetched in the entire game. My immediate instinct was that running down a narrow corridor towards soldiers with assault rifles was suicide, but apparently not. I had no real motivation to save her either because she's a blood thirsty harpy.
Pacifist route can end in a good ending, however you need to have positive public opinion, otherwise the Jericho group will get executed no matter what if I'm not mistaken. Taking Perkin's deal basically seals your fate with a bad ending for the Jericho survivors. If you keep resisting peacefully its possible to reach a point where the humans back down and stop the violence, providing you make the right choice. I'm not sure whether you need deviant Connor to succeed at his last chapter and march with the warehouse androids to make that particular outcome happen. In my playthrough I did succeed in converting the warehouse androids.
I enjoyed the game a lot, I found the writing and story consistently entertaining, and I liked all of the characters except for Markus, who honestly I think is the one character you're just supposed to project your own ideas and personality on to the most. Kara is always a caring guardian for Alice no matter what, while Connor always tends to get himself in dangerous situations on purpose and try rationally work his way out of them. Markus can swing between being Robo-Ghandi and Robo-Mussolini before you can even blink. It betrays the sense that he has defining character traits. It makes him a bit boring , but it also makes some of his choices the most interesting in the game.
The only real instance of bad writing that really got me, and made me physically convulse with laughter, was in the final act where I had Markus doing the pacifist route. I chose the option to have the protesters sit, and Markus blurts out with "are you gonna open fire on unarmed protesters?!" in a pretty weak and squeaky tone of voice before his backside even touches the ground. It was a brief bizarre moment.
I really fucked up at the last minute then. Definitely worth a second playthrough... but I swore that next time, I would go full Terminator and exterminate all humans as Markus.
I chose to put my hands up and he said the same thing, so it was probably meant for that primarily.
Finished Detroit now, it was a lot faster to play it myself rather than watch the Best Friends play it, that's for sure.
Nearly a perfect ending. Connor went deviant and is best buds with Hank, Markus successfully led a peaceful protest that ended with android emancipation with Josh, Simon and North. Kara and Alice crossed the border by sea and Luther died. At the bus station I chose to give back the bus tickets to the couple rather than keep them for myself so that did me in. Apparently if I'd taken the bus Luther would have made it. I'm not mad though, Connor and Hank hugging in a post-credits scene made it all worth it.
Not bad, I think I enjoyed it more than Heavy Rain.
I didn't even know crossing by sea was an option, fuck I've got so much to redo. I can't believe my Connor killed Hank.
Yeah, if you give back the bus tickets you can go to an adjacent car park, Adam and Rose show up to take you to a river, a smuggler helps you cross by sea in a dinghy.
I must have missed the smuggler part because I did that but I took the boat by myself and got shot by boat patrols.
Well Rose pays the smuggler for the info and the dinghy but the actual crossing is with just Kara, Luther and Alice, plus two other boats that get shot.
Then I probably chose the wrong action when I was getting shot at, I tried to get down and hide but Kara got shot and the boat started leaking. So close...
Oh yeah, it's down to the wire on that one.
So I finished Detroit.
It's a an enjoyable game that falls apart wildly under scrutiny. But at the very least it's some good corny fun.
I think it goes without saying that the Connor sections really stole the show. The rest of the game just came nowhere close to them.
Highlights were the "No I'm the real Connor!" moment and the mid-credits scene of Hank giving Connor a big hug.
ps4 version of Heavy rain is free with PS+ tomorrow
Finally! I finished Detroit with a good ending. Marcus and his army took over Detroit by force, saving Kara and Alice who were about to get ""recycled"" just in time, and Connor and Hank hugged.
Which makes me realize that there's one very important point that determines whether you're gonna have bad endings, or good ones. It's when Connor, facing Marcus, has to choose between obeying orders or becoming a deviant. I had always wanted to remain neutral so I had originally done that again. In result, Marcus got killed by Connor and Connor got executed by Hank in the most unexpected and rage-inducing turn of events I've ever witnessed. I almost punched my TV when that happened. And that was before Kara and Alice were just about to get past border control and got killed exactly because Marcus had behaved like Robo-Hitler and wanted to annihilate the human race.
But in any case, it's truly David Cage's best game. I've seen so much new and unexpected stuff replaying it that it feels like playing a sequel!
In conclusion: Connor has the best storyline, Marcus is the most fun, and Kara... Well, I guess she has the best soundtrack.
Why would you take over by force?
Because I had tried peacefully last time and it didn't work... after I surrendered to that traitorous FBI asshole
I did peaceful ending, feels a lot better imo
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