Warframe XIII - Tenno, are you ready for a Sacrifice?
999 replies, posted
Honestly you're not far off. The new player experience in this game is rough. It's widely accepted as the games weakest part. It's a pretty significant hurdle, but worth it once you get over the hump.
Got around to building Mirage, Limbo, and Hydroid Prime all in the same day.
Funnily enough, I never got any of their non-Prime variants. Didn't even start the quests for Mirage and Limbo, should get around to doing that...
Damn, I don't remember any of this from the beginning. If this is true, that sucks major ass. I just remembered going through each planet when I started. The only time I had to re-do any of it was when they introduced the junctions.
Can confirm, trying to bring new players into this game is like pulling teeth with salad tongs.
So for what it's worth, since my last post 30 minutes ago, I did 5 runs of Ara, and found a a fragment on 4 and somachord note on 1.
Not to sound condescending but I don't think it's as hard as it's being made out to be, I just think you might be overlooking them. Like I said, message me in game and we can take care of it real quick.
What are lith void relics and how do I get them? If i'm not getting the ceph fragments maybe I can do those stupid things?
Out of curiosity, I looked up what drops Thief's Wit. Sergeant drops it pretty regularly but he's on Phobos, boy that would SURE be useful to players stuck on Mars looking for fragments.
As for trash mobs, the drop rate is 1.16% or less for a handful of enemies. Well done DE.
Honestly, I have almost 400 of them. Want one for free?
Relics are items used in Void Fissure missions that get you parts to make prime gear
https://i.imgur.com/XfJAw2o.png
^ those missions ^
Each relics has a set drop list from them and are set to different tiers of difficulty (easiest to hardest: lith, meso, neo, and axi). You select them before starting a mission, and at the end, you open it to reveal what you got.
You primarily get them from endless missions rewards, like defense, survival, excavation, etc.
Void Relics are consumables that you use within Void Fissures, a mission type you can find on the top right of your star-map. Each void relic has a unique pool of rewards from each one. From these relics, you can get Prime parts, made to create Prime Warframes and weapons, which are stronger variants than the normal ones.
Void fissures are essentially normal missions with a small catch-- void fissures will randomly spawn throughout the mission, spawning and corrupting nearby enemies. Killing these corrupted enemies will drop small little yellow thingies called void reactant. Pick 10 up, then head to extraction, and you will unlock a random Prime part from that relic, ranging from common to rare.
You can usually get these in defense and extraction missions.
I don't know. Maybe I'll come back to it later today or tomorrow when I'm not pissed off about having wasted a whole morning doing nothing but running one map and getting almost no where in terms of progress towards the goals the game demands you do to get anything cool out of the game.
I've got a spare copy of animal instinct (loot radar for Sentinels) if you'd like it. I've also got like 14 thief's wit.
To see if it is as bad as it sounds I ran ara until I got the 3 fragment scans needed to unlock the phobos junction and it took me 6 runs, 3 of which had the somachord tones. They generally spawned either on the main path or in a side room of the main path.
Yeah... fragments spawn in literally every non archwing mission. Not entirely sure how you're finding them difficult. There are absolutely some fucking awful junction quests though
1 in four players quit after MR5, adn De is so used to it they don't care anymore, cause they have the TDF, and about 20K super whales to keep the game alive. They've just accepted it at this point, which is why they won't spend the money and manpower to fix it. They'd rather have heavy user than casuals, and given the market it's not hard to see why.
relics are gained from various defense/rotation runs, and ceph fragments are random per mission.
Hoesntly you should be hitting the wiki, because the game isn't going to tell you shit about shit, no matter what level or mr you are.
I doubt it'll happen, but it'd be pretty cool if Venus gets a new tileset to bring it closer in line to Fortuna. I mean it's snowy, but Fortuna/venus looks more alien.
DE doesn't get enough credit for going through the trouble of setting up a real live demo in an era of pre rendered trailers and fake voip playing over pre-recorded gameplay
There's real passion going into what they do and it's inspiring to see despite how big and popular the game has become over the years
Is taxi-ing still a thing to unlock modes for people?
Taxis are still a thing, yes. There are certain restrictions on taxis depending on specific factors (i.e., if you're doing the Sortie and don't have a certain mission node unlocked, the game will boot you out continuing the Sortie until you have that mission node unlocked), but they're otherwise still the same as far as I'm aware.
You can taxi people to nodes fine, but you won't permanently unlock it iirc until you reach the nodes leading up to it.
https://my.mixtape.moe/xygpbu.jpg
Waiting for one really dedicated cosplayer to be found dead after attempting to replace their head with a speaker system.
OH SHIT GUYS ITS HAVOC WE'VE FACED THESE PLAYERS BEFORE
we should do that later with rebecca she needs the affinity
As someone who has only tried the early, early, early version of Warframe and hasn't played it since, how dramatically different is it that someone like me can pick it back up?
It feels like a vastly different game now. I got back into playing it a couple years ago, but I initially started playing when it first came to Steam. The massive change from what I initially started with to what the game was when I got back was rather intimidating, but it's pretty easy to pick up if you can find others to join up with who are willing to help you get a grasp on the basics.
Its not even remotely the same game anymore. I returned around end of March and I was gone for 5 years and it hasn't stopped evolving.
I do have to point out that the grind has gone far beyond what you'd expect as well. It's really fun if you don't mind that, however.
If you were absent for parkour and melee 2.0, it's essentially a different game.
Hooray finally some space to ground combat that isn't just a Battlefront 2 mod! Also I saw something about the dev team heads fiercely debating about whether we should shoot from hoverboards or not so fingers crossed that we can style on some razorbladed-robo-ticks.
why the fuck would it not be cool to doing 360 spins of a hover board while unloading dual machine pistols.
there was a sounds rework not so long ago that added hit feedback, changed a few sounds of old weapons among other things
Well a major fuckup of plains of eidolon was archwing. It took all risk away with the verticality and ability to nope the fuck out that comes with it, hence the hamfisted countermeasures they put in like those red missiles and the imposing height ceiling. Later on they added gunships and dargyns to keep people from sniping in one spot with archwing for too long.
Hoverboards seem to address this disconnect problem quite well but you still have the ability to nope the fuck out without consequence. If you paid attention to the stream you'll know those lil' green tick dudes act like landmines and will dismount you which I assume will be paired with gunship support and ratel pursuits to keep you from noping the fuck out without consequence.
They've learned quite a bit from eidolon I must say. The corpus seem like an enemy that fights smarter not harder and will force you to think to win which I am all for.
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